1961 lines
69 KiB
Java
1961 lines
69 KiB
Java
package biomesoplenty.biomes;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.BIG_SHROOM;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.CLAY;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.DEAD_BUSH;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.FLOWERS;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.GRASS;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.LILYPAD;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.REED;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SAND;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SAND_PASS2;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.TREE;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.COAL;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.DIAMOND;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.DIRT;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.GOLD;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.GRAVEL;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.IRON;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.LAPIS;
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import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.REDSTONE;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeDecorator;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenBigMushroom;
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import net.minecraft.world.gen.feature.WorldGenCactus;
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import net.minecraft.world.gen.feature.WorldGenClay;
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import net.minecraft.world.gen.feature.WorldGenDeadBush;
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import net.minecraft.world.gen.feature.WorldGenLakes;
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import net.minecraft.world.gen.feature.WorldGenLiquids;
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import net.minecraft.world.gen.feature.WorldGenMinable;
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import net.minecraft.world.gen.feature.WorldGenPumpkin;
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import net.minecraft.world.gen.feature.WorldGenReed;
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import net.minecraft.world.gen.feature.WorldGenSand;
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import net.minecraft.world.gen.feature.WorldGenTallGrass;
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import net.minecraft.world.gen.feature.WorldGenWaterlily;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
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import net.minecraftforge.event.terraingen.OreGenEvent;
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import net.minecraftforge.event.terraingen.TerrainGen;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.api.Fluids;
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import biomesoplenty.configuration.configfile.BOPConfigurationTerrainGen;
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import biomesoplenty.worldgen.WorldGenAlgae;
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import biomesoplenty.worldgen.WorldGenAsh;
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import biomesoplenty.worldgen.WorldGenBOPBush;
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import biomesoplenty.worldgen.WorldGenBOPDarkFlowers;
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import biomesoplenty.worldgen.WorldGenBOPFlowers;
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import biomesoplenty.worldgen.WorldGenBOPPumpkin;
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import biomesoplenty.worldgen.WorldGenBOPTallGrass;
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import biomesoplenty.worldgen.WorldGenBadlands;
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import biomesoplenty.worldgen.WorldGenBadlands2;
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import biomesoplenty.worldgen.WorldGenBadlands3;
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import biomesoplenty.worldgen.WorldGenBadlands4;
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import biomesoplenty.worldgen.WorldGenBoneSpine;
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import biomesoplenty.worldgen.WorldGenBoneSpine2;
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import biomesoplenty.worldgen.WorldGenBoulder;
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import biomesoplenty.worldgen.WorldGenCanyon;
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import biomesoplenty.worldgen.WorldGenCanyonGrass;
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import biomesoplenty.worldgen.WorldGenCattail;
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import biomesoplenty.worldgen.WorldGenCloud;
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import biomesoplenty.worldgen.WorldGenCloverPatch;
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import biomesoplenty.worldgen.WorldGenCobwebs;
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import biomesoplenty.worldgen.WorldGenCoral;
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import biomesoplenty.worldgen.WorldGenCrystal1;
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import biomesoplenty.worldgen.WorldGenCrystal2;
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import biomesoplenty.worldgen.WorldGenDesertCactus;
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import biomesoplenty.worldgen.WorldGenDriedDirt;
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import biomesoplenty.worldgen.WorldGenGrave;
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import biomesoplenty.worldgen.WorldGenGravel;
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import biomesoplenty.worldgen.WorldGenHighCattail;
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import biomesoplenty.worldgen.WorldGenHighGrass;
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import biomesoplenty.worldgen.WorldGenHive;
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import biomesoplenty.worldgen.WorldGenKelp;
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import biomesoplenty.worldgen.WorldGenLilyflower;
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import biomesoplenty.worldgen.WorldGenMelon;
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import biomesoplenty.worldgen.WorldGenMesa;
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import biomesoplenty.worldgen.WorldGenMossySkystone;
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import biomesoplenty.worldgen.WorldGenMud;
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import biomesoplenty.worldgen.WorldGenMycelium;
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import biomesoplenty.worldgen.WorldGenNetherGrass;
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import biomesoplenty.worldgen.WorldGenNetherLava;
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import biomesoplenty.worldgen.WorldGenNetherVines;
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import biomesoplenty.worldgen.WorldGenNetherWart;
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import biomesoplenty.worldgen.WorldGenOasis;
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import biomesoplenty.worldgen.WorldGenOutback;
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import biomesoplenty.worldgen.WorldGenPit;
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import biomesoplenty.worldgen.WorldGenPotatoes;
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import biomesoplenty.worldgen.WorldGenPumpkinAlt;
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import biomesoplenty.worldgen.WorldGenQuagmire;
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import biomesoplenty.worldgen.WorldGenQuicksand;
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import biomesoplenty.worldgen.WorldGenRedwoodShrub;
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import biomesoplenty.worldgen.WorldGenReedBOP;
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import biomesoplenty.worldgen.WorldGenShield;
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import biomesoplenty.worldgen.WorldGenShortKelp;
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import biomesoplenty.worldgen.WorldGenSmolderingGrass;
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import biomesoplenty.worldgen.WorldGenSponge;
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import biomesoplenty.worldgen.WorldGenSprout;
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import biomesoplenty.worldgen.WorldGenSteppe;
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import biomesoplenty.worldgen.WorldGenSunflower;
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import biomesoplenty.worldgen.WorldGenWaterReeds;
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import biomesoplenty.worldgen.tree.WorldGenPromisedWillow;
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public class BiomeDecoratorBOP extends BiomeDecorator
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{
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/** The world the BiomeDecorator is currently decorating */
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public World currentWorld;
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/** The Biome Decorator's random number generator. */
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public Random randomGenerator;
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/** The X-coordinate of the chunk currently being decorated */
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public int chunk_X;
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/** The Z-coordinate of the chunk currently being decorated */
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public int chunk_Z;
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/** The biome generator object. */
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public BiomeGenBase biome;
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/** The clay generator. */
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public WorldGenerator clayGen = new WorldGenClay(4);
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/** The sand generator. */
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public WorldGenerator sandGen;
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public WorldGenerator mudGen;
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public WorldGenerator oasesGen;
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/** The gravel generator. */
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public WorldGenerator gravelAsSandGen;
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/** The dirt generator. */
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public WorldGenerator dirtGen;
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public WorldGenerator gravelGen;
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public WorldGenerator gravelShoreGen;
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public WorldGenerator ashGen;
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public WorldGenerator grassMesaGen;
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public WorldGenerator sandMesaGen;
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public WorldGenerator myceliumGen;
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public WorldGenerator sandInGrassGen;
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public WorldGenerator stoneInGrassGen;
