98 lines
5.8 KiB
Java
98 lines
5.8 KiB
Java
/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeTemplate;
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import biomesoplenty.common.world.biome.BiomeFeatureHelper;
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import biomesoplenty.common.world.gen.feature.BOPConfiguredFeatures;
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import biomesoplenty.common.world.gen.feature.BOPFeatures;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.EntityClassification;
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import net.minecraft.entity.EntityType;
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import net.minecraft.world.biome.*;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.*;
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import net.minecraft.world.gen.feature.structure.StructureFeatures;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.Placement;
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import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
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import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
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public class SilkgladeBiome extends BiomeTemplate
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{
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public SilkgladeBiome()
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{
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this.addWeight(BOPClimates.DRY_TEMPERATE, 1);
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this.setBeachBiome(null);
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this.setRiverBiome(null);
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}
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@Override
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protected void configureBiome(Biome.Builder builder)
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{
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builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.1F).scale(0.25F).temperature(0.75F).downfall(0.2F);
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(0x82826A).waterFogColor(0x0D0F09).fogColor(12638463).skyColor(calculateSkyColor(0.75F)).foliageColorOverride(0xDEE1C6).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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}
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@Override
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protected void configureGeneration(BiomeGenerationSettingsRegistryBuilder builder)
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{
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builder.surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS));
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// Structures
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builder.addStructureStart(StructureFeatures.SWAMP_HUT);
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DefaultBiomeFeatures.addDefaultOverworldLandStructures(builder);
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builder.addStructureStart(StructureFeatures.RUINED_PORTAL_SWAMP);
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// Underground
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DefaultBiomeFeatures.addDefaultCarvers(builder);
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DefaultBiomeFeatures.addDefaultLakes(builder);
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DefaultBiomeFeatures.addDefaultMonsterRoom(builder);
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DefaultBiomeFeatures.addDefaultUndergroundVariety(builder);
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DefaultBiomeFeatures.addDefaultOres(builder);
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DefaultBiomeFeatures.addDefaultSoftDisks(builder);
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////////////////////////////////////////////////////////////
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// Vegetation
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_SELECTOR.configured(new MultipleRandomFeatureConfig(ImmutableList.of(Features.SWAMP_TREE.weighted(0.05F), BOPFeatures.BIRCH_POPLAR.configured(Features.OAK.config()).weighted(0.15F), BOPFeatures.COBWEB_BUSH.configured(Features.OAK.config()).weighted(0.2F), BOPFeatures.SMALL_DEAD_TREE.configured(Features.OAK.config()).weighted(0.5F), BOPFeatures.SILK_TREE.configured(Features.OAK.config()).weighted(0.2F), BOPFeatures.FULL_COBWEB_BUSH.configured(Features.OAK.config()).weighted(0.05F), BOPFeatures.FULL_SILK_TREE.configured(Features.OAK.config()).weighted(0.05F)), BOPFeatures.BUSH.configured(Features.OAK.config()))).decorated(Features.Placements.HEIGHTMAP_SQUARE).decorated(Placement.COUNT_EXTRA.configured(new AtSurfaceWithExtraConfig(5, 0.4F, 1))));
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPConfiguredFeatures.STANDARD_GRASS_6);
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(Blocks.BROWN_MUSHROOM.defaultBlockState())).decorated(Features.Placements.HEIGHTMAP_DOUBLE_SQUARE.chance(4)));
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(Blocks.RED_MUSHROOM.defaultBlockState())).decorated(Features.Placements.HEIGHTMAP_DOUBLE_SQUARE.chance(8)));
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(BOPBlocks.toadstool.defaultBlockState())).decorated(Features.Placements.HEIGHTMAP_DOUBLE_SQUARE.count(1)));
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Features.PATCH_PUMPKIN);
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////////////////////////////////////////////////////////////
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// Other Features
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DefaultBiomeFeatures.addDefaultSprings(builder);
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DefaultBiomeFeatures.addSurfaceFreezing(builder);
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}
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@Override
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protected void configureMobSpawns(MobSpawnInfo.Builder builder)
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{
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// Entities
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builder.addSpawn(EntityClassification.AMBIENT, new MobSpawnInfo.Spawners(EntityType.BAT, 10, 8, 8));
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builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SPIDER, 100, 4, 4));
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builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.CAVE_SPIDER, 50, 4, 4));
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builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SLIME, 100, 4, 4));
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}
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//TODO: Change grass color to use new system in special effects
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/*public int getGrassColor(double x, double z) {
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double d0 = Biome.BIOME_INFO_NOISE.getValue(x * 0.0225D, z * 0.0225D, false);
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return d0 < -0.1D ? 0xB2B39F : 0x939F76;
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}*/
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}
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