7bd237da6c
Add TreeCapitator Compatibility |
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BOP Converter Patch Generator | ||
src/minecraft | ||
unused code/biomesoplenty | ||
.gitignore | ||
mcmod.info | ||
Planned Features.txt | ||
README.md | ||
To-Do List.txt | ||
Wanted Mod Compatibility.txt |
Authors
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Adubbz - "Madman" - General, Technical, Mod Compatibility
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Amnet - "Foreign Affairs" - General, Technical, Mod Compatibility
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Forstride - "World Painter" - Founder, Art, Biome Design, General
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ted80 - "Biome Fanatic" - Biome Execution, General
Credits
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gamax92 - Initial Forge Conversion
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enchilado - Mud Tool and Armour Textures
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Tim Rurkowski - Music author
World Conversion##
As of Biomes O Plenty 0.5.2, changes have been made so that the number of block ids used by the mod are drastically reduced. However, as a side-effect of these changes, existing worlds will no longer work.
However, thanks to a little Java application I (Adubbz) whipped up, as well as the lovely folks who made Midas gold, this should hopefully be easy.
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Backup your world
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Grab a copy of the Converter Patch Generator from here:
https://github.com/ted80/BiomesOPlenty/tree/master/BOP%20Converter%20Patch%20Generator (Click on the jar file and then 'View Raw' to download it)
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Grab a copy of Midas Gold from here:
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Extract Midas Gold.
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Launch the Converter Patch Generator.
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Click on "Import Config" and select your old Biomes O Plenty config file.
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Click on "Output Patch" and choose where you want the patch file to be outputted to.
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Hit "Start".
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Launch the Midas Gold jar file.
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Click on "Add Savegame" and select the folder of the world you want converted.
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Click on "Load Patch File" and select the patch file created by the Converter Patch Generator.
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Hit start!
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You're done :)
Changelog
Version 0.5.5 '04-06-13'
- Fixed warnings on startup about Thaumcraft compatibility
- Fixed tundra boulder generation
- Added bamboo thatching > bamboo recipe
- Tweaked the Liquid Poison texture
- Custom dyes now work on sheep and dog collars
- Fixed a bug with connected textures
- Updated some temperatures and humidities for Forestry
- Added some new gems
- Changed the Ancient Staff recipe to use the new gems
- Fixed temperature/humidity values for the Hot Springs and Mountain biomes
- Added config options for which Nether biomes generate
- Added a config option for the custom loot
- Fixed a bug with bamboo not decaying
Version 0.5.4 '01-06-13'
- Added use animation to berry bushes
- Tweaked apple leaf textures
- Removed nether tags from overworld biomes
- Added several Nether Biomes
- Undergarden
- Corrupted Sands
- Phantasmagoric Inferno
- Boneyard
- Tweaked dandelion particles
- Apples and berries from leaves and bushes no longer spawn directly on the player
- Fixed a bug with trees in the Jade Cliffs
- Added ivy
- Nerfed apple tree growth
- Tweaked algae generation
- Tweaked algae texture
- Adjusted the Boreal Forest
- Added Bone Segments
- Added kelp
- Made amethyst tools and armour repairable
- Overhauled the Bog biome
- Renamed the Swampwoods to the Sludegpit and made it like the old Bog
- Adjusted the Deadlands and how Smoldering Grass generates
- Added the Timber biome
- Added Spring Water
- Added Liquid Poison
- Added the Nourishment potion effect (from Spring Wtaer)
- Added the Paralysis potion effect (from Poison Darts)
- Gave the deathbloom a particle effect
- Made the deathbloom apply the wither effect on contact
- Added pine trees
- Tweaked the Canyon
- Tweaked hard dirt texture
- Tweaked aloe texture
- Tweaked fir leaf texture
- Added pine, hellbark and jacaranda wood, leaves, planks, stairs and slabs
- Added the Hot Springs biome
- Added Jacaranda trees
- Disabled oil generation in the Promised Land
- Adjusted quicksand generation
- Allowed tiny cacti and thorns to live in any light level
- Reworked the Promised Lands portal
- Improved the Mangrove biome
- Added steam particles
- Tweaked grass bounding boxes
- Added beach variations
- Players now enter the overworld upon falling out of the Promised Lands
- The Ancient Staff now depletes on use
- Gave the Promised Lands a movement ratio of 16
- The Ancient Staff can now be used in the Promised Lands
Version 0.5.3 '17-05-13'
- Added reeds
- Added 2 new mushrooms (Portobello and Blue Milk Cap)
- Adjusted and fixed mod compatibility with Thermal Expansion
- Adjusted hitboxes for some flowers
- Added poison ivy
- Changed default distance between villages
- Tweaked the Fungi Forest
- Fixed High Grass generation in the Marsh
- Removed Barley from blacksmith chests
- Added white dandelions (they can be blown into the air too!)
