124 lines
9.3 KiB
Java
124 lines
9.3 KiB
Java
/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.biome.BOPBiomes;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.SplotchConfig;
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import net.minecraft.block.state.pattern.BlockMatcher;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.IFeatureConfig;
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import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.ReplaceBlockConfig;
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import net.minecraft.world.gen.feature.SphereReplaceConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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import net.minecraft.world.gen.placement.DungeonRoomConfig;
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import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class VolcanoBiome extends BiomeBOP
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{
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public VolcanoBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(BOPBiomeFeatures.VOLCANO_SURFACE_BUILDER, BOPBiomeFeatures.ASH_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.NONE).depth(4.5F).scale(0.0F).temperature(0.95F).downfall(0.3F).waterColor(4566514).waterFogColor(267827).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
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//this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(10)));
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// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(BOPBiomeFeatures.SPLOTCH, new SplotchConfig(Blocks.LAVA, 8, 2, Lists.newArrayList(Blocks.LAVA, Blocks.STONE, Blocks.GRANITE, Blocks.DIORITE, Blocks.ANDESITE, Blocks.GRAVEL, Blocks.MAGMA_BLOCK, BOPBlocks.ash_block)), TOP_SOLID, new FrequencyConfig(2)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.OBSIDIAN.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.REPLACE_BLOCK, new ReplaceBlockConfig(BlockMatcher.forBlock(Blocks.STONE), Blocks.EMERALD_ORE.getDefaultState()), HEIGHT_4_TO_32, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.INFESTED_STONE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(7, 0, 0, 64)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_BIASED_RANGE, new CountRangeConfig(150, 8, 128, 256)));
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this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
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// Entity spawning
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.canSpawnInBiome = false;
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this.setRiverBiome((Biome)null);
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this.setBeachBiome(BOPBiomes.volcano_edge);
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}
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@OnlyIn(Dist.CLIENT)
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@Override
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public int getSkyColorByTemp(float currentTemperature)
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{
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return 0x96A8CA;
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}
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@OnlyIn(Dist.CLIENT)
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@Override
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public int getGrassColor(BlockPos pos)
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{
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return 0xAD9364;
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}
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@OnlyIn(Dist.CLIENT)
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@Override
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public int getFoliageColor(BlockPos pos)
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{
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return 0xB7B763;
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}
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}
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