package biomesoplenty.configuration; import java.util.Collection; import java.util.HashSet; import java.util.Set; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.BiomeManager; import biomesoplenty.api.Biomes; import biomesoplenty.biomes.*; import biomesoplenty.world.WorldTypeBOP; import net.minecraftforge.common.BiomeDictionary; import net.minecraftforge.common.BiomeDictionary.Type; import com.google.common.base.Optional; import com.google.common.collect.ImmutableSet; import cpw.mods.fml.common.registry.GameRegistry; public class BOPBiomes { public static WorldTypeBOP WTBiomesOP; private static final Set worldTypes = new HashSet(); public static int getLastBiomeID() { int x; for(x = 255; x >= 0; x--) { if (BiomeGenBase.biomeList[x] == null) { break; } } return x; } public static void init() { // Initialize biomes initializeBiomes(); //Initialize new world type WTBiomesOP = new WorldTypeBOP(); // Adding biomes to World Types addBiomes(); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungleHills); //Biome Dictionary addToBiomeDictionary(); //Spawning addSpawnBiomes(); //Village spawning addVillageBiomes(); //Stronghold spawning addStrongholdBiomes(); registerBiomes(); } private static void initializeBiomes() { Biomes.alps = Optional.of((new BiomeGenAlps(BOPConfiguration.alpsID)).setColor(353825).setBiomeName("Alps").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(5.0F, 5.0F)); Biomes.arctic = Optional.of((new BiomeGenArctic(BOPConfiguration.arcticID)).setColor(14090235).setBiomeName("Arctic").setEnableSnow().setTemperatureRainfall(0.05F, 0.0F).setMinMaxHeight(-0.2F, 0.0F)); Biomes.badlands = Optional.of((new BiomeGenBadlands(BOPConfiguration.badlandsID)).setColor(16421912).setBiomeName("Badlands").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.9F)); Biomes.bambooForest = Optional.of((new BiomeGenBambooForest(BOPConfiguration.bambooForestID)).setColor(112).setBiomeName("Bamboo Forest").setMinMaxHeight(0.0F, 0.3F).setTemperatureRainfall(1.2F, 0.9F)); Biomes.bayou = Optional.of((new BiomeGenBayou(BOPConfiguration.bayouID)).setColor(522674).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(-0.3F, 0.2F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.beachGravel = Optional.of((new BiomeGenBeachGravel(BOPConfiguration.beachGravelID)).setColor(16440917).setBiomeName("Gravel Beach").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.1F)); Biomes.beachOvergrown = Optional.of((new BiomeGenBeachOvergrown(BOPConfiguration.beachOvergrownID)).setColor(16440917).setBiomeName("Overgrown Beach").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.1F)); Biomes.birchForest = Optional.of((new BiomeGenBirchForest(BOPConfiguration.birchForestID)).setColor(353825).setBiomeName("Birch Forest").func_76733_a(5159473).setTemperatureRainfall(0.4F, 0.3F)); Biomes.bog = Optional.of((new BiomeGenBog(BOPConfiguration.bogID)).setColor(522674).setBiomeName("Bog").func_76733_a(9154376).setMinMaxHeight(-0.1F, 0.1F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.borealForest = Optional.of((new BiomeGenBorealForest(BOPConfiguration.borealForestID)).setColor(353825).setBiomeName("Boreal Forest").func_76733_a(5159473).setMinMaxHeight(0.0F, 1.0F).setTemperatureRainfall(0.6F, 0.7F)); Biomes.brushland = Optional.of((new BiomeGenBrushland(BOPConfiguration.brushlandID)).setColor(16421912).setBiomeName("Brushland").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.0F, 0.5F)); Biomes.canyon = Optional.of((new BiomeGenCanyon(BOPConfiguration.canyonID)).setColor(9286496).setBiomeName("Canyon").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.4F, 2.0F)); Biomes.chaparral = Optional.of((new BiomeGenChaparral(BOPConfiguration.chaparralID)).setColor(9286496).setBiomeName("Chaparral").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.6F)); Biomes.cherryBlossomGrove = Optional.of((new BiomeGenCherryBlossomGrove(BOPConfiguration.cherryBlossomGroveID)).setColor(9286496).setBiomeName("Cherry Blossom Grove").setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.7F, 0.8F)); Biomes.coniferousForest = Optional.of((new BiomeGenConiferousForest(BOPConfiguration.coniferousForestID)).setColor(747097).setBiomeName("Coniferous Forest").func_76733_a(5159473).setTemperatureRainfall(0.3F, 0.4F).setMinMaxHeight(0.1F, 0.8F)); Biomes.coniferousForestSnow = Optional.of((new BiomeGenConiferousForestSnow(BOPConfiguration.coniferousForestSnowID)).setColor(14090235).setBiomeName("Snowy Coniferous Forest").setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.1F, 0.7F)); Biomes.crag = Optional.of((new BiomeGenCrag(BOPConfiguration.cragID)).setColor(9286496).setBiomeName("Crag").setMinMaxHeight(0.0F, 9.9F).setTemperatureRainfall(0.4F, 0.2F)); Biomes.deadForest = Optional.of((new BiomeGenDeadForest(BOPConfiguration.deadForestID)).setColor(522674).setBiomeName("Dead Forest").