- Improved Redwood Forest Biome and thin Redwood tree generation
- Replaced the old Ice Sheet Biome with a Polar biome
- Added random offset for foliage
- Renamed Yucca to Aloe
- Changed the moss texture
- Added the dart blower
- Fixed a few crafting recipes
- Added a new Promised Land generator
- Added Promised Land Sub-Biomes
- Adjusted which plants grow from bonemeal
- Made the Promised Lands use holy stone
- Adjusted Amethyst Ore texture
- Added hippy flower bands
- Added cloud blocks
- Redwood trees now require a 3x3 of redwood saplings
- Tweaked spider spawn weights in the Ominous Woods
- Added big tree variants of the red and orange trees to the Seasonal Forest
- Made the sky colour of the Promised Lands configurable
- Added Celestial Crystal
- Fixed a crash bug with mudballs
- Tweaked apple leaves
- Adjusted palm tree generation
- Added alternative blue, brown and green, black and white dyes
- Added glowshrooms
- Made Icy Hills hillier
- Gave barley a random offset
- Added sunflowers
- Added lilyflowers
- Adjusted some achievement descriptions
- Switched to using BWG4 Acacia Trees
- Tweaked the Savanna
- BOP woods now trigger the "Get Wood" achievement
- Added berry bushes
- Added sunflower seeds
- Overhauled the Grove Biome
- Overhauled the Field Biome
- Added the "Glob"
Version 0.5.2 '05-05-13'
- Added an API for other mod developers
- Added support for Biomes O Plenty woods in Thermal Expansion sawmills
- Significantly compressed the amount of Block IDs used, however breaks existing worlds
- Updated to the latest Forge
- Changed various things to use IShearable
- Changed default biome ids to be compatible with Mo Creatures
- Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it)
- Added Better World Generation 4 support
- Made shears instantly destroy Biomes O Plenty leaves
- Adjusted high grass hitbox to cover both blocks
- Fixed an issue causing sound files to be created on the desktop
- Biomes O Plenty saplings now work in the Forestry fermenter
- Biomes O Plenty flowers can now be used with bees
- Gave the different types Autumn and Cherry Leaves their own names
- Added Biome Dictionary support
- Added seeds on destroyed Biomes O Plenty grasses
- Carrots and potatoes now have a chance (1%) to be dropped from sprouts
- Added a random drop of apples when destroying apple leaves
- Added flowers to plants created on bonemeal use
- Tweaked the recipe for bamboo thatching
- Bamboo now acts as sticks
- Hopefully fixed saplings once and for all
- Added hardcoded foliage colours
- Added configurable spawn distance between villages in the BOP world type
- Added more biomes for villages to spawn in
- Tweaked cattail generation
- Renamed the texture files to reflect the in-game names
- You can now have different textures for the heart of every log
- Added Thaumcraft compatibility
- Updated the regular BOP music disc file (courtesy of Forstride), may require deleting the old bopdisc.ogg to take effect
- Allowed Forestry beehives to spawn on Biomes O Plenty certain blocks
- Fixed registering biomes for world types - BOP biomes now accessible in Large Biomes World Type
- Fixed leaf decay
- Fixed config option for adding biomes to vanilla world types
- Fixed Red Rock
- Fixed BOP Items
- Fixed placing of Mangrove and Holy Saplings
- Finished the Thaumcraft aspects
- Changed the styling of Bamboo Forests to that of Forstrides liking
- Added Yucca flower to desert biomes
- Added High Cattails
- Seperated High Grass into two blocks
- Fire now burns infinitely on ashes
- Fixed willow colouring
- Adjust the Canyon Biome slightly
- Adjusted the Lush Desert biome slightly
Version 0.5.1 '17-04-2013'
- Fixed server crash with mudballs
- Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures
- Removed wrong recipe for mossy cobblestone
- Added bamboo saplings
- Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
- Changed default biome ids
- Fixed sapling bugs
Version 0.5.0 '09-04-2013'
- Desert sprouts and Dune Grass now require shears to be harvested
- Added alpha beaches to origin valley biome
- You can now throw Mudballs to deal 1/2 heart of damage
- Entities get the slowness potion effect when hit by mudballs
- Mud balls can now be fired from dispensers
- Resources now only install client-side
- Fixed bonemeal on Origin Saplings
- Bonemeal now only reacts to mangrove saplings when they are on sand
- Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
- Changed the leaves blocks to use the IShearable interface
- Made the enderporter only work in the overworld
- Fixed the textures for logs to display according to their orientation
- Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
- Fixed crash on right clicking on slabs with nothing in your hand
- Fixed trees not generating in the Mystic grove
- Fixed placing Moss, TreeMoss and Willow
- Fixed a bug with Promised Lands not using the ID from the config file
Version 0.4.9 '03-04-2013'
- Tools actually have the properties of the tools they are meant to be (they used to all think they are swords)
- Ore dictionary support for wood
- Added a temporary fix for the Ach Flower issue in the form of a config option for achievements
- Fancier message upon creation of The Promised Lands
- No more duplicate chat messages on creating the Promised Lands
- You can no longer create an infinite endstone supply from spamming Promised Lands portals
- Holy Tall grass no longer drops itself without using shears
- Fixed things wrongly having wooden footstep sounds
- Saplings now use the new bonemeal system added by Minecraft 1.5
- Bonemeal now creates Holy Tall Grass when used on Holy Grass
- Fixed slabs not stacking
- Fixed leaf decay
- Fixed tool effectiveness on various blocks
- Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
- Holy and magic saplings will only grow on Holy Grass
- Holy Grass burns up into Soulsand in the Nether
- Fixed axe recipes
- Removed unnecessary recipes for hoes
Version 0.4.8 '31-03-2013'
- Fixed smoldering grass texture
- Fixed flower achievement?
- Fixed Giant red flower texture
Version 0.4.7 '30-03-2013'
- Updated to Minecraft 1.5.1