BiomesOPlenty/common/biomesoplenty/configuration/configfile/BOPConfigurationTerrainGen....

251 lines
14 KiB
Java

package biomesoplenty.configuration.configfile;
import java.io.File;
import java.util.logging.Level;
import net.minecraftforge.common.Configuration;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;
public class BOPConfigurationTerrainGen
{
public static Configuration config;
public static int biomeSize;
public static boolean addToDefault;
public static boolean vanillaEnhanced;
public static boolean netherOverride;
public static boolean stoneFormationGen;
public static boolean pumpkinGen;
public static boolean poisonIvyGen;
public static boolean thornGen;
public static boolean springWaterGen;
public static boolean poisonWaterGen;
public static boolean quicksandGen;
public static boolean exposedStone;
public static boolean witherWartGen;
public static boolean burningBlossomGen;
public static int villageDistance;
public static int landmassPercentage;
// Village biomes
public static boolean alpsVillage;
public static boolean arcticVillage;
public static boolean autumnHillsVillage;
public static boolean badlandsVillage;
public static boolean bambooForestVillage;
public static boolean bayouVillage;
public static boolean birchForestVillage;
public static boolean bogVillage;
public static boolean borealForestVillage;
public static boolean brushlandVillage;
public static boolean canyonVillage;
public static boolean chaparralVillage;
public static boolean cherryBlossomGroveVillage;
public static boolean coniferousForestVillage;
public static boolean coniferousForestSnowVillage;
public static boolean cragVillage;
public static boolean deadForestVillage;
public static boolean deadForestSnowVillage;
public static boolean deadSwampVillage;
public static boolean deadlandsVillage;
public static boolean deciduousForestVillage;
public static boolean dunesVillage;
public static boolean fenVillage;
public static boolean fieldVillage;
public static boolean frostForestVillage;
public static boolean fungiForestVillage;
public static boolean gardenVillage;
public static boolean glacierVillage;
public static boolean grasslandVillage;
public static boolean groveVillage;
public static boolean heathlandVillage;
public static boolean highlandVillage;
public static boolean hotSpringsVillage;
public static boolean icyHillsVillage;
public static boolean jadeCliffsVillage;
public static boolean lushDesertVillage;
public static boolean lushSwampVillage;
public static boolean mangroveVillage;
public static boolean mapleWoodsVillage;
public static boolean marshVillage;
public static boolean meadowVillage;
public static boolean mesaVillage;
public static boolean moorVillage;
public static boolean mountainVillage;
public static boolean mysticGroveVillage;
public static boolean oasisVillage;
public static boolean ominousWoodsVillage;
public static boolean orchardVillage;
public static boolean originValleyVillage;
public static boolean outbackVillage;
public static boolean overgrownGreensVillage;
public static boolean pastureVillage;
public static boolean polarVillage;
public static boolean prairieVillage;
public static boolean quagmireVillage;
public static boolean rainforestVillage;
public static boolean redwoodForestVillage;
public static boolean sacredSpringsVillage;
public static boolean savannaVillage;
public static boolean scrublandVillage;
public static boolean seasonalForestVillage;
public static boolean shieldVillage;
public static boolean shrublandVillage;
public static boolean silkgladesVillage;
public static boolean sludgepitVillage;
public static boolean spruceWoodsVillage;
public static boolean steppeVillage;
public static boolean temperateRainforestVillage;
public static boolean thicketVillage;
public static boolean timberVillage;
public static boolean tropicalRainforestVillage;
public static boolean tropicsVillage;
public static boolean tundraVillage;
public static boolean volcanoVillage;
public static boolean wastelandVillage;
public static boolean wetlandVillage;
public static boolean woodlandVillage;
public static boolean plainsVillage;
public static boolean desertVillage;
public static boolean extremeHillsVillage;
public static boolean forestVillage;
public static boolean taigaVillage;
public static boolean swamplandVillage;
public static boolean jungleVillage;
public static void init(File configFile)
{
