BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenOasis.java
2013-11-04 16:45:35 -05:00

69 lines
2.1 KiB
Java

package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.tree.WorldGenPalmTree1;
public class BiomeGenOasis extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenOasis(int par1)
{
super(par1);
spawnableCreatureList.clear();
topBlock = (byte)Block.sand.blockID;
fillerBlock = (byte)Block.sand.blockID;
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 3;
customBiomeDecorator.grassPerChunk = 8;
customBiomeDecorator.wheatGrassPerChunk = 4;
customBiomeDecorator.reedsPerChunk = 100;
customBiomeDecorator.oasesPerChunk = 15;
customBiomeDecorator.oasesPerChunk2 = 15;
customBiomeDecorator.cactiPerChunk = 7;
customBiomeDecorator.desertSproutsPerChunk = 3;
customBiomeDecorator.tinyCactiPerChunk = 2;
customBiomeDecorator.generatePumpkins = false;
customBiomeDecorator.generateMelons = true;
customBiomeDecorator.generateQuicksand = true;
customBiomeDecorator.waterLakesPerChunk = 10;
customBiomeDecorator.aloePerChunk = 4;
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
Block block = Block.blocksList[var10];
if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID))
{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 6, 2);
}
}
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return new WorldGenPalmTree1();
}
}