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.7F).setTemperatureRainfall(1.2F, 0.1F)); Biomes.deadForestSnow = Optional.of((new BiomeGenDeadForestSnow(BOPConfiguration.deadForestSnowID)).setColor(522674).setBiomeName("Snowy Dead Forest").func_76733_a(9154376).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.2F, 0.7F)); Biomes.deadSwamp = Optional.of((new BiomeGenDeadSwamp(BOPConfiguration.deadSwampID)).setColor(522674).setBiomeName("Dead Swamp").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.deadlands = Optional.of((new BiomeGenDeadlands(BOPConfiguration.deadlandsID)).setColor(522674).setBiomeName("Deadlands").setDisableRain().func_76733_a(9154376).setMinMaxHeight(0.1F, 0.5F).setTemperatureRainfall(2.0F, 0.0F)); Biomes.deciduousForest = Optional.of((new BiomeGenDeciduousForest(BOPConfiguration.deciduousForestID)).setColor(353825).setBiomeName("Deciduous Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F)); Biomes.dunes = Optional.of((new BiomeGenDunes(BOPConfiguration.dunesID)).setColor(13786898).setBiomeName("Dunes").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.5F, 1.3F)); Biomes.fen = Optional.of((new BiomeGenFen(BOPConfiguration.fenID)).setColor(9286496).setBiomeName("Fen").setTemperatureRainfall(0.4F, 0.0F).setMinMaxHeight(-0.2F, 0.1F)); Biomes.field = Optional.of((new BiomeGenField(BOPConfiguration.fieldID)).setColor(9286496).setBiomeName("Field").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.0F, 0.1F)); Biomes.frostForest = Optional.of((new BiomeGenFrostForest(BOPConfiguration.frostForestID)).setColor(14090235).setBiomeName("Frost Forest").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.1F, 0.4F)); Biomes.fungiForest = Optional.of((new BiomeGenFungiForest(BOPConfiguration.fungiForestID)).setColor(747097).setBiomeName("Fungi Forest").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.0F, 0.4F)); Biomes.garden = Optional.of((new BiomeGenGarden(BOPConfiguration.gardenID)).setColor(9286496).setBiomeName("Garden").setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.1F, 0.2F)); Biomes.glacier = Optional.of((new BiomeGenGlacier(BOPConfiguration.glacierID)).setColor(6316128).setBiomeName("Glacier").setEnableSnow().setMinMaxHeight(0.4F, 1.0F).setTemperatureRainfall(0.0F, 0.0F)); Biomes.grassland = Optional.of((new BiomeGenGrassland(BOPConfiguration.grasslandID)).setColor(9286496).setBiomeName("Grassland").setTemperatureRainfall(0.7F, 0.7F).setMinMaxHeight(0.2F, 0.2F)); Biomes.grove = Optional.of((new BiomeGenGrove(BOPConfiguration.groveID)).setColor(9286496).setBiomeName("Grove").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.0F, 0.1F)); Biomes.heathland = Optional.of((new BiomeGenHeathland(BOPConfiguration.heathlandID)).setColor(353825).setBiomeName("Heathland").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.1F).setMinMaxHeight(0.1F, 0.3F)); Biomes.highland = Optional.of((new BiomeGenHighland(BOPConfiguration.highlandID)).setColor(6316128).setBiomeName("Highland").setMinMaxHeight(0.9F, 1.9F).setTemperatureRainfall(0.5F, 0.5F)); Biomes.icyHills = Optional.of((new BiomeGenIcyHills(BOPConfiguration.icyHillsID)).setColor(14090235).setBiomeName("Icy Hills").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.1F, 0.8F)); Biomes.jadeCliffs = Optional.of((new BiomeGenJadeCliffs(BOPConfiguration.jadeCliffsID)).setColor(14090235).setBiomeName("Jade Cliffs").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(0.1F, 2.0F)); Biomes.lushDesert = Optional.of((new BiomeGenLushDesert(BOPConfiguration.lushDesertID)).setColor(16421912).setBiomeName("Lush Desert").setTemperatureRainfall(0.8F, 0.2F).setMinMaxHeight(0.1F, 0.9F)); Biomes.lushSwamp = Optional.of((new BiomeGenLushSwamp(BOPConfiguration.lushSwampID)).setColor(522674).setBiomeName("Lush Swamp").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.7F, 1.0F)); Biomes.mangrove = Optional.of((new BiomeGenMangrove(BOPConfiguration.mangroveID)).setColor(16440917).setBiomeName("Mangrove").setMinMaxHeight(-0.4F, -0.1F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.mapleWoods = Optional.of((new BiomeGenMapleWoods(BOPConfiguration.mapleWoodsID)).setColor(747097).setBiomeName("Maple Woods").func_76733_a(5159473).setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.1F, 0.6F)); Biomes.marsh = Optional.of((new BiomeGenMarsh(BOPConfiguration.marshID)).setColor(10486015).setBiomeName("Marsh").setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.meadow = Optional.of((new BiomeGenMeadow(BOPConfiguration.meadowID)).setColor(9286496).setBiomeName("Meadow").setTemperatureRainfall(0.7F, 0.7F)); Biomes.mesa = Optional.of((new BiomeGenMesa(BOPConfiguration.mesaID)).setColor(16421912).setBiomeName("Mesa").