72 lines
2.4 KiB
Java
72 lines
2.4 KiB
Java
package biomesoplenty.biomes.nether;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.entity.monster.EntityGhast;
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import net.minecraft.entity.monster.EntityMagmaCube;
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import net.minecraft.entity.monster.EntityPigZombie;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.SpawnListEntry;
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import net.minecraft.world.gen.feature.WorldGenFire;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.biomes.BiomeDecoratorBOP;
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import biomesoplenty.worldgen.WorldGenLavaSpring;
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public class BiomeGenNetherLava extends BiomeGenBase
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{
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private WorldGenerator theWorldGenerator;
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenNetherLava(int par1)
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{
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super(par1);
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theBiomeDecorator = new BiomeDecoratorBOP(this);
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customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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topBlock = (byte)Block.netherrack.blockID;
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fillerBlock = (byte)Block.netherrack.blockID;
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customBiomeDecorator.grassPerChunk = 8;
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customBiomeDecorator.netherLavaPerChunk = 20;
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customBiomeDecorator.smolderingGrassPerChunk = 2;
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customBiomeDecorator.gravesPerChunk = 1;
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customBiomeDecorator.burningBlossomsPerChunk = 4;
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customBiomeDecorator.waspHivesPerChunk = 1;
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customBiomeDecorator.generateAsh = true;
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spawnableMonsterList.clear();
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spawnableCreatureList.clear();
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spawnableWaterCreatureList.clear();
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spawnableCaveCreatureList.clear();
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spawnableMonsterList.add(new SpawnListEntry(EntityGhast.class, 50, 4, 4));
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spawnableMonsterList.add(new SpawnListEntry(EntityPigZombie.class, 100, 4, 4));
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spawnableMonsterList.add(new SpawnListEntry(EntityMagmaCube.class, 4, 4, 4));
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theWorldGenerator = new WorldGenLavaSpring(Block.lavaMoving.blockID, 4);
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
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{
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return new WorldGenFire();
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}
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@Override
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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super.decorate(par1World, par2Random, par3, par4);
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int var5 = 100;
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int var6;
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int var7;
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int var8;
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for (var5 = 0; var5 < 3; ++var5)
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{
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var6 = par3 + par2Random.nextInt(16);
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var7 = 64 + par2Random.nextInt(64);
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var8 = par4 + par2Random.nextInt(16);
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theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
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}
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}
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}
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