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public WorldGenerator stoneInGrassGen2;
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public WorldGenerator sandInStoneGen;
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public WorldGenerator driedDirtInSandGen;
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public WorldGenerator clayInClayGen;
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public WorldGenerator clayInClay2Gen;
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public WorldGenerator clayInStoneGen;
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public WorldGenerator clayInStone2Gen;
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public WorldGenerator quagmireGen;
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public WorldGenerator quicksandGen;
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public WorldGenerator mossySkystoneGen;
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public WorldGenerator spongeGen;
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public WorldGenerator canyonGen;
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public WorldGenerator cloudGen;
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public WorldGenerator coalGen;
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public WorldGenerator ironGen;
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/** Field that holds gold WorldGenMinable */
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public WorldGenerator goldGen;
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/** Field that holds redstone WorldGenMinable */
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public WorldGenerator redstoneGen;
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/** Field that holds diamond WorldGenMinable */
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public WorldGenerator diamondGen;
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/** Field that holds Lapis WorldGenMinable */
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public WorldGenerator lapisGen;
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/** Field that holds one of the plantYellow WorldGenFlowers */
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public WorldGenerator plantYellowGen;
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public WorldGenerator dandelionGen;
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/** Field that holds one of the plantRed WorldGenFlowers */
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public WorldGenerator plantRedGen;
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public WorldGenerator plantWhiteGen;
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public WorldGenerator plantBlueGen;
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public WorldGenerator plantPurpleGen;
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public WorldGenerator plantPinkGen;
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public WorldGenerator plantOrangeGen;
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public WorldGenerator plantTinyGen;
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public WorldGenerator plantGlowGen;
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public WorldGenerator plantDeadGen;
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public WorldGenerator plantDesertGen;
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public WorldGenerator cattailGen;
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public WorldGenerator waterReedGen;
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public WorldGenerator highCattailGen;
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public WorldGenerator outbackGen;
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public WorldGenerator smolderingGrassGen;
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public WorldGenerator canyonGrassGen;
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public WorldGenerator netherGrassGen;
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public WorldGenerator netherWartGen;
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public WorldGenerator steppeGen;
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public WorldGenerator cobwebGen;
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public WorldGenerator thornGen;
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public WorldGenerator toadstoolGen;
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public WorldGenerator portobelloGen;
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public WorldGenerator blueMilkGen;
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public WorldGenerator glowshroomGen;
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public WorldGenerator highGrassGen;
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public WorldGenerator carrotGen;
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public WorldGenerator potatoGen;
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public WorldGenerator sproutGen;
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public WorldGenerator bushGen;
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public WorldGenerator shrubGen;
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public WorldGenerator wheatGrassGen;
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public WorldGenerator wetGrassGen;
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public WorldGenerator berryBushGen;
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public WorldGenerator tinyCactusGen;
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public WorldGenerator aloeGen;
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public WorldGenerator deathbloomGen;
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public WorldGenerator hydrangeaGen;
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public WorldGenerator violetGen;
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public WorldGenerator duneGrassGen;
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public WorldGenerator holyTallGrassGen;
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public WorldGenerator desertSproutsGen;
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public WorldGenerator promisedWillowGen;
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public WorldGenerator netherVineGen;
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public WorldGenerator poisonIvyGen;
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public WorldGenerator sunflowerGen;
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public WorldGenerator rainbowflowerGen;
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public WorldGenerator crystalGen;
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public WorldGenerator crystalGen2;
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public WorldGenerator kelpGen;
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public WorldGenerator shortKelpGen;
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public WorldGenerator graveGen;
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public WorldGenerator pumpkinAltGen;
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public WorldGenerator coralGen;
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public WorldGenerator hibiscusGen;
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public WorldGenerator lilyOfTheValleyGen;
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public WorldGenerator burningBlossomGen;
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public WorldGenerator lavenderGen;
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public WorldGenerator goldenrodGen;
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public WorldGenerator bluebellGen;
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public WorldGenerator minersDelightGen;
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public WorldGenerator icyIrisGen;
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public WorldGenerator redwoodShrubGen;
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public WorldGenerator koruGen;
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public WorldGenerator cloverPatchGen;
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public WorldGenerator waspHiveGen;
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public WorldGenerator rootGen;
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public WorldGenerator stalagmiteGen;
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public WorldGenerator stalactiteGen;
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public WorldGenerator boneSpineGen;
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public WorldGenerator boneSpine2Gen;
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/** Field that holds mushroomBrown WorldGenFlowers */
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public WorldGenerator mushroomBrownGen;
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/** Field that holds mushroomRed WorldGenFlowers */
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public WorldGenerator mushroomRedGen;
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public WorldGenerator flatMushroomGen;
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/** Field that holds big mushroom generator */
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public WorldGenerator bigMushroomGen;
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/** Field that holds WorldGenReed */
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public WorldGenerator reedGen;
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public WorldGenerator reedBOPGen;
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/** Field that holds WorldGenCactus */
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public WorldGenerator cactusGen;
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public WorldGenerator desertCactusGen;
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/** The water lily generation! */
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public WorldGenerator waterlilyGen;
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public WorldGenerator lilyflowerGen;
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public WorldGenerator algaeGen;
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public WorldGenerator pitGen;
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/** Amount of waterlilys per chunk. */
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public int waterlilyPerChunk;
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public int lilyflowersPerChunk;
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public int algaePerChunk;
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public int crystalsPerChunk;
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public int crystals2PerChunk;
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/**
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* The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts.
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*/
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//public int treesPerChunk; fix for bigtrees mod compatibility -ted80
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/**
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* The number of yellow flower patches to generate per chunk. The game generates much less than this number, since
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* it attempts to generate them at a random altitude.