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.4F, 2.0F)); Biomes.moor = Optional.of((new BiomeGenMoor(BOPConfiguration.moorID)).setColor(16421912).setBiomeName("Moor").setTemperatureRainfall(0.5F, 1.0F).setMinMaxHeight(0.7F, 0.8F)); Biomes.mountain = Optional.of((new BiomeGenMountain(BOPConfiguration.mountainID)).setColor(14090235).setBiomeName("Mountain").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(1.2F, 1.2F)); Biomes.mysticGrove = Optional.of((new BiomeGenMysticGrove(BOPConfiguration.mysticGroveID)).setColor(353825).setBiomeName("Mystic Grove").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F)); Biomes.netherBase = Optional.of((new BiomeGenNetherBase(BOPConfiguration.netherBaseID)).setColor(16711680).setBiomeName("Nether").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherGarden = Optional.of((new BiomeGenNetherGarden(BOPConfiguration.netherGardenID)).setColor(16711680).setBiomeName("Undergarden").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherDesert = Optional.of((new BiomeGenNetherDesert(BOPConfiguration.netherDesertID)).setColor(16711680).setBiomeName("Corrupted Sands").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherLava = Optional.of((new BiomeGenNetherLava(BOPConfiguration.netherLavaID)).setColor(16711680).setBiomeName("Phantasmagoric Inferno").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherBone = Optional.of((new BiomeGenNetherBone(BOPConfiguration.netherBoneID)).setColor(16711680).setBiomeName("Boneyard").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.oasis = Optional.of((new BiomeGenOasis(BOPConfiguration.oasisID)).setColor(16421912).setBiomeName("Oasis").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 0.2F)); Biomes.oceanCoral = Optional.of((new BiomeGenOceanCoral(BOPConfiguration.oceanCoralID)).setColor(10486015).setBiomeName("Coral Reef").setMinMaxHeight(-0.1F, -0.1F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.oceanKelp = Optional.of((new BiomeGenOceanKelp(BOPConfiguration.oceanKelpID)).setColor(10486015).setBiomeName("Kelp Forest").setMinMaxHeight(-0.1F, -0.1F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.ominousWoods = Optional.of((new BiomeGenOminousWoods(BOPConfiguration.ominousWoodsID)).setColor(353825).setBiomeName("Ominous Woods").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F)); Biomes.orchard = Optional.of((new BiomeGenOrchard(BOPConfiguration.orchardID)).setColor(9286496).setBiomeName("Orchard").setTemperatureRainfall(0.8F, 0.4F)); Biomes.originValley = Optional.of((new BiomeGenOriginValley(BOPConfiguration.originValleyID)).setColor(353825).setBiomeName("Origin Valley").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(-0.1F, 0.6F)); Biomes.outback = Optional.of((new BiomeGenOutback(BOPConfiguration.outbackID)).setColor(9286496).setBiomeName("Outback").setTemperatureRainfall(0.8F, 0.0F).setMinMaxHeight(0.1F, 0.1F)); Biomes.pasture = Optional.of((new BiomeGenPasture(BOPConfiguration.pastureID)).setColor(9286496).setBiomeName("Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.1F, 0.1F)); Biomes.polar = Optional.of((new BiomeGenPolar(BOPConfiguration.polarID)).setColor(6316128).setBiomeName("Polar").setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.2F, 0.8F)); Biomes.prairie = Optional.of((new BiomeGenPrairie(BOPConfiguration.prairieID)).setColor(353825).setBiomeName("Prairie").func_76733_a(5159473).setTemperatureRainfall(0.9F, 0.6F).setMinMaxHeight(0.1F, 0.1F)); Biomes.promisedLandForest = Optional.of((new BiomeGenPromisedLandForest(BOPConfiguration.promisedLandForestID)).setColor(112).setBiomeName("Wonderous Woods").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.promisedLandPlains = Optional.of((new BiomeGenPromisedLandPlains(BOPConfiguration.promisedLandPlainsID)).setColor(112).setBiomeName("Majestic Meadow").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.promisedLandSwamp = Optional.of((new BiomeGenPromisedLandSwamp(BOPConfiguration.promisedLandSwampID)).setColor(112).setBiomeName("Blessed Bog").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.quagmire = Optional.of((new BiomeGenQuagmire(BOPConfiguration.quagmireID)).setColor(522674).setBiomeName("Quagmire").func_76733_a(9154376).setMinMaxHeight(-0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.rainforest = Optional.of((new BiomeGenRainforest(BOPConfiguration.rainforestID)).setColor(5470985).setBiomeName("Rainforest").func_76733_a(5470985).setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.7F, 1.8F)); Biomes.redwoodForest = Optional.of((new BiomeGenRedwoodForest(BOPConfiguration.redwoodForestID)).setColor(747097).setBiomeName("Redwood Forest").