BiomesOPlenty/src/main/java/biomesoplenty/common/biome/overworld/RainbowValleyBiome.java

110 lines
7.4 KiB
Java

/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.common.biome.BiomeTemplate;
import biomesoplenty.common.world.biome.BiomeFeatureHelper;
import biomesoplenty.common.world.gen.feature.BOPConfiguredFeatures;
import biomesoplenty.common.world.gen.feature.BOPFeatures;
import biomesoplenty.core.ClientProxy;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.Blocks;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.world.biome.*;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.*;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.placement.Placement;
import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
public class RainbowValleyBiome extends BiomeTemplate
{
public RainbowValleyBiome()
{
this.setBeachBiome(null);
}
@Override
protected void configureBiome(Biome.Builder builder)
{
builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.5F).scale(0.5F).temperature(0.55F).downfall(1.0F);
builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4566514).waterFogColor(267827).fogColor(12638463).skyColor(calculateSkyColor(0.55F)).foliageColorOverride(getFoliageColor()).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
}
@Override
protected void configureGeneration(BiomeGenerationSettingsRegistryBuilder builder)
{
builder.surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS));
// Structures
DefaultBiomeFeatures.addDefaultOverworldLandStructures(builder);
// Underground
DefaultBiomeFeatures.addDefaultCarvers(builder);
DefaultBiomeFeatures.addDefaultLakes(builder);
DefaultBiomeFeatures.addDefaultMonsterRoom(builder);
DefaultBiomeFeatures.addDefaultUndergroundVariety(builder);
DefaultBiomeFeatures.addDefaultOres(builder);
DefaultBiomeFeatures.addDefaultSoftDisks(builder);
////////////////////////////////////////////////////////////
// Vegetation
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_SELECTOR.configured(new MultipleRandomFeatureConfig(ImmutableList.of(BOPFeatures.BUSH.configured(Features.OAK.config()).weighted(0.2F), BOPFeatures.FIR_TREE_SMALL.configured(Features.OAK.config()).weighted(0.1F), BOPFeatures.FIR_TREE.configured(Features.OAK.config()).weighted(0.025F), BOPFeatures.BIG_RAINBOW_BIRCH_TREE.configured(Features.OAK.config()).weighted(0.2F)), BOPFeatures.RAINBOW_BIRCH_TREE.configured(Features.OAK.config().withDecorators(ImmutableList.of(Features.Placements.BEEHIVE_005))))).decorated(Features.Placements.HEIGHTMAP_SQUARE).decorated(Placement.COUNT_EXTRA.configured(new AtSurfaceWithExtraConfig(15, 0.5F, 1))));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPFeatures.RAINBOW_VALLEY_FLOWERS.configured(IFeatureConfig.NONE).decorated(Features.Placements.ADD_32).decorated(Features.Placements.HEIGHTMAP_SQUARE.count(25)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPConfiguredFeatures.STANDARD_GRASS_12);
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(BOPBlocks.sprout.defaultBlockState())).decorated(Features.Placements.HEIGHTMAP_DOUBLE_SQUARE.count(7)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(Blocks.LILAC.defaultBlockState())).decorated(Features.Placements.ADD_32).decorated(Features.Placements.HEIGHTMAP_SQUARE.count(3)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(Blocks.ROSE_BUSH.defaultBlockState())).decorated(Features.Placements.ADD_32).decorated(Features.Placements.HEIGHTMAP_SQUARE.count(4)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(Blocks.PEONY.defaultBlockState())).decorated(Features.Placements.ADD_32).decorated(Features.Placements.HEIGHTMAP_SQUARE.count(1)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(BOPBlocks.goldenrod.defaultBlockState())).decorated(Features.Placements.ADD_32).decorated(Features.Placements.HEIGHTMAP_SQUARE.count(2)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(BOPBlocks.blue_hydrangea.defaultBlockState())).decorated(Features.Placements.ADD_32).decorated(Features.Placements.HEIGHTMAP_SQUARE.count(5)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(Blocks.BROWN_MUSHROOM.defaultBlockState())).decorated(Features.Placements.HEIGHTMAP_DOUBLE_SQUARE.chance(4)));
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(Blocks.RED_MUSHROOM.defaultBlockState())).decorated(Features.Placements.HEIGHTMAP_DOUBLE_SQUARE.chance(8)));
////////////////////////////////////////////////////////////
// Other Features
DefaultBiomeFeatures.addDefaultSprings(builder);
DefaultBiomeFeatures.addSurfaceFreezing(builder);
}
@Override
protected void configureMobSpawns(MobSpawnInfo.Builder builder)
{
// Entities
builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.FOX, 8, 2, 4));
builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.SHEEP, 12, 4, 4));
builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.PIG, 10, 4, 4));
builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.CHICKEN, 10, 4, 4));
builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.COW, 8, 4, 4));
builder.addSpawn(EntityClassification.AMBIENT, new MobSpawnInfo.Spawners(EntityType.BAT, 10, 8, 8));
}
//TODO: Change grass/foliage color to use new system in special effects
/*public int getGrassColor(double x, double z)
{
if (ClientProxy.isAprilFools) { return 0xFFFFFF; }
double d0 = Biome.BIOME_INFO_NOISE.getValue(x * 0.0225D, z * 0.0225D, false);
return d0 < -0.1D ? 0x77CE7F : 0x75CE8D;
}*/
public int getFoliageColor()
{
if (ClientProxy.isAprilFools) { return 0xFFFFFF; }
return 0x75CE8D;
}
}