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*/
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public int flowersPerChunk;
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public int whiteFlowersPerChunk;
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public int blueFlowersPerChunk;
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public int purpleFlowersPerChunk;
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public int pinkFlowersPerChunk;
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public int orangeFlowersPerChunk;
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public int tinyFlowersPerChunk;
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public int glowFlowersPerChunk;
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public int deadGrassPerChunk;
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public int desertGrassPerChunk;
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public int cattailsPerChunk;
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public int highCattailsPerChunk;
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public int carrotsPerChunk;
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public int potatoesPerChunk;
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public int thornsPerChunk;
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public int toadstoolsPerChunk;
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public int portobellosPerChunk;
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public int blueMilksPerChunk;
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public int glowshroomsPerChunk;
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public int sproutsPerChunk;
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public int bushesPerChunk;
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public int berryBushesPerChunk;
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public int shrubsPerChunk;
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public int wheatGrassPerChunk;
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public int tinyCactiPerChunk;
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public int aloePerChunk;
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public int deathbloomsPerChunk;
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public int hydrangeasPerChunk;
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public int violetsPerChunk;
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public int duneGrassPerChunk;
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public int holyTallGrassPerChunk;
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public int desertSproutsPerChunk;
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public int promisedWillowPerChunk;
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public int netherVinesPerChunk;
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public int poisonIvyPerChunk;
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public int sunflowersPerChunk;
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public int rainbowflowersPerChunk;
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public int cobwebsPerChunk;
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public int kelpPerChunk;
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public int kelpThickPerChunk;
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public int shortKelpPerChunk;
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public int gravesPerChunk;
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public int pumpkinsPerChunk;
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public int coralPerChunk;
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public int hibiscusPerChunk;
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public int lilyOfTheValleysPerChunk;
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public int burningBlossomsPerChunk;
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public int lavenderPerChunk;
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public int goldenrodsPerChunk;
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public int bluebellsPerChunk;
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public int minersDelightPerChunk;
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public int icyIrisPerChunk;
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public int waterReedsPerChunk;
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public int redwoodShrubsPerChunk;
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public int koruPerChunk;
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public int cloverPatchesPerChunk;
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public int waspHivesPerChunk;
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public int rootsPerChunk;
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public int stalagmitesPerChunk;
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public int stalactitesPerChunk;
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public int cloudsPerChunk;
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public int boneSpinesPerChunk;
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public int boneSpines2PerChunk;
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/** The amount of tall grass to generate per chunk. */
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public int grassPerChunk;
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public int outbackPerChunk;
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public int smolderingGrassPerChunk;
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public int netherGrassPerChunk;
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public int netherWartPerChunk;
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public int canyonGrassPerChunk;
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public int steppePerChunk;
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public int highGrassPerChunk;
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/**
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* The number of dead bushes to generate per chunk. Used in deserts and swamps.
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*/
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public int deadBushPerChunk;
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/**
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* The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8
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* this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms.
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*/
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public int mushroomsPerChunk;
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/**
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* The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
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*/
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public int reedsPerChunk;
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public int reedsBOPPerChunk;
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/**
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* The number of cactus plants to generate per chunk. Cacti only work on sand.
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*/
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public int cactiPerChunk;
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public int desertCactiPerChunk;
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/**
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* The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
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*/
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public int sandPerChunk;
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public int oasesPerChunk;
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public int mudPerChunk;
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public int gravelPerChunk;
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/**
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* The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There
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* appear to be two separate fields for this.