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.4F)); Biomes.sacredSprings = Optional.of((new BiomeGenSacredSprings(BOPConfiguration.sacredSpringsID)).setColor(522674).setBiomeName("Sacred Springs").func_76733_a(9154376).setMinMaxHeight(0.4F, 1.2F).setTemperatureRainfall(1.2F, 0.9F)); Biomes.savanna = Optional.of((new BiomeGenSavanna(BOPConfiguration.savannaID)).setColor(9286496).setBiomeName("Savanna").setTemperatureRainfall(1.5F, 0.1F).setMinMaxHeight(0.1F, 0.1F)); Biomes.scrubland = Optional.of((new BiomeGenScrubland(BOPConfiguration.scrublandID)).setColor(9286496).setBiomeName("Scrubland").setTemperatureRainfall(1.2F, 0.0F).setMinMaxHeight(0.1F, 0.3F)); Biomes.seasonalForest = Optional.of((new BiomeGenSeasonalForest(BOPConfiguration.seasonalForestID)).setColor(353825).setBiomeName("Seasonal Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 0.7F)); Biomes.shield = Optional.of((new BiomeGenShield(BOPConfiguration.shieldID)).setColor(522674).setBiomeName("Shield").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.4F).setTemperatureRainfall(0.5F, 0.8F)); Biomes.shore = Optional.of((new BiomeGenShore(BOPConfiguration.shoreID)).setColor(9286496).setBiomeName("Shore").setMinMaxHeight(-1.0F, 0.4F).setTemperatureRainfall(0.8F, 0.4F)); Biomes.shrubland = Optional.of((new BiomeGenShrubland(BOPConfiguration.shrublandID)).setColor(9286496).setBiomeName("Shrubland").setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.6F, 0.0F)); Biomes.sludgepit = Optional.of((new BiomeGenSludgepit(BOPConfiguration.sludgepitID)).setColor(522674).setBiomeName("Sludgepit").func_76733_a(9154376).setMinMaxHeight(-0.3F, -0.1F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.spruceWoods = Optional.of((new BiomeGenSpruceWoods(BOPConfiguration.spruceWoodsID)).setColor(353825).setBiomeName("Spruce Woods").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.7F)); Biomes.steppe = Optional.of((new BiomeGenSteppe(BOPConfiguration.steppeID)).setColor(9286496).setBiomeName("Steppe").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F)); Biomes.temperateRainforest = Optional.of((new BiomeGenTemperateRainforest(BOPConfiguration.temperateRainforestID)).setColor(353825).setBiomeName("Temperate Rainforest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 1.2F)); Biomes.thicket = Optional.of((new BiomeGenThicket(BOPConfiguration.thicketID)).setColor(353825).setBiomeName("Thicket").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.2F).setMinMaxHeight(0.0F, 0.2F)); Biomes.timber = Optional.of((new BiomeGenTimber(BOPConfiguration.timberID)).setColor(353825).setBiomeName("Timber").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.0F, 0.2F)); Biomes.tropicalRainforest = Optional.of((new BiomeGenTropicalRainforest(BOPConfiguration.tropicalRainforestID)).setColor(9286496).setBiomeName("Tropical Rainforest").setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.3F, 0.7F)); Biomes.tropics = Optional.of((new BiomeGenTropics(BOPConfiguration.tropicsID)).setColor(9286496).setBiomeName("Tropics").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 1.5F)); Biomes.tundra = Optional.of((new BiomeGenTundra(BOPConfiguration.tundraID)).setColor(14090235).setBiomeName("Tundra").setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(-0.2F, 0.4F)); Biomes.volcano = Optional.of((new BiomeGenVolcano(BOPConfiguration.volcanoID)).setColor(9286496).setBiomeName("Volcano").setDisableRain().setMinMaxHeight(0.6F, 0.9F).setTemperatureRainfall(2.0F, 0.0F)); Biomes.wasteland = Optional.of((new BiomeGenWasteland(BOPConfiguration.wastelandID)).setColor(16421912).setBiomeName("Wasteland").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.0F, 0.0F)); Biomes.wetland = Optional.of((new BiomeGenWetland(BOPConfiguration.wetlandID)).setColor(522674).setBiomeName("Wetland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.4F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.woodland = Optional.of((new BiomeGenWoodland(BOPConfiguration.woodlandID)).setColor(353825).setBiomeName("Woodland").func_76733_a(5159473).setTemperatureRainfall(1.7F, 0.2F).setMinMaxHeight(0.1F, 0.2F)); Biomes.plainsNew = Optional.of((new BiomeGenPlainsNew(BOPConfiguration.plainsNewID)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F)); Biomes.desertNew = Optional.of((new BiomeGenDesertNew(BOPConfiguration.desertNewID)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F)); Biomes.extremeHillsNew = Optional.of((new BiomeGenHillsNew(BOPConfiguration.extremeHillsNewID)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F)); Biomes.forestNew = Optional.of((new BiomeGenForestNew(BOPConfiguration.forestNewID)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F)); Biomes.taigaNew = Optional.of((new