BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenSteppe.java
2013-09-20 21:58:42 +02:00

80 lines
2.3 KiB
Java

package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
public class BiomeGenSteppe extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenSteppe(int par1)
{
super(par1);
spawnableCreatureList.clear();
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = -999;
customBiomeDecorator.flowersPerChunk = -999;
customBiomeDecorator.grassPerChunk = 15;
customBiomeDecorator.deadBushPerChunk = 7;
customBiomeDecorator.tinyCactiPerChunk = 1;
customBiomeDecorator.generateQuicksand = true;
customBiomeDecorator.steppePerChunk = 6;
customBiomeDecorator.aloePerChunk = 2;
customBiomeDecorator.generatePumpkins = false;
spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
Block block = Block.blocksList[var10];
if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID))
{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 2, 2);
}
}
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return new WorldGenTallGrass(Blocks.foliage.get().blockID, 1);
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 13413215;
}
@Override
public int getBiomeFoliageColor()
{
return 13413215;
}
}