BiomesOPlenty/src/main/java/biomesoplenty/common/biome/overworld/MoorBiome.java

135 lines
12 KiB
Java

/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import com.google.common.collect.Lists;
import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
import net.minecraft.block.state.pattern.BlockMatcher;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.init.Fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.BushConfig;
import net.minecraft.world.gen.feature.DoublePlantConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.LakesConfig;
import net.minecraft.world.gen.feature.LiquidsConfig;
import net.minecraft.world.gen.feature.MinableConfig;
import net.minecraft.world.gen.feature.ProbabilityConfig;
import net.minecraft.world.gen.feature.ReplaceBlockConfig;
import net.minecraft.world.gen.feature.SeaGrassConfig;
import net.minecraft.world.gen.feature.SphereReplaceConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.feature.structure.StrongholdConfig;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.placement.ChanceConfig;
import net.minecraft.world.gen.placement.CountRangeConfig;
import net.minecraft.world.gen.placement.DepthAverageConfig;
import net.minecraft.world.gen.placement.DungeonRoomConfig;
import net.minecraft.world.gen.placement.FrequencyConfig;
import net.minecraft.world.gen.placement.IPlacementConfig;
import net.minecraft.world.gen.placement.LakeChanceConfig;
import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public class MoorBiome extends BiomeBOP
{
public MoorBiome()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(1.8F).scale(-0.05F).temperature(0.6F).downfall(0.6F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Mineshafts and Strongholds
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
this.addStructureFeatures();
// Lakes
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(1)));
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
// Underground
this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(BOPBlocks.mud, 8, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(6)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.REPLACE_BLOCK, new ReplaceBlockConfig(BlockMatcher.forBlock(Blocks.STONE), Blocks.EMERALD_ORE.getDefaultState()), HEIGHT_4_TO_32, IPlacementConfig.NO_PLACEMENT_CONFIG));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.INFESTED_STONE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(7, 0, 0, 64)));
// Vegetation
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.SCRUB, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(35)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.HEATH, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(25)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(15)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.MOOR_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(5)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(9)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(64, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
// Entity spawning
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.LLAMA, 5, 4, 6));
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 1, 2));
this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.setBeachBiome((Biome)null);
}
@OnlyIn(Dist.CLIENT)
@Override
public int getGrassColor(BlockPos pos)
{
return 0x71AA70;
}
@OnlyIn(Dist.CLIENT)
@Override
public int getFoliageColor(BlockPos pos)
{
return 0x78C46D;
}
}