config = new Configuration(configFile);
try
{
config.load();
biomeSize = config.get("Biomes O\' Plenty World Type Settings", "Biome Size", 4, "Default World Type has 4. Large Biomes World Type has 6.").getInt(4);
addToDefault = config.get("Biome Settings", "Add Biomes To Default World", false).getBoolean(true);
vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false);
netherOverride = config.get("Dimension Settings", "Enable Nether Override", true).getBoolean(true);
pumpkinGen = config.get("Decoration Settings", "Generate Pumpkins Without Faces", true).getBoolean(true);
stoneFormationGen = config.get("Decoration Settings", "Generate Stone Formations", true, "Stalagmites, stalactites, etc.").getBoolean(true);
poisonIvyGen = config.get("Decoration Settings", "Generate Poison Ivy", true).getBoolean(true);
thornGen = config.get("Decoration Settings", "Generate Thorns", true).getBoolean(true);
springWaterGen = config.get("Decoration Settings", "Generate Hot Springs", true).getBoolean(true);
poisonWaterGen = config.get("Decoration Settings", "Generate Poison Pools", true).getBoolean(true);
quicksandGen = config.get("Decoration Settings", "Generate Quicksand", true).getBoolean(true);
witherWartGen = config.get("Decoration Settings", "Generate Wither Wart", true).getBoolean(true);
burningBlossomGen = config.get("Decoration Settings", "Generate Burning Blossoms", true).getBoolean(true);
exposedStone = config.get("Decoration Settings", "Generate Sections Of Exposed Stone", true).getBoolean(true);
villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt();
if (villageDistance < 8)
{
villageDistance = 8;
}
landmassPercentage = config.get("Biomes O\' Plenty World Type Settings", "Landmass Percentage", 10, "In Vanilla it is set to 10. Takes values from 0 to 100.").getInt();
// Biomes with villages
alpsVillage = config.get("Allow Villages", "Alps", false).getBoolean(false);
arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false);
autumnHillsVillage = config.get("Allow Villages", "AutumnHills", false).getBoolean(false);
badlandsVillage = config.get("Allow Villages", "Badlands", false).getBoolean(false);
bambooForestVillage = config.get("Allow Villages", "BambooForest", false).getBoolean(false);
bayouVillage = config.get("Allow Villages", "Bayou", false).getBoolean(false);
birchForestVillage = config.get("Allow Villages", "BirchForest", true).getBoolean(false);
bogVillage = config.get("Allow Villages", "Bog", false).getBoolean(false);
borealForestVillage = config.get("Allow Villages", "BorealForest", false).getBoolean(false);
brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false);
canyonVillage = config.get("Allow Villages", "Canyon", false).getBoolean(false);
chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false);
cherryBlossomGroveVillage = config.get("Allow Villages", "CherryBlossomGrove", false).getBoolean(false);
coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", true).getBoolean(false);
coniferousForestSnowVillage = config.get("Allow Villages", "ConiferousForestSnow", true).getBoolean(false);
//cragVillage = config.get("Allow Villages", "Crag", false).getBoolean(false);
deadForestVillage = config.get("Allow Villages", "DeadForest", false).getBoolean(false);
deadForestSnowVillage = config.get("Allow Villages", "DeadForestSnow", false).getBoolean(false);
deadSwampVillage = config.get("Allow Villages", "DeadSwamp", false).getBoolean(false);
//deadlandsVillage = config.get("Allow Villages", "Deadlands", false).getBoolean(false);
deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", true).getBoolean(false);
dunesVillage = config.get("Allow Villages", "Dunes", false).getBoolean(false);
fenVillage = config.get("Allow Villages", "Fen", false).getBoolean(false);
fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false);
frostForestVillage = config.get("Allow Villages", "FrostForest", true).getBoolean(false);
//fungiForestVillage = config.get("Allow Villages", "FungiForest", false).getBoolean(false);
//gardenVillage = config.get("Allow Villages", "Garden", false).getBoolean(false);
glacierVillage = config.get("Allow Villages", "Glacier", false).getBoolean(false);
grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false);
groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false);
heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false);