BiomeGenTaigaNew(BOPConfiguration.taigaNewID)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F)); Biomes.swamplandNew = Optional.of((new BiomeGenSwampNew(BOPConfiguration.swamplandNewID)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.jungleNew = Optional.of((new BiomeGenJungleNew(BOPConfiguration.jungleNewID)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F)); } private static void addToBiomeDictionary() { BiomeDictionary.registerBiomeType(Biomes.alps.get(), Type.FROZEN, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.arctic.get(), Type.FROZEN, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.badlands.get(), Type.DESERT, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.bambooForest.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.bayou.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.beachGravel.get(), Type.BEACH); BiomeDictionary.registerBiomeType(Biomes.beachOvergrown.get(), Type.BEACH, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.birchForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.bog.get(), Type.SWAMP, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.borealForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.brushland.get(), Type.DESERT, Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.canyon.get(), Type.DESERT, Type.MOUNTAIN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.chaparral.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.cherryBlossomGrove.get(), Type.MAGICAL, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.coniferousForest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.coniferousForestSnow.get(), Type.FROZEN, Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.crag.get(), Type.WASTELAND, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.deadForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.deadForestSnow.get(), Type.FOREST, Type.FROZEN); BiomeDictionary.registerBiomeType(Biomes.deadlands.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.deadSwamp.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.deciduousForest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.dunes.get(), Type.BEACH, Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.fen.get(), Type.FOREST, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.field.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.frostForest.get(), Type.FROZEN, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.fungiForest.get(), Type.MAGICAL, Type.MUSHROOM, Type.FOREST, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.garden.get(), Type.MAGICAL, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.glacier.get(), Type.FROZEN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.grassland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.grove.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.heathland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.highland.get(), Type.HILLS, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.icyHills.get(), Type.FROZEN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.jadeCliffs.get(), Type.FOREST, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.lushDesert.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.lushSwamp.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.mangrove.get(), Type.WATER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.mapleWoods.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.marsh.get(), Type.SWAMP, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.meadow.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.mesa.get(), Type.DESERT, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.moor.get(), Type.PLAINS, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.mountain.get(), Type.MOUNTAIN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.mysticGrove.get(), Type.MAGICAL, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.netherBase.get(), Type.NETHER); BiomeDictionary.registerBiomeType(Biomes.netherGarden.get(), Type.NETHER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.netherDesert.get(), Type.NETHER, Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.netherLava.get(), Type.NETHER); BiomeDictionary.registerBiomeType(Biomes.netherBone.get(), Type.NETHER, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.oasis.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.oceanCoral.get(), Type.WATER); BiomeDictionary.registerBiomeType(Biomes.oceanKelp.get(), Type.WATER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.ominousWoods.get(), Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.orchard.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.outback.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.pasture.