BiomesOPlenty/src/main/java/biomesoplenty/common/block/BlockBOPMud.java

152 lines
5.1 KiB
Java

/*******************************************************************************
* Copyright 2014-2016, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.block;
import java.util.List;
import java.util.Locale;
import java.util.Random;
import javax.annotation.Nullable;
import biomesoplenty.api.item.BOPItems;
import biomesoplenty.common.item.ItemBOPBlock;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.EnumPlantType;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockBOPMud extends Block implements IBOPBlock, ISustainsPlantType
{
protected static final AxisAlignedBB MUD_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.875D, 1.0D);
// add properties
public enum MudType implements IStringSerializable
{
MUD;
@Override
public String getName()
{
return this.name().toLowerCase(Locale.ENGLISH);
}
@Override
public String toString()
{
return this.getName();
}
}
public static final PropertyEnum VARIANT = PropertyEnum.create("variant", MudType.class);
@Override
protected BlockStateContainer createBlockState() {return new BlockStateContainer(this, VARIANT);}
// implement IBOPBlock
@Override
public Class<? extends ItemBlock> getItemClass() { return ItemBOPBlock.class; }
@Override
public IProperty[] getPresetProperties() { return new IProperty[] {VARIANT}; }
@Override
public IProperty[] getNonRenderingProperties() { return null; }
@Override
public String getStateName(IBlockState state)
{
return ((MudType) state.getValue(VARIANT)).getName();
}
@Override
@SideOnly(Side.CLIENT)
public IBlockColor getBlockColor() { return null; }
@Override
@SideOnly(Side.CLIENT)
public IItemColor getItemColor() { return null; }
public BlockBOPMud() {
// TODO: use a custom material and sount type for mud? A squelching sound?
super(Material.GROUND);
// set some defaults
this.setHarvestLevel("shovel", 0);
this.setHardness(0.6F);
this.setSoundType(new SoundType(1.0F, 0.5F, SoundEvents.BLOCK_SLIME_BREAK, SoundEvents.BLOCK_SLIME_STEP, SoundEvents.BLOCK_SLIME_PLACE, SoundEvents.BLOCK_SLIME_HIT, SoundEvents.BLOCK_SLIME_FALL));
this.setDefaultState( this.blockState.getBaseState().withProperty(VARIANT, MudType.MUD) );
}
// map from state to meta and vice verca
@Override
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(VARIANT, MudType.values()[meta]);
}
@Override
public int getMetaFromState(IBlockState state)
{
return ((MudType) state.getValue(VARIANT)).ordinal();
}
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{
return MUD_AABB;
}
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity)
{
entity.motionX *= 0.4D;
entity.motionZ *= 0.4D;
}
// drop 4 balls of mud instead of one block
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return BOPItems.mudball;
}
@Override
public int quantityDropped(Random random)
{
return 4;
}
@Override
public boolean canSustainPlantType(IBlockAccess world, BlockPos pos, EnumPlantType plantType)
{
return false;
}
@Override
public boolean canSustainPlant(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing direction, net.minecraftforge.common.IPlantable plantable)
{
return this.canSustainPlantType(world, pos, plantable.getPlantType(world, pos.offset(direction)));
}
}