package biomesoplenty.biomes; import java.awt.Color; import java.util.Random; import biomesoplenty.configuration.BOPConfiguration; import biomesoplenty.mobs.EntityJungleSpider; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityChicken; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenHugeTrees; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenTrees; import net.minecraft.world.gen.feature.WorldGenVines; import net.minecraft.world.gen.feature.WorldGenerator; public class BiomeGenJungleNew extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenJungleNew(int par1) { super(par1); this.theBiomeDecorator = new BiomeDecoratorBOP(this); this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; this.customBiomeDecorator.treesPerChunk = 45; this.customBiomeDecorator.grassPerChunk = 25; this.customBiomeDecorator.flowersPerChunk = 4; this.customBiomeDecorator.orangeFlowersPerChunk = 5; this.customBiomeDecorator.quicksandPerChunk = 1; this.customBiomeDecorator.poisonIvyPerChunk = 1; this.customBiomeDecorator.generateMelons = true; this.waterColorMultiplier = 10745289; this.spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1)); this.spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6)); this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4)); } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { //return (WorldGenerator)(par1Random.nextInt(5) == 0 ? new WorldGenBrazilNut1() : (par1Random.nextInt(10) == 0 ? new WorldGenSandboxTree1() : (par1Random.nextInt(2) == 0 ? new WorldGenBrazilNut2() : (par1Random.nextInt(3) == 0 ? new WorldGenSandboxTree2() : new WorldGenShrub(3, 0))))); return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true)))); } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenVines var5 = new WorldGenVines(); for (int var6 = 0; var6 < 50; ++var6) { int var7 = par3 + par2Random.nextInt(16) + 8; byte var8 = 32; int var9 = par4 + par2Random.nextInt(16) + 8; var5.generate(par1World, par2Random, var7, var8, var9); } } /** * Provides the basic grass color based on the biome temperature and rainfall */ public int getBiomeGrassColor() { return 5232218; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ public int getBiomeFoliageColor() { return 3266623; } }