highlandVillage = config.get("Allow Villages", "Highland", false).getBoolean(false);
hotSpringsVillage = config.get("Allow Villages", "HotSprings", false).getBoolean(false);
//icyHillsVillage = config.get("Allow Villages", "IcyHills", false).getBoolean(false);
jadeCliffsVillage = config.get("Allow Villages", "JadeCliffs", false).getBoolean(false);
lushDesertVillage = config.get("Allow Villages", "LushDesert", true).getBoolean(false);
lushSwampVillage = config.get("Allow Villages", "LushSwamp", true).getBoolean(false);
mangroveVillage = config.get("Allow Villages", "Mangrove", false).getBoolean(false);
mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", true).getBoolean(false);
marshVillage = config.get("Allow Villages", "Marsh", false).getBoolean(false);
meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false);
mesaVillage = config.get("Allow Villages", "Mesa", false).getBoolean(false);
moorVillage = config.get("Allow Villages", "Moor", false).getBoolean(false);
mountainVillage = config.get("Allow Villages", "Mountain", false).getBoolean(false);
//mysticGroveVillage = config.get("Allow Villages", "MysticGrove", false).getBoolean(false);
oasisVillage = config.get("Allow Villages", "Oasis", false).getBoolean(false);
//ominousWoodsVillage = config.get("Allow Villages", "OminousWoods", false).getBoolean(false);
orchardVillage = config.get("Allow Villages", "Orchard", false).getBoolean(false);
//originValleyVillage = config.get("Allow Villages", "OriginValley", false).getBoolean(false);
outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false);
overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false);
pastureVillage = config.get("Allow Villages", "Pasture", false).getBoolean(false);
polarVillage = config.get("Allow Villages", "Polar", false).getBoolean(false);
prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false);
quagmireVillage = config.get("Allow Villages", "Quagmire", false).getBoolean(false);
rainforestVillage = config.get("Allow Villages", "Rainforest", false).getBoolean(false);
redwoodForestVillage = config.get("Allow Villages", "RedwoodForest", false).getBoolean(false);
//sacredSpringsVillage = config.get("Allow Villages", "SacredSprings", false).getBoolean(false);
savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false);
scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false);
seasonalForestVillage = config.get("Allow Villages", "SeasonalForest", false).getBoolean(false);
shieldVillage = config.get("Allow Villages", "Shield", false).getBoolean(false);
shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false);
//silkgladesVillage = config.get("Allow Villages", "Silkgladess", false).getBoolean(false);
sludgepitVillage = config.get("Allow Villages", "Sludgepit", false).getBoolean(false);
spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", true).getBoolean(false);
steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false);
temperateRainforestVillage = config.get("Allow Villages", "TemperateRainforest", false).getBoolean(false);
thicketVillage = config.get("Allow Villages", "Thicket", false).getBoolean(false);
timberVillage = config.get("Allow Villages", "Timber", true).getBoolean(false);
tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false);
tropicsVillage = config.get("Allow Villages", "Tropics", false).getBoolean(false);
tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false);
volcanoVillage = config.get("Allow Villages", "Volcano", false).getBoolean(false);
//wastelandVillage = config.get("Allow Villages", "Wasteland", false).getBoolean(false);
wetlandVillage = config.get("Allow Villages", "Wetland", true).getBoolean(false);
woodlandVillage = config.get("Allow Villages", "Woodland", true).getBoolean(false);
// Vanilla biomes
desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true);
extremeHillsVillage = config.get("Allow Villages", "ExtremeHills", false).getBoolean(false);
forestVillage = config.get("Allow Villages", "Forest", false).getBoolean(false);
jungleVillage = config.get("Allow Villages", "Jungle", false).getBoolean(false);
plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true);
swamplandVillage = config.get("Allow Villages", "Swampland", false).getBoolean(false);
taigaVillage = config.get("Allow Villages", "Taiga", false).getBoolean(false);
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
}
finally
{
if (config.hasChanged()) {
config.save();
}
}
}
}