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*/
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public int sandPerChunk2;
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public int oasesPerChunk2;
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public int mudPerChunk2;
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public int gravelPerChunk2;
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/**
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* The number of clay patches to generate per chunk. Only generates when part of it is underwater.
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*/
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public int clayPerChunk;
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/** Amount of big mushrooms per chunk */
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public int bigMushroomsPerChunk;
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public int rosesPerChunk;
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public int pondsPerChunk;
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public int waterLakesPerChunk;
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public int lavaLakesPerChunk;
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public int netherLavaPerChunk;
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public int hotSpringsPerChunk;
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public int poisonWaterPerChunk;
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/** True if decorator should generate surface lava & water */
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public boolean generateLakes;
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public boolean generateAsh;
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public boolean generateGrass;
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public boolean generateSand;
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public boolean generateMycelium;
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public boolean generateSandInGrass;
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public boolean generateStoneInGrass;
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public boolean generateStoneInGrass2;
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public boolean generateSandInStone;
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public boolean generateDriedDirtInSand;
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public boolean generateClayInClay;
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public boolean generateClayInClay2;
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public boolean generateClayInStone;
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public boolean generateClayInStone2;
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public boolean generatePits;
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public boolean generateQuagmire;
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public boolean generateCanyon;
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public boolean generatePumpkins;
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public boolean generateMelons;
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public boolean generateBoulders;
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public boolean generateClouds;
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public boolean generateQuicksand;
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public boolean generateSponge;
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public boolean generateMossySkystone;
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public boolean generateUndergroundLakes;
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public BiomeDecoratorBOP(BiomeGenBase par1BiomeGenBase)
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{
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super(par1BiomeGenBase);
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sandGen = new WorldGenSand(7, Block.sand.blockID);
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oasesGen = new WorldGenOasis(7, Block.grass.blockID);
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mudGen = new WorldGenMud(7, Blocks.mud.get().blockID);
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gravelShoreGen = new WorldGenGravel(7, Block.gravel.blockID);
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gravelAsSandGen = new WorldGenSand(6, Block.gravel.blockID);
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dirtGen = new WorldGenMinable(Block.dirt.blockID, 32);
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gravelGen = new WorldGenMinable(Block.gravel.blockID, 32);
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ashGen = new WorldGenAsh(Blocks.ash.get().blockID, 32);
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grassMesaGen = new WorldGenMesa(Block.grass.blockID, 48);
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sandMesaGen = new WorldGenMesa(Block.sand.blockID, 32);
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myceliumGen = new WorldGenMycelium(Block.mycelium.blockID, 32);
|
|
sandInGrassGen = new WorldGenMycelium(Block.sand.blockID, 32);
|
|
stoneInGrassGen = new WorldGenMycelium(Block.stone.blockID, 32);
|
|
stoneInGrassGen2 = new WorldGenShield(Block.stone.blockID, 48);
|
|
sandInStoneGen = new WorldGenMinable(Block.sand.blockID, 32);
|
|
clayInClayGen = new WorldGenBadlands2(Block.stainedClay.blockID, 32);
|
|
clayInClay2Gen = new WorldGenBadlands4(Block.blockClay.blockID, 32);
|
|
clayInStoneGen = new WorldGenBadlands3(Block.stainedClay.blockID, 32);
|
|
clayInStone2Gen = new WorldGenBadlands(Block.stainedClay.blockID, 32);
|
|
quagmireGen = new WorldGenQuagmire(Block.grass.blockID, 48);
|
|
mossySkystoneGen = new WorldGenMossySkystone(Blocks.holyStone.get().blockID, 24);
|
|
quicksandGen = new WorldGenQuicksand(Blocks.mud.get().blockID, 24);
|
|
spongeGen = new WorldGenSponge(Block.sponge.blockID, 24);
|
|
canyonGen = new WorldGenCanyon(Blocks.redRock.get().blockID, 48);
|
|
driedDirtInSandGen = new WorldGenDriedDirt(Blocks.driedDirt.get().blockID, 32);
|
|
cloudGen = new WorldGenCloud();
|
|
coalGen = new WorldGenMinable(Block.oreCoal.blockID, 16);
|
|
ironGen = new WorldGenMinable(Block.oreIron.blockID, 8);
|
|
goldGen = new WorldGenMinable(Block.oreGold.blockID, 8);
|
|
redstoneGen = new WorldGenMinable(Block.oreRedstone.blockID, 7);
|
|
diamondGen = new WorldGenMinable(Block.oreDiamond.blockID, 7);
|
|
lapisGen = new WorldGenMinable(Block.oreLapis.blockID, 6);
|
|
plantYellowGen = new WorldGenBOPFlowers(Block.plantYellow.blockID, 0);
|
|
cobwebGen = new WorldGenCobwebs(Block.web.blockID, 0);
|
|
dandelionGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 15);
|
|
plantRedGen = new WorldGenBOPFlowers(Block.plantRed.blockID, 0);
|
|
plantWhiteGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 9);
|
|
plantBlueGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 1);
|
|
plantPurpleGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 7);
|
|
plantPinkGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 6);
|
|
plantOrangeGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 5);
|
|
rainbowflowerGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 11);
|
|
plantTinyGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 0);
|
|
plantGlowGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 3);
|
|
plantDeadGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 0);
|
|
plantDesertGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 1);
|
|
pumpkinAltGen = new WorldGenPumpkinAlt(Block.pumpkin.blockID, 0);
|
|
thornGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 5);
|
|
bushGen = new WorldGenBOPBush(Blocks.foliage.get().blockID, 4);
|
|
berryBushGen = new WorldGenBOPFlowers(Blocks.foliage.get().blockID, 8);
|
|
shrubGen = new WorldGenBOPBush(Blocks.foliage.get().blockID, 9);
|
|
wheatGrassGen = new WorldGenTallGrass(Blocks.foliage.get().blockID, 10);
|
|
wetGrassGen = new WorldGenTallGrass(Blocks.foliage.get().blockID, 11);
|
|
tinyCactusGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 12);
|
|
aloeGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 12);
|
|
coralGen = new WorldGenCoral(Blocks.coral.get().blockID, 4);
|
|
hibiscusGen = new WorldGenBOPFlowers(Blocks.flowers2.get().blockID, 0);
|
|
