package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.Direction; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenBambooTree2 extends WorldGenerator { /** The minimum height of a generated tree. */ private final int minTreeHeight; /** True if this tree should grow Vines. */ private final boolean vinesGrow; /** The metadata value of the wood to use in tree generation. */ private final int metaWood; /** The metadata value of the leaves to use in tree generation. */ private final int metaLeaves; public WorldGenBambooTree2(boolean par1) { this(par1, 18, 0, 0, false); } public WorldGenBambooTree2(boolean par1, int par2, int par3, int par4, boolean par5) { super(par1); minTreeHeight = par2; metaWood = par3; metaLeaves = par4; vinesGrow = par5; } @Override public boolean generate(World par1World, Random par2Random, int X, int Y, int Z) { int var6 = par2Random.nextInt(3) + minTreeHeight - 7; boolean var7 = true; if (Y >= 1 && Y + var6 + 1 <= 256) { int var8; byte var9; int var11; int var12; for (var8 = Y; var8 <= Y + 1 + var6; ++var8) { var9 = 1; if (var8 == Y) { var9 = 0; } if (var8 >= Y + 1 + var6 - 2) { var9 = 2; } for (int var10 = X - var9; var10 <= X + var9 && var7; ++var10) { for (var11 = Z - var9; var11 <= Z + var9 && var7; ++var11) { if (var8 >= 0 && var8 < 256) { var12 = par1World.getBlockId(var10, var8, var11); if (var12 != 0 && var12 != Blocks.leaves1.get().blockID && var12 != Block.grass.blockID && var12 != Block.dirt.blockID && var12 != Blocks.bamboo.get().blockID) { var7 = false; } } else { var7 = false; } } } } if (!var7) return false; else { var8 = par1World.getBlockId(X, Y - 1, Z); if ((var8 == Block.grass.blockID || var8 == Block.dirt.blockID) && Y < 256 - var6 - 1) { var9 = 3; byte var18 = 0; int var13; int var14; int var15; for (var11 = Y - var9 + var6; var11 <= Y + var6; ++var11) { var12 = var11 - (Y + var6); var13 = var18 + 1 - var12 / 3; for (var14 = X - var13; var14 <= X + var13; ++var14) { var15 = var14 - X; for (int var16 = Z - var13; var16 <= Z + var13; ++var16) { int var17 = var16 - Z; if ((Math.abs(var15) != var13 || Math.abs(var17) != var13 || par2Random.nextInt(2) != 0 && var12 != 0) && !Block.opaqueCubeLookup[par1World.getBlockId(var14, var11, var16)]) { this.setBlockAndMetadata(par1World, var14, var11, var16, Blocks.leaves1.get().blockID, 1); } } } } for (var11 = 0; var11 < var6; ++var11) { var12 = par1World.getBlockId(X, Y + var11, Z); if (var12 == 0 || var12 == Blocks.bamboo.get().blockID) { this.setBlockAndMetadata(par1World, X, Y + var11, Z, Blocks.bamboo.get().blockID, 0); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 4), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 4), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 4), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 4), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 5), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 5), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 5), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 5), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 5), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 5), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 5), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 5), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 6), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 6), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 6), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 6), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 7), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 7), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 7), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 7), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 7), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 7), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 7), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 7), Z + 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X - 1, Y + (var6 - 8), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X + 1, Y + (var6 - 8), Z, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 8), Z - 1, Blocks.leaves1.get().blockID, 1); this.setBlockAndMetadata(par1World, X, Y + (var6 - 8), Z + 1, Blocks.leaves1.get().blockID, 1); if (vinesGrow && var11 > 0) { if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(X - 1, Y + var11, Z)) { this.setBlockAndMetadata(par1World, X - 1, Y + var11, Z, Block.vine.blockID, 8); } if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(X + 1, Y + var11, Z)) { this.setBlockAndMetadata(par1World, X + 1, Y + var11, Z, Block.vine.blockID, 2); } if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(X, Y + var11, Z - 1)) { this.setBlockAndMetadata(par1World, X, Y + var11, Z - 1, Block.vine.blockID, 1); } if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(X, Y + var11, Z + 1)) { this.setBlockAndMetadata(par1World, X, Y + var11, Z + 1, Block.vine.blockID, 4); } } } } if (vinesGrow) { for (var11 = Y - 3 + var6; var11 <= Y + var6; ++var11) { var12 = var11 - (Y + var6); var13 = 2 - var12 / 2; for (var14 = X - var13; var14 <= X + var13; ++var14) { for (var15 = Z - var13; var15 <= Z + var13; ++var15) { if (par1World.getBlockId(var14, var11, var15) == Blocks.bamboo.get().blockID) { if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14 - 1, var11, var15) == 0) { this.growVines(par1World, var14 - 1, var11, var15, 8); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14 + 1, var11, var15) == 0) { this.growVines(par1World, var14 + 1, var11, var15, 2); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14, var11, var15 - 1) == 0) { this.growVines(par1World, var14, var11, var15 - 1, 1); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14, var11, var15 + 1) == 0) { this.growVines(par1World, var14, var11, var15 + 1, 4); } } } } } if (par2Random.nextInt(5) == 0 && var6 > 5) { for (var11 = 0; var11 < 2; ++var11) { for (var12 = 0; var12 < 4; ++var12) { if (par2Random.nextInt(4 - var11) == 0) { var13 = par2Random.nextInt(3); this.setBlockAndMetadata(par1World, X + Direction.offsetX[Direction.rotateOpposite[var12]], Y + var6 - 5 + var11, Z + Direction.offsetZ[Direction.rotateOpposite[var12]], Block.cocoaPlant.blockID, var13 << 2 | var12); } } } } } return true; } else return false; } } else return false; } /** * Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length */ private void growVines(World par1World, int par2, int par3, int par4, int par5) { this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); int var6 = 4; while (true) { --par3; if (par1World.getBlockId(par2, par3, par4) != 0 || var6 <= 0) return; this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); --var6; } } }