BiomesOPlenty/common/biomesoplenty/blocks/BlockFlesh.java

105 lines
2.8 KiB
Java

package biomesoplenty.blocks;
import static net.minecraftforge.common.ForgeDirection.UP;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import biomesoplenty.BiomesOPlenty;
import biomesoplenty.api.Blocks;
import biomesoplenty.api.Items;
public class BlockFlesh extends Block
{
public BlockFlesh(int par1)
{
super(par1, Material.sponge);
this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
}
@Override
public void registerIcons(IconRegister par1IconRegister)
{
blockIcon = par1IconRegister.registerIcon("biomesoplenty:flesh");
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
float var5 = 0.125F;
return AxisAlignedBB.getAABBPool().getAABB(par2, par3, par4, par2 + 1, par3 + 1 - var5, par4 + 1);
}
/**
* A randomly called display update to be able to add particles or other items for display
*/
@Override
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
if (par5Random.nextInt(4) == 0)
{
par1World.spawnParticle("tilecrack_" + String.valueOf(Blocks.flesh.get().blockID) + "_0", par2 + par5Random.nextFloat(), par3 - 0.4F, par4 + par5Random.nextFloat(), 0.0D, 0.0D, 0.0D);
}
if (par5Random.nextInt(12) == 0)
{
par1World.spawnParticle("tilecrack_" + String.valueOf(Blocks.flesh.get().blockID) + "_0", par2 + par5Random.nextFloat(), par3 + 1.0F, par4 + par5Random.nextFloat(), 0.0D, 0.0D, 0.0D);
}
}
@Override
public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
{
if (entity instanceof EntityPlayer)
{
InventoryPlayer inventory = ((EntityPlayer)entity).inventory;
if (inventory.armorInventory[0] != null && inventory.armorInventory[0].itemID == Items.wadingBoots.get().itemID)
{
return;
}
}
entity.motionX *= 0.9D;
entity.motionZ *= 0.9D;
}
/**
* Returns the ID of the items to drop on destruction.
*/
@Override
public int idDropped(int par1, Random par2Random, int par3)
{
return Items.miscItems.get().itemID;
}
@Override
public int damageDropped(int meta)
{
return 3;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
@Override
public int quantityDropped(Random par1Random)
{
return par1Random.nextInt(5);
}
}