lilyOfTheValleyGen = new WorldGenBOPFlowers(Blocks.flowers2.get().blockID, 1);
|
|
burningBlossomGen = new WorldGenBOPDarkFlowers(Blocks.flowers2.get().blockID, 2);
|
|
lavenderGen = new WorldGenBOPFlowers(Blocks.flowers2.get().blockID, 3);
|
|
goldenrodGen = new WorldGenBOPFlowers(Blocks.flowers2.get().blockID, 4);
|
|
bluebellGen = new WorldGenBOPFlowers(Blocks.flowers2.get().blockID, 5);
|
|
minersDelightGen = new WorldGenBOPDarkFlowers(Blocks.flowers2.get().blockID, 6);
|
|
icyIrisGen = new WorldGenBOPFlowers(Blocks.flowers2.get().blockID, 7);
|
|
lilyflowerGen = new WorldGenLilyflower();
|
|
deathbloomGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 2);
|
|
hydrangeaGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 4);
|
|
violetGen = new WorldGenBOPFlowers(Blocks.flowers.get().blockID, 8);
|
|
duneGrassGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 3);
|
|
holyTallGrassGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 4);
|
|
desertSproutsGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 2);
|
|
poisonIvyGen = new WorldGenBOPBush(Blocks.foliage.get().blockID, 7);
|
|
sunflowerGen = new WorldGenSunflower(Blocks.flowers.get().blockID, 13);
|
|
promisedWillowGen = new WorldGenPromisedWillow();
|
|
netherVineGen = new WorldGenNetherVines();
|
|
boneSpineGen = new WorldGenBoneSpine();
|
|
boneSpine2Gen = new WorldGenBoneSpine2();
|
|
cattailGen = new WorldGenCattail();
|
|
crystalGen = new WorldGenCrystal1();
|
|
crystalGen2 = new WorldGenCrystal2();
|
|
kelpGen = new WorldGenKelp(false);
|
|
shortKelpGen = new WorldGenShortKelp(false);
|
|
graveGen = new WorldGenGrave();
|
|
waspHiveGen = new WorldGenHive();
|
|
mushroomBrownGen = new WorldGenBOPFlowers(Block.mushroomBrown.blockID, 0);
|
|
mushroomRedGen = new WorldGenBOPFlowers(Block.mushroomRed.blockID, 0);
|
|
flatMushroomGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 4);
|
|
toadstoolGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 0);
|
|
portobelloGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 1);
|
|
blueMilkGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 2);
|
|
glowshroomGen = new WorldGenBOPFlowers(Blocks.mushrooms.get().blockID, 3);
|
|
sproutGen = new WorldGenSprout(Blocks.foliage.get().blockID, 5);
|
|
highGrassGen = new WorldGenHighGrass(Blocks.foliage.get().blockID, 3);
|
|
highCattailGen = new WorldGenHighCattail(Blocks.plants.get().blockID, 9);
|
|
outbackGen = new WorldGenOutback(Blocks.foliage.get().blockID, 2);
|
|
smolderingGrassGen = new WorldGenSmolderingGrass(Blocks.holyGrass.get().blockID, 1);
|
|
netherGrassGen = new WorldGenNetherGrass(Block.tallGrass.blockID, 1);
|
|
netherWartGen = new WorldGenNetherWart(Block.netherStalk.blockID, 0);
|
|
canyonGrassGen = new WorldGenCanyonGrass(Blocks.foliage.get().blockID, 2);
|
|
steppeGen = new WorldGenSteppe(Block.sand.blockID, 0);
|
|
carrotGen = new WorldGenBOPFlowers(Blocks.plants.get().blockID, 11);
|
|
potatoGen = new WorldGenPotatoes(Block.tallGrass.blockID, 0);
|
|
bigMushroomGen = new WorldGenBigMushroom();
|
|
reedGen = new WorldGenReed();
|
|
reedBOPGen = new WorldGenReedBOP();
|
|
cactusGen = new WorldGenCactus();
|
|
desertCactusGen = new WorldGenDesertCactus();
|
|
waterlilyGen = new WorldGenWaterlily();
|
|
algaeGen = new WorldGenAlgae();
|
|
waterReedGen = new WorldGenWaterReeds();
|
|
redwoodShrubGen = new WorldGenRedwoodShrub(0,0);
|
|
koruGen = new WorldGenTallGrass(Blocks.foliage.get().blockID, 12);
|
|
cloverPatchGen = new WorldGenCloverPatch(Blocks.foliage.get().blockID, 13);
|
|
rootGen = new WorldGenBOPTallGrass(Blocks.plants.get().blockID, 15);
|
|
stalagmiteGen = new WorldGenBOPTallGrass(Blocks.stoneFormations.get().blockID, 0);
|
|
stalactiteGen = new WorldGenBOPTallGrass(Blocks.stoneFormations.get().blockID, 1);
|
|
pitGen = new WorldGenPit(Blocks.ash.get().blockID);
|
|
waterlilyPerChunk = 0;
|
|
lilyflowersPerChunk = 0;
|
|
treesPerChunk = 0;
|
|
flowersPerChunk = 2;
|
|
grassPerChunk = 1;
|
|
deadBushPerChunk = 0;
|
|
reedsPerChunk = 0;
|
|
reedsBOPPerChunk = 0;
|
|
cactiPerChunk = 0;
|
|
sandPerChunk = 1;
|
|
sandPerChunk2 = 3;
|
|
oasesPerChunk = 0;
|
|
oasesPerChunk2 = 0;
|
|
mudPerChunk = 0;
|
|
mudPerChunk2 = 0;
|
|
gravelPerChunk = 0;
|
|
gravelPerChunk2 = 0;
|
|
clayPerChunk = 1;
|
|
bigMushroomsPerChunk = 0;
|
|
rosesPerChunk = 0;
|
|
whiteFlowersPerChunk = 0;
|
|
blueFlowersPerChunk = 0;
|
|
purpleFlowersPerChunk = 0;
|
|
pinkFlowersPerChunk = 0;
|
|
orangeFlowersPerChunk = 0;
|
|
rainbowflowersPerChunk = 0;
|
|
tinyFlowersPerChunk = 0;
|
|
glowFlowersPerChunk = 0;
|
|
deadGrassPerChunk = 0;
|
|
desertGrassPerChunk = 0;
|
|
cattailsPerChunk = 0;
|
|
highCattailsPerChunk = 0;
|
|
carrotsPerChunk = 0;
|
|
potatoesPerChunk = 0;
|
|
thornsPerChunk = 0;
|
|
toadstoolsPerChunk = 0;
|
|
portobellosPerChunk = 0;
|
|
blueMilksPerChunk = 0;
|
|
glowshroomsPerChunk = 0;
|
|
sunflowersPerChunk = 0;
|
|
sproutsPerChunk = 0;
|
|
bushesPerChunk = 0;
|
|
berryBushesPerChunk = 0;
|
|
shrubsPerChunk = 0;
|
|
wheatGrassPerChunk = 0;
|
|
tinyCactiPerChunk = 0;
|
|
poisonIvyPerChunk = 0;
|
|
aloePerChunk = 0;
|
|
deathbloomsPerChunk = 0;
|
|
hydrangeasPerChunk = 0;
|
|
violetsPerChunk = 0;
|
|
duneGrassPerChunk = 0;
|
|
holyTallGrassPerChunk = 0;
|
|
desertSproutsPerChunk = 0;
|
|
desertCactiPerChunk = 0;
|
|
highGrassPerChunk = 0;
|
|
outbackPerChunk = 0;
|
|
smolderingGrassPerChunk = 0;
|
|
netherGrassPerChunk = 0;
|
|
netherWartPerChunk = 0;
|
|
canyonGrassPerChunk = 0;
|
|
steppePerChunk = 0;
|
|
promisedWillowPerChunk = 0;
|
|
netherVinesPerChunk = 0;
|
|
algaePerChunk = 0;
|
|
pondsPerChunk = 0;
|
|
waterLakesPerChunk = 0;
|
|
lavaLakesPerChunk = 0;
|
|
netherLavaPerChunk = 0;
|
|
hotSpringsPerChunk = 0;
|
|
poisonWaterPerChunk = 0;
|
|
crystalsPerChunk = 0;
|
|
crystals2PerChunk = 0;
|
|
boneSpinesPerChunk = 0;
|
|
boneSpines2PerChunk = 0;
|
|
cobwebsPerChunk = 0;
|
|
kelpPerChunk = 0;
|
|
kelpThickPerChunk = 0;
|
|
shortKelpPerChunk = 0;
|
|
gravesPerChunk = 0;
|
|
pumpkinsPerChunk = 0;
|
|
coralPerChunk = 0;
|
|
hibiscusPerChunk = 0;
|
|
lilyOfTheValleysPerChunk = 0;
|
|
burningBlossomsPerChunk = 0;
|
|
lavenderPerChunk = 0;
|
|
goldenrodsPerChunk = 0;
|
|
bluebellsPerChunk = 0;
|
|
minersDelightPerChunk = 2;
|
|
icyIrisPerChunk = 0;
|
|
waterReedsPerChunk = 0;
|
|
redwoodShrubsPerChunk = 0;
|
|
koruPerChunk = 0;
|
|
cloverPatchesPerChunk = 0;
|
|
waspHivesPerChunk = 0;
|
|
rootsPerChunk = 9;
|
|
stalagmitesPerChunk = 3;
|
|
stalactitesPerChunk = 6;
|
|
cloudsPerChunk = 0;
|
|
generateLakes = true;
|
|
generateAsh = false;
|
|
generateMycelium = false;
|
|
generateSandInGrass = false;
|
|
generateStoneInGrass = false;
|
|
generateStoneInGrass2 = false;
|
|
generateSandInStone = false;
|
|
generateDriedDirtInSand = false;
|
|
generateClayInClay = false;
|
|
generateClayInClay2 = false;
|
|
generateClayInStone = false;
|
|
generateClayInStone2 = false;
|
|
generateQuagmire = false;
|
|
generateCanyon = false;
|
|
generatePumpkins = true;
|
|
generateMelons = false;
|
|
generateBoulders = false;
|
|
generateClouds = false;
|
|
generateQuicksand = false;
|
|
generateSponge = false;
|
|
generateMossySkystone = false;
|
|
generateUndergroundLakes = true;
|
|
biome = par1BiomeGenBase;
|
|
}
|
|
|
|
/**
|
|
* Decorates the world. Calls code that was formerly (pre-1.8) in ChunkProviderGenerate.populate
|
|
*/
|
|
@Override
|
|
public void decorate(World par1World, Random par2Random, int par3, int par4)
|
|
{
|
|
if (currentWorld != null)
|
|
return ;
|
|
else
|
|
{
|
|
currentWorld = par1World;
|
|
randomGenerator = par2Random;
|
|
chunk_X = par3;
|
|
chunk_Z = par4;
|
|
this.decorate();
|
|
currentWorld = null;
|
|
randomGenerator = null;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
* The method that does the work of actually decorating chunks
|
|
*/
|
|
|
|
@Override
|
|
protected void decorate()
|
|
{
|
|
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
|
|
//Added
|
|
boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND);
|
|
|
|
this.generateOres();
|
|
|
|
int var1;
|
|
int var2;
|
|
int var3;
|
|
int var4;
|
|
int var5;
|
|
|
|
for (var2 = 0; var2 < waterLakesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(240) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLakes(Block.waterMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < lavaLakesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLakes(Block.lavaMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < netherLavaPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenNetherLava(Block.lavaMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < hotSpringsPerChunk; ++var2)