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.polar.get(), Type.FROZEN, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.prairie.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.promisedLandForest.get(), Type.FOREST, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.promisedLandPlains.get(), Type.PLAINS, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.promisedLandSwamp.get(), Type.SWAMP, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.quagmire.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.rainforest.get(), Type.JUNGLE, Type.HILLS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.redwoodForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.sacredSprings.get(), Type.MOUNTAIN, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.savanna.get(), Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.scrubland.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.seasonalForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.shield.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.shrubland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.sludgepit.get(), Type.SWAMP, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.spruceWoods.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.steppe.get(), Type.PLAINS, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.temperateRainforest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.thicket.get(), Type.PLAINS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.timber.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.tropicalRainforest.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.tropics.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.tundra.get(), Type.FROZEN, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.volcano.get(), Type.WASTELAND, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.wasteland.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.wetland.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.woodland.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.plainsNew.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.desertNew.get(), Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.forestNew.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.extremeHillsNew.get(), Type.HILLS, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.taigaNew.get(), Type.FROZEN); BiomeDictionary.registerBiomeType(Biomes.swamplandNew.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.jungleNew.get(), Type.JUNGLE); } private static void addSpawnBiomes() { addSpawnBiome(Biomes.alps); addSpawnBiome(Biomes.arctic); addSpawnBiome(Biomes.badlands); addSpawnBiome(Biomes.bambooForest); addSpawnBiome(Biomes.bayou); addSpawnBiome(Biomes.birchForest); addSpawnBiome(Biomes.bog); addSpawnBiome(Biomes.borealForest); addSpawnBiome(Biomes.brushland); addSpawnBiome(Biomes.canyon); addSpawnBiome(Biomes.chaparral); addSpawnBiome(Biomes.cherryBlossomGrove); addSpawnBiome(Biomes.coniferousForest); addSpawnBiome(Biomes.coniferousForestSnow); addSpawnBiome(Biomes.deadForest); addSpawnBiome(Biomes.deadForestSnow); addSpawnBiome(Biomes.deadSwamp); addSpawnBiome(Biomes.deciduousForest); addSpawnBiome(Biomes.dunes); addSpawnBiome(Biomes.fen); addSpawnBiome(Biomes.field); addSpawnBiome(Biomes.frostForest); addSpawnBiome(Biomes.glacier); addSpawnBiome(Biomes.grassland); addSpawnBiome(Biomes.grove); addSpawnBiome(Biomes.heathland); addSpawnBiome(Biomes.highland); addSpawnBiome(Biomes.jadeCliffs); addSpawnBiome(Biomes.lushDesert); addSpawnBiome(Biomes.lushSwamp); addSpawnBiome(Biomes.mangrove); addSpawnBiome(Biomes.mapleWoods); addSpawnBiome(Biomes.marsh); addSpawnBiome(Biomes.meadow); addSpawnBiome(Biomes.mesa); addSpawnBiome(Biomes.moor); addSpawnBiome(Biomes.mountain); addSpawnBiome(Biomes.oasis); addSpawnBiome(Biomes.orchard); addSpawnBiome(Biomes.outback); addSpawnBiome(Biomes.pasture); addSpawnBiome(Biomes.polar); addSpawnBiome(Biomes.prairie); addSpawnBiome(Biomes.quagmire); addSpawnBiome(Biomes.rainforest); addSpawnBiome(Biomes.redwoodForest); addSpawnBiome(Biomes.savanna); addSpawnBiome(Biomes.scrubland); addSpawnBiome(Biomes.seasonalForest); addSpawnBiome(Biomes.shield); addSpawnBiome(Biomes.shrubland); addSpawnBiome(Biomes.sludgepit); addSpawnBiome(Biomes.spruceWoods); addSpawnBiome(Biomes.temperateRainforest); addSpawnBiome(Biomes.thicket); addSpawnBiome(Biomes.timber); addSpawnBiome(Biomes.tropicalRainforest); addSpawnBiome(Biomes.tropics); addSpawnBiome(Biomes.tundra); addSpawnBiome(Biomes.volcano); addSpawnBiome(Biomes.wetland); addSpawnBiome(Biomes.woodland); addSpawnBiome(Biomes.plainsNew); addSpawnBiome(Biomes.desertNew); addSpawnBiome(Biomes.forestNew); addSpawnBiome(Biomes.extremeHillsNew); addSpawnBiome(Biomes.taigaNew); addSpawnBiome(Biomes.swamplandNew); addSpawnBiome(Biomes.jungleNew); } private