BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenPrairie.java
2013-09-27 16:58:55 -04:00

93 lines
2.8 KiB
Java

package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.WorldGenPrairie;
public class BiomeGenPrairie extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenPrairie(int par1)
{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 1;
customBiomeDecorator.grassPerChunk = 999;
customBiomeDecorator.whiteFlowersPerChunk = 20;
customBiomeDecorator.goldenrodsPerChunk = 40;
customBiomeDecorator.portobellosPerChunk = 2;
customBiomeDecorator.berryBushesPerChunk = 2;
customBiomeDecorator.wheatGrassPerChunk = 25;
customBiomeDecorator.carrotsPerChunk = 1;
customBiomeDecorator.shrubsPerChunk = 3;
customBiomeDecorator.waterReedsPerChunk = 4;
spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
Block block = Block.blocksList[var10];
if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID))
{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 4, 2);
}
}
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return new WorldGenPrairie(false);
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return (par1Random.nextInt(5) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 1) : (par1Random.nextInt(3) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1)));
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 13165952;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeFoliageColor()
{
return 11395195;
}
}