/******************************************************************************* * Copyright 2014-2019, the Biomes O' Plenty Team * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package biomesoplenty.common.biome.overworld; import com.google.common.collect.Lists; import biomesoplenty.common.biome.BiomeBOP; import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures; import net.minecraft.block.state.pattern.BlockMatcher; import net.minecraft.entity.EntityType; import net.minecraft.entity.EnumCreatureType; import net.minecraft.init.Blocks; import net.minecraft.init.Fluids; import net.minecraft.world.biome.Biome; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.IFeatureConfig; import net.minecraft.world.gen.feature.LakesConfig; import net.minecraft.world.gen.feature.LiquidsConfig; import net.minecraft.world.gen.feature.MinableConfig; import net.minecraft.world.gen.feature.ProbabilityConfig; import net.minecraft.world.gen.feature.ReplaceBlockConfig; import net.minecraft.world.gen.feature.SphereReplaceConfig; import net.minecraft.world.gen.feature.structure.MineshaftConfig; import net.minecraft.world.gen.feature.structure.MineshaftStructure; import net.minecraft.world.gen.feature.structure.StrongholdConfig; import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig; import net.minecraft.world.gen.placement.CountRangeConfig; import net.minecraft.world.gen.placement.DepthAverageConfig; import net.minecraft.world.gen.placement.DungeonRoomConfig; import net.minecraft.world.gen.placement.FrequencyConfig; import net.minecraft.world.gen.placement.IPlacementConfig; import net.minecraft.world.gen.placement.LakeChanceConfig; import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder; public class AlpsFoothillsBiome extends BiomeBOP { public AlpsFoothillsBiome() { super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, STONE_STONE_GRAVEL_SURFACE)).precipitation(Biome.RainType.SNOW).category(Biome.Category.ICY).depth(3.0F).scale(0.3F).temperature(-0.25F).downfall(0.3F).waterColor(4159204).waterFogColor(329011).parent((String)null)); // Mineshafts and Strongholds this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)); this.addStructure(Feature.STRONGHOLD, new StrongholdConfig()); this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F))); //this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F))); this.addStructureFeatures(); // Lakes this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80))); // Underground this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(3))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.REPLACE_BLOCK, new ReplaceBlockConfig(BlockMatcher.forBlock(Blocks.STONE), Blocks.EMERALD_ORE.getDefaultState()), HEIGHT_4_TO_32, IPlacementConfig.NO_PLACEMENT_CONFIG)); this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.INFESTED_STONE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(7, 0, 0, 64))); // Vegetation this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.ALPS_SPRUCE_TREE, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(2, 0.1F, 1))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256))); this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG)); // Entity spawning this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.LLAMA, 5, 4, 6)); this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.STRAY, 80, 4, 4)); this.canSpawnInBiome = false; this.setBeachBiome((Biome)null); this.setRiverBiome((Biome)null); } }