static void addVillageBiomes() { addVillageBiome(Biomes.alps, BOPConfiguration.alpsVillage); addVillageBiome(Biomes.arctic, BOPConfiguration.arcticVillage); addVillageBiome(Biomes.badlands, BOPConfiguration.badlandsVillage); addVillageBiome(Biomes.bambooForest, BOPConfiguration.bambooForestVillage); addVillageBiome(Biomes.bayou, BOPConfiguration.bayouVillage); addVillageBiome(Biomes.birchForest, BOPConfiguration.birchForestVillage); addVillageBiome(Biomes.bog, BOPConfiguration.bogVillage); addVillageBiome(Biomes.borealForest, BOPConfiguration.borealForestVillage); addVillageBiome(Biomes.brushland, BOPConfiguration.brushlandVillage); addVillageBiome(Biomes.canyon, BOPConfiguration.canyonVillage); addVillageBiome(Biomes.chaparral, BOPConfiguration.chaparralVillage); addVillageBiome(Biomes.cherryBlossomGrove, BOPConfiguration.cherryBlossomGroveVillage); addVillageBiome(Biomes.coniferousForest, BOPConfiguration.coniferousForestVillage); addVillageBiome(Biomes.coniferousForestSnow, BOPConfiguration.coniferousForestSnowVillage); addVillageBiome(Biomes.deadForest, BOPConfiguration.deadForestVillage); addVillageBiome(Biomes.deadForestSnow, BOPConfiguration.deadForestSnowVillage); addVillageBiome(Biomes.deadSwamp, BOPConfiguration.deadSwampVillage); addVillageBiome(Biomes.deciduousForest, BOPConfiguration.deciduousForestVillage); addVillageBiome(Biomes.dunes, BOPConfiguration.dunesVillage); addVillageBiome(Biomes.fen, BOPConfiguration.fenVillage); addVillageBiome(Biomes.field, BOPConfiguration.fieldVillage); addVillageBiome(Biomes.frostForest, BOPConfiguration.frostForestVillage); addVillageBiome(Biomes.glacier, BOPConfiguration.glacierVillage); addVillageBiome(Biomes.grassland, BOPConfiguration.grasslandVillage); addVillageBiome(Biomes.grove, BOPConfiguration.groveVillage); addVillageBiome(Biomes.heathland, BOPConfiguration.heathlandVillage); addVillageBiome(Biomes.highland, BOPConfiguration.highlandVillage); addVillageBiome(Biomes.jadeCliffs, BOPConfiguration.jadeCliffsVillage); addVillageBiome(Biomes.lushDesert, BOPConfiguration.lushDesertVillage); addVillageBiome(Biomes.lushSwamp, BOPConfiguration.lushSwampVillage); addVillageBiome(Biomes.mangrove, BOPConfiguration.mangroveVillage); addVillageBiome(Biomes.mapleWoods, BOPConfiguration.mapleWoodsVillage); addVillageBiome(Biomes.marsh, BOPConfiguration.marshVillage); addVillageBiome(Biomes.meadow, BOPConfiguration.meadowVillage); addVillageBiome(Biomes.mesa, BOPConfiguration.mesaVillage); addVillageBiome(Biomes.moor, BOPConfiguration.moorVillage); addVillageBiome(Biomes.mountain, BOPConfiguration.mountainVillage); addVillageBiome(Biomes.oasis, BOPConfiguration.oasisVillage); addVillageBiome(Biomes.orchard, BOPConfiguration.orchardVillage); addVillageBiome(Biomes.outback, BOPConfiguration.outbackVillage); addVillageBiome(Biomes.pasture, BOPConfiguration.pastureVillage); addVillageBiome(Biomes.polar, BOPConfiguration.polarVillage); addVillageBiome(Biomes.prairie, BOPConfiguration.prairieVillage); addVillageBiome(Biomes.quagmire, BOPConfiguration.quagmireVillage); addVillageBiome(Biomes.rainforest, BOPConfiguration.rainforestVillage); addVillageBiome(Biomes.redwoodForest, BOPConfiguration.redwoodForestVillage); addVillageBiome(Biomes.savanna, BOPConfiguration.savannaVillage); addVillageBiome(Biomes.scrubland, BOPConfiguration.scrublandVillage); addVillageBiome(Biomes.seasonalForest, BOPConfiguration.seasonalForestVillage); addVillageBiome(Biomes.shield, BOPConfiguration.shieldVillage); addVillageBiome(Biomes.shrubland, BOPConfiguration.shrublandVillage); addVillageBiome(Biomes.sludgepit, BOPConfiguration.sludgepitVillage); addVillageBiome(Biomes.spruceWoods, BOPConfiguration.spruceWoodsVillage); addVillageBiome(Biomes.temperateRainforest, BOPConfiguration.temperateRainforestVillage); addVillageBiome(Biomes.thicket, BOPConfiguration.thicketVillage); addVillageBiome(Biomes.timber, BOPConfiguration.timberVillage); addVillageBiome(Biomes.tropicalRainforest, BOPConfiguration.tropicalRainforestVillage); addVillageBiome(Biomes.tropics, BOPConfiguration.tropicsVillage); addVillageBiome(Biomes.tundra, BOPConfiguration.tundraVillage); addVillageBiome(Biomes.volcano, BOPConfiguration.volcanoVillage); addVillageBiome(Biomes.wetland, BOPConfiguration.wetlandVillage); addVillageBiome(Biomes.woodland, BOPConfiguration.woodlandVillage); addVillageBiome(Biomes.plainsNew, BOPConfiguration.plainsVillage); addVillageBiome(Biomes.desertNew, BOPConfiguration.desertVillage); addVillageBiome(Biomes.forestNew, BOPConfiguration.forestVillage); addVillageBiome(Biomes.extremeHillsNew, BOPConfiguration.extremeHillsVillage); addVillageBiome(Biomes.taigaNew, BOPConfiguration.taigaVillage); addVillageBiome(Biomes.swamplandNew, BOPConfiguration.swamplandVillage); addVillageBiome(Biomes.jungleNew, BOPConfiguration.jungleVillage); } private