|
|
{
|
|
if (BOPConfigurationTerrainGen.springWaterGen)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLakes(Fluids.springWater.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < 5; ++var2)
|
|
{
|
|
int var9999 = randomGenerator.nextInt(96);
|
|
|
|
if (BOPConfigurationTerrainGen.springWaterGen)
|
|
{
|
|
if (var9999 == 1)
|
|
{
|
|
if (generateUndergroundLakes)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(32) + 8) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLakes(Fluids.springWater.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < poisonWaterPerChunk; ++var2)
|
|
{
|
|
if (BOPConfigurationTerrainGen.poisonWaterGen)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLakes(Fluids.liquidPoison.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < 5; ++var2)
|
|
{
|
|
int var9998 = randomGenerator.nextInt(32);
|
|
|
|
if (BOPConfigurationTerrainGen.poisonWaterGen)
|
|
{
|
|
if (var9998 == 1)
|
|
{
|
|
if (generateUndergroundLakes)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(32) + 8) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLakes(Fluids.liquidPoison.get().blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (generateAsh)
|
|
{
|
|
this.genStandardOre1(10, ashGen, 0, 128);
|
|
}
|
|
|
|
if (generateGrass)
|
|
{
|
|
this.genStandardOre1(20, grassMesaGen, 0, 128);
|
|
}
|
|
|
|
if (generateSand)
|
|
{
|
|
this.genStandardOre1(15, sandMesaGen, 0, 128);
|
|
}
|
|
|
|
if (generateMycelium)
|
|
{
|
|
this.genStandardOre1(10, myceliumGen, 0, 128);
|
|
}
|
|
|
|
if (generateSandInGrass)
|
|
{
|
|
this.genStandardOre1(8, sandInGrassGen, 64, 128);
|
|
}
|
|
|
|
if (generateStoneInGrass)
|
|
{
|
|
this.genStandardOre1(15, stoneInGrassGen, 64, 128);
|
|
}
|
|
|
|
if (generateStoneInGrass2)
|
|
{
|
|
this.genStandardOre1(20, stoneInGrassGen2, 64, 128);
|
|
}
|
|
|
|
if (generateSandInStone)
|
|
{
|
|
this.genStandardOre1(10, sandInStoneGen, 64, 128);
|
|
}
|
|
|
|
if (generateDriedDirtInSand)
|
|
{
|
|
this.genStandardOre1(8, driedDirtInSandGen, 64, 128);
|
|
}
|
|
|
|
if (generateClayInClay)
|
|
{
|
|
this.genStandardOre1(20, clayInClayGen, 64, 128);
|
|
}
|
|
|
|
if (generateClayInClay2)
|
|
{
|
|
this.genStandardOre1(20, clayInClay2Gen, 64, 128);
|
|
}
|
|
|
|
if (generateClayInStone)
|
|
{
|
|
this.genStandardOre1(20, clayInStoneGen, 64, 128);
|
|
}
|
|
|
|
if (generateClayInStone2)
|
|
{
|
|
this.genStandardOre1(20, clayInStone2Gen, 64, 128);
|
|
}
|
|
|
|
if (generateQuagmire)
|
|
{
|
|
this.genStandardOre1(15, quagmireGen, 64, 128);
|
|
}
|
|
|
|
if (generateMossySkystone)
|
|
{
|
|
this.genStandardOre1(15, mossySkystoneGen, 0, 80);
|
|
}
|
|
|
|
if (generateCanyon)
|
|
{
|
|
this.genStandardOre1(15, canyonGen, 64, 128);
|
|
}
|
|
|
|
if (generateQuicksand)
|
|
{
|
|
if (BOPConfigurationTerrainGen.quicksandGen)
|
|
{
|
|
this.genStandardOre1(5, quicksandGen, 64, 128);
|
|
}
|
|
}
|
|
|
|
if (generateSponge)
|
|
{
|
|
this.genStandardOre1(5, spongeGen, 0, 64);
|
|
}
|
|
|
|
if (generateClouds)
|
|
{
|
|
this.genCloudMain(1, cloudGen, 0, 35);
|
|
}
|
|
|
|
if (generatePits)
|
|
{
|
|
var4 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
int var6 = currentWorld.getTopSolidOrLiquidBlock(var4, var5);
|
|
|
|
if (var6 > 0)
|
|
{
|
|
;
|
|
}
|
|
|
|
pitGen.generate(currentWorld, randomGenerator, var4, var6, var5);
|
|
}
|
|
|
|
for (var1 = 0; var1 < sandPerChunk2; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
sandGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
//Added
|
|
for (var1 = 0; doGen && var1 < sandPerChunk2; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
sandGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
for (var1 = 0; var1 < mudPerChunk2; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
mudGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
for (var1 = 0; var1 < gravelPerChunk2; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
gravelShoreGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY);
|
|
for (var1 = 0; doGen && var1 < clayPerChunk; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
clayGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2);
|
|
for (var1 = 0; doGen && var1 < sandPerChunk; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
sandGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
for (var1 = 0; var1 < oasesPerChunk; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
oasesGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
for (var1 = 0; var1 < mudPerChunk; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
mudGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
for (var1 = 0; var1 < gravelPerChunk; ++var1)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
gravelShoreGen.generate(currentWorld, randomGenerator, var2, currentWorld.getTopSolidOrLiquidBlock(var2, var3), var3);
|
|
}
|
|
|
|
var1 = treesPerChunk;
|
|
|
|
if (randomGenerator.nextInt(10) == 0)
|
|
{
|
|
++var1;
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE);
|
|
for (var2 = 0; doGen && var2 < var1; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
WorldGenerator var7 = biome.getRandomWorldGenForTrees(randomGenerator);
|
|
var7.setScale(1.0D, 1.0D, 1.0D);
|
|
var7.generate(currentWorld, randomGenerator, var3, currentWorld.getHeightValue(var3, var4), var4);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM);
|
|
for (var2 = 0; doGen && var2 < bigMushroomsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
bigMushroomGen.generate(currentWorld, randomGenerator, var3, currentWorld.getHeightValue(var3, var4), var4);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS);
|
|
for (var2 = 0; doGen && var2 < flowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantYellowGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
|
|
if (randomGenerator.nextInt(6) == 0)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
dandelionGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
if (randomGenerator.nextInt(4) == 0)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantRedGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < rosesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantRedGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < cobwebsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
cobwebGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < sunflowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
sunflowerGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < gravesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
graveGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < pumpkinsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
pumpkinAltGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < kelpPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16);
|
|
var4 = randomGenerator.nextInt(64);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16);
|
|
kelpGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < kelpThickPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(8);
|
|
var4 = randomGenerator.nextInt(64);
|
|
var5 = chunk_Z + randomGenerator.nextInt(8);
|
|
kelpGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < shortKelpPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16);
|
|
var4 = randomGenerator.nextInt(64);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16);
|
|
shortKelpGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < rainbowflowersPerChunk; ++var2)
|
|
{
|
|
int var956 = randomGenerator.nextInt(10);
|
|
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
|
|
if (var956 == 0)
|
|
{
|
|
rainbowflowerGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < boneSpinesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
boneSpineGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < boneSpines2PerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(64) + 64;
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
boneSpine2Gen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < crystalsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(50);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
crystalGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < crystals2PerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(50);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
