package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.worldgen.WorldGenMoss; public class BiomeGenForestNew extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenForestNew(int par1) { super(par1); spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4)); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 10; customBiomeDecorator.grassPerChunk = 2; customBiomeDecorator.hydrangeasPerChunk = 2; customBiomeDecorator.whiteFlowersPerChunk = 1; customBiomeDecorator.reedsBOPPerChunk = 5; customBiomeDecorator.poisonIvyPerChunk = 2; customBiomeDecorator.sunflowersPerChunk = 1; customBiomeDecorator.berryBushesPerChunk = 2; customBiomeDecorator.carrotsPerChunk = 1; } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { //return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenWhiteOak1() : (par1Random.nextInt(5) == 0 ? new WorldGenAlder2() : (par1Random.nextInt(8) == 0 ? new WorldGenAlder1() : (par1Random.nextInt(4) == 0 ? new WorldGenPaperBirch2() : (par1Random.nextInt(7) == 0 ? new WorldGenPaperBirch1() : new WorldGenWhiteOak2()))))); return par1Random.nextInt(5) == 0 ? worldGeneratorForest : (par1Random.nextInt(10) == 0 ? worldGeneratorBigTree : worldGeneratorTrees); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 3 + par2Random.nextInt(6); WorldGenMoss var999 = new WorldGenMoss(); for (int var66 = 0; var66 < 20; ++var66) { int var77 = par3 + par2Random.nextInt(16) + 8; byte var88 = 58; int var99 = par4 + par2Random.nextInt(16) + 8; var999.generate(par1World, par2Random, var77, var88, var99); } for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); if (var10 == Block.stone.blockID) { par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2); } } } }