crystalGen2.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < promisedWillowPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(70);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
promisedWillowGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < netherVinesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
netherVineGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < whiteFlowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantWhiteGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < coralPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
coralGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < blueFlowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantBlueGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < hibiscusPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
hibiscusGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < lilyOfTheValleysPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
lilyOfTheValleyGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
if (BOPConfigurationTerrainGen.burningBlossomGen)
|
|
{
|
|
for (var2 = 0; var2 < burningBlossomsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
burningBlossomGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < lavenderPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
lavenderGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < goldenrodsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
goldenrodGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < bluebellsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
bluebellGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < minersDelightPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(45);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
minersDelightGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < icyIrisPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
icyIrisGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < hydrangeasPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
hydrangeaGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < violetsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
violetGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < duneGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
duneGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < holyTallGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
holyTallGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < desertSproutsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
desertSproutsGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < purpleFlowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantPurpleGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < pinkFlowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantPinkGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < bushesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
bushGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < berryBushesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
berryBushGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < shrubsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
shrubGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < koruPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
koruGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < cloverPatchesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
cloverPatchGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < rootsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
rootGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < stalagmitesPerChunk; ++var2)
|
|
{
|
|
if (BOPConfigurationTerrainGen.stoneFormationGen)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(60);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
stalagmiteGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < stalactitesPerChunk; ++var2)
|
|
{
|
|
if (BOPConfigurationTerrainGen.stoneFormationGen)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(60);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
stalactiteGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < cloudsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(32);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
cloudGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < waspHivesPerChunk; ++var2)
|
|
{
|
|
int var420 = randomGenerator.nextInt(4);
|
|
|
|
if (var420 != 0)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(64)+50;
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
waspHiveGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < wheatGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
int var99999 = randomGenerator.nextInt(2);
|
|
|
|
if (var99999 == 0)
|
|
{
|
|
wetGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
else
|
|
{
|
|
wheatGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < poisonIvyPerChunk; ++var2)
|
|
{
|
|
if (BOPConfigurationTerrainGen.poisonIvyGen)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
poisonIvyGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < orangeFlowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantOrangeGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < tinyCactiPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
tinyCactusGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < aloePerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
aloeGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < deathbloomsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
deathbloomGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < toadstoolsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
toadstoolGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < portobellosPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
portobelloGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < blueMilksPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
blueMilkGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < glowshroomsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(80);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
glowshroomGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < sproutsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
sproutGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < tinyFlowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantTinyGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < glowFlowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantGlowGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < deadGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantDeadGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < desertGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
plantDesertGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS);
|
|
for (var2 = 0; doGen && var2 < grassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
WorldGenerator var6 = biome.getRandomWorldGenForGrass(randomGenerator);
|
|
var6.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < outbackPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
outbackGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < smolderingGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
smolderingGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < netherGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
netherGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < netherWartPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
netherWartGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < canyonGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
canyonGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < steppePerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
steppeGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < highGrassPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
highGrassGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < carrotsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
carrotGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < potatoesPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
potatoGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < reedsBOPPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
var5 = randomGenerator.nextInt(256);
|
|
reedBOPGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
|
|
for (var2 = 0; var2 < thornsPerChunk; ++var2)
|
|
{
|
|
if (BOPConfigurationTerrainGen.thornGen)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
thornGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < cattailsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
cattailGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < highCattailsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
highCattailGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < redwoodShrubsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(50) + 70;
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
redwoodShrubGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH);
|
|
for (var2 = 0; doGen && var2 < deadBushPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenDeadBush(Block.deadBush.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM);
|
|
for (var2 = 0; doGen && var2 < mushroomsPerChunk; ++var2)
|
|
{
|
|
if (randomGenerator.nextInt(4) == 0)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
var5 = currentWorld.getHeightValue(var3, var4);
|
|
mushroomBrownGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
|
|
if (randomGenerator.nextInt(6) == 0)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
var5 = randomGenerator.nextInt(256);
|
|
flatMushroomGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
|
|
if (randomGenerator.nextInt(8) == 0)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
var5 = randomGenerator.nextInt(256);
|
|
mushroomRedGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
}
|
|
|
|
if (randomGenerator.nextInt(4) == 0)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = randomGenerator.nextInt(256);
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
mushroomBrownGen.generate(currentWorld, randomGenerator, var2, var3, var4);
|
|
}
|
|
|
|
if (randomGenerator.nextInt(8) == 0)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = randomGenerator.nextInt(256);
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
mushroomRedGen.generate(currentWorld, randomGenerator, var2, var3, var4);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED);
|
|
for (var2 = 0; doGen && var2 < reedsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
var5 = randomGenerator.nextInt(256);
|
|
reedGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
|
|
for (var2 = 0; doGen && var2 < 10; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
reedGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
if (generatePumpkins && randomGenerator.nextInt(32) == 0)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = randomGenerator.nextInt(256);
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
|
|
if (BOPConfigurationTerrainGen.pumpkinGen)
|
|
{
|
|
(new WorldGenBOPPumpkin()).generate(currentWorld, randomGenerator, var2, var3, var4);
|
|
}
|
|
else
|
|
{
|
|
(new WorldGenPumpkin()).generate(currentWorld, randomGenerator, var2, var3, var4);
|
|
}
|
|
}
|
|
|
|
if (generateMelons && randomGenerator.nextInt(32) == 0)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = randomGenerator.nextInt(256);
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenMelon()).generate(currentWorld, randomGenerator, var2, var3, var4);
|
|
}
|
|
|
|
if (generateBoulders && randomGenerator.nextInt(32) == 0)
|
|
{
|
|
var2 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var3 = randomGenerator.nextInt(256);
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenBoulder()).generate(currentWorld, randomGenerator, var2, var3, var4);
|
|
}
|
|
|
|
for (var2 = 0; var2 < cactiPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
cactusGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < desertCactiPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
desertCactusGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
if (generateLakes)
|
|
{
|
|
for (var2 = 0; var2 < 50 + pondsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(120) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLiquids(Block.waterMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; var2 < 20; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(randomGenerator.nextInt(randomGenerator.nextInt(112) + 8) + 8);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
(new WorldGenLiquids(Block.lavaMoving.blockID)).generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
}
|
|
|
|
for (var2 = 0; var2 < lilyflowersPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = randomGenerator.nextInt(256);
|
|
var5 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
lilyflowerGen.generate(currentWorld, randomGenerator, var3, var4, var5);
|
|
}
|
|
|
|
for (var2 = 0; doGen && var2 < algaePerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
|
|
for (var5 = randomGenerator.nextInt(256); var5 > 0 && currentWorld.getBlockId(var3, var5 - 1, var4) == 0; --var5)
|
|
{
|
|
;
|
|
}
|
|
|
|
algaeGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
|
|
for (var2 = 0; doGen && var2 < waterReedsPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
|
|
for (var5 = randomGenerator.nextInt(256); var5 > 0 && currentWorld.getBlockId(var3, var5 - 1, var4) == 0; --var5)
|
|
{
|
|
;
|
|
}
|
|
|
|
waterReedGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
|
|
//Added
|
|
doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD);
|
|
for (var2 = 0; doGen && var2 < waterlilyPerChunk; ++var2)
|
|
{
|
|
var3 = chunk_X + randomGenerator.nextInt(16) + 8;
|
|
var4 = chunk_Z + randomGenerator.nextInt(16) + 8;
|
|
|
|
for (var5 = randomGenerator.nextInt(256); var5 > 0 && currentWorld.getBlockId(var3, var5 - 1, var4) == 0; --var5)
|
|
{
|
|
;
|
|
}
|
|
|
|
waterlilyGen.generate(currentWorld, randomGenerator, var3, var5, var4);
|
|
}
|
|
|
|
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
|
|
}
|
|
|
|
/**
|
|
* Standard ore generation helper. Generates most ores.
|
|
*/
|
|
protected void genCloudMain(int par1, WorldGenerator par2WorldGenerator, int par3, int par4)
|
|
{
|
|
for (int var5 = 0; var5 < par1; ++var5)
|
|
{
|
|
int var6 = chunk_X + randomGenerator.nextInt(8);
|
|
int var7 = randomGenerator.nextInt(par4 - par3) + par3;
|
|
int var8 = chunk_Z + randomGenerator.nextInt(8);
|
|
int var999 = randomGenerator.nextInt(5);
|
|
if (var999 == 0)
|
|
{
|
|
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8);
|
|
par2WorldGenerator.generate(currentWorld, randomGenerator, var6 + 8, var7, var8);
|
|
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8 + 8);
|
|
par2WorldGenerator.generate(currentWorld, randomGenerator, var6 + 8, var7, var8 + 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Standard ore generation helper. Generates most ores.
|
|
*/
|
|
@Override
|
|
protected void genStandardOre1(int par1, WorldGenerator par2WorldGenerator, int par3, int par4)
|
|
{
|
|
for (int var5 = 0; var5 < par1; ++var5)
|
|
{
|
|
int var6 = chunk_X + randomGenerator.nextInt(16);
|
|
int var7 = randomGenerator.nextInt(par4 - par3) + par3;
|
|
int var8 = chunk_Z + randomGenerator.nextInt(16);
|
|
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Standard ore generation helper. Generates Lapis Lazuli.
|
|
*/
|
|
@Override
|
|
protected void genStandardOre2(int par1, WorldGenerator par2WorldGenerator, int par3, int par4)
|
|
{
|
|
for (int var5 = 0; var5 < par1; ++var5)
|
|
{
|
|
int var6 = chunk_X + randomGenerator.nextInt(16);
|
|
int var7 = randomGenerator.nextInt(par4) + randomGenerator.nextInt(par4) + (par3 - par4);
|
|
int var8 = chunk_Z + randomGenerator.nextInt(16);
|
|
par2WorldGenerator.generate(currentWorld, randomGenerator, var6, var7, var8);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generates ores in the current chunk
|
|
*/
|
|
@Override
|
|
protected void generateOres()
|
|
{
|
|
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT)) {
|
|
this.genStandardOre1(20, dirtGen, 0, 256);
|
|
}
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL)) {
|
|
this.genStandardOre1(10, gravelGen, 0, 256);
|
|
}
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL)) {
|
|
this.genStandardOre1(20, coalGen, 0, 128);
|
|
}
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON)) {
|
|
this.genStandardOre1(20, ironGen, 0, 64);
|
|
}
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD)) {
|
|
this.genStandardOre1(2, goldGen, 0, 32);
|
|
}
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE)) {
|
|
this.genStandardOre1(8, redstoneGen, 0, 16);
|
|
}
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND)) {
|
|
this.genStandardOre1(1, diamondGen, 0, 16);
|
|
}
|
|
|
|
if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS)) {
|
|
this.genStandardOre2(1, lapisGen, 16, 16);
|
|
}
|
|
|
|
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
|
|
}
|
|
}
|