static void addStrongholdBiomes() { addStrongholdBiome(Biomes.alps); addStrongholdBiome(Biomes.arctic); addStrongholdBiome(Biomes.badlands); addStrongholdBiome(Biomes.bambooForest); addStrongholdBiome(Biomes.bayou); addStrongholdBiome(Biomes.birchForest); addStrongholdBiome(Biomes.bog); addStrongholdBiome(Biomes.borealForest); addStrongholdBiome(Biomes.brushland); addStrongholdBiome(Biomes.canyon); addStrongholdBiome(Biomes.chaparral); addStrongholdBiome(Biomes.cherryBlossomGrove); addStrongholdBiome(Biomes.coniferousForest); addStrongholdBiome(Biomes.coniferousForestSnow); addStrongholdBiome(Biomes.crag); addStrongholdBiome(Biomes.deadForest); addStrongholdBiome(Biomes.deadForestSnow); addStrongholdBiome(Biomes.deadSwamp); addStrongholdBiome(Biomes.deadlands); addStrongholdBiome(Biomes.deciduousForest); addStrongholdBiome(Biomes.dunes); addStrongholdBiome(Biomes.fen); addStrongholdBiome(Biomes.field); addStrongholdBiome(Biomes.frostForest); addStrongholdBiome(Biomes.fungiForest); addStrongholdBiome(Biomes.garden); addStrongholdBiome(Biomes.glacier); addStrongholdBiome(Biomes.grassland); addStrongholdBiome(Biomes.grove); addStrongholdBiome(Biomes.heathland); addStrongholdBiome(Biomes.highland); addStrongholdBiome(Biomes.icyHills); addStrongholdBiome(Biomes.jadeCliffs); addStrongholdBiome(Biomes.lushDesert); addStrongholdBiome(Biomes.lushSwamp); addStrongholdBiome(Biomes.mangrove); addStrongholdBiome(Biomes.mapleWoods); addStrongholdBiome(Biomes.marsh); addStrongholdBiome(Biomes.meadow); addStrongholdBiome(Biomes.mesa); addStrongholdBiome(Biomes.moor); addStrongholdBiome(Biomes.mountain); addStrongholdBiome(Biomes.mysticGrove); addStrongholdBiome(Biomes.oasis); addStrongholdBiome(Biomes.ominousWoods); addStrongholdBiome(Biomes.orchard); addStrongholdBiome(Biomes.outback); addStrongholdBiome(Biomes.pasture); addStrongholdBiome(Biomes.polar); addStrongholdBiome(Biomes.prairie); addStrongholdBiome(Biomes.quagmire); addStrongholdBiome(Biomes.rainforest); addStrongholdBiome(Biomes.redwoodForest); addStrongholdBiome(Biomes.sacredSprings); addStrongholdBiome(Biomes.savanna); addStrongholdBiome(Biomes.scrubland); addStrongholdBiome(Biomes.seasonalForest); addStrongholdBiome(Biomes.shield); addStrongholdBiome(Biomes.shrubland); addStrongholdBiome(Biomes.sludgepit); addStrongholdBiome(Biomes.spruceWoods); addStrongholdBiome(Biomes.steppe); addStrongholdBiome(Biomes.temperateRainforest); addStrongholdBiome(Biomes.thicket); addStrongholdBiome(Biomes.timber); addStrongholdBiome(Biomes.tropicalRainforest); addStrongholdBiome(Biomes.tropics); addStrongholdBiome(Biomes.tundra); addStrongholdBiome(Biomes.volcano); addStrongholdBiome(Biomes.wasteland); addStrongholdBiome(Biomes.wetland); addStrongholdBiome(Biomes.woodland); addStrongholdBiome(Biomes.plainsNew); addStrongholdBiome(Biomes.desertNew); addStrongholdBiome(Biomes.forestNew); addStrongholdBiome(Biomes.extremeHillsNew); addStrongholdBiome(Biomes.taigaNew); addStrongholdBiome(Biomes.swamplandNew); addStrongholdBiome(Biomes.jungleNew); } private static void registerBiomes() { if (BOPConfiguration.addToDefault) { if (BOPConfiguration.alpsGen) registerBiome(Biomes.alps); if (BOPConfiguration.arcticGen) registerBiome(Biomes.arctic); if (BOPConfiguration.badlandsGen) registerBiome(Biomes.badlands); if (BOPConfiguration.bambooForestGen) registerBiome(Biomes.bambooForest); if (BOPConfiguration.bayouGen) registerBiome(Biomes.bayou); if (BOPConfiguration.birchForestGen) registerBiome(Biomes.birchForest); if (BOPConfiguration.bogGen) registerBiome(Biomes.bog); if (BOPConfiguration.borealForestGen) registerBiome(Biomes.borealForest); if (BOPConfiguration.brushlandGen) registerBiome(Biomes.brushland); if (BOPConfiguration.canyonGen) registerBiome(Biomes.canyon); if (BOPConfiguration.chaparralGen) registerBiome(Biomes.chaparral); if (BOPConfiguration.cherryBlossomGroveGen) registerBiome(Biomes.cherryBlossomGrove); if (BOPConfiguration.coniferousForestGen) registerBiome(Biomes.coniferousForest); if (BOPConfiguration.coniferousForestSnowGen) registerBiome(Biomes.coniferousForestSnow); if (BOPConfiguration.cragGen) registerBiome(Biomes.crag); if (BOPConfiguration.deadForestGen) registerBiome(Biomes.deadForest); if (BOPConfiguration.deadForestSnowGen) registerBiome(Biomes.deadForestSnow); if (BOPConfiguration.deadSwampGen) registerBiome(Biomes.deadSwamp); if (BOPConfiguration.deadlandsGen) registerBiome(Biomes.deadlands); if (BOPConfiguration.deciduousForestGen) registerBiome(Biomes.deciduousForest); if (BOPConfiguration.dunesGen) registerBiome(Biomes.dunes); if (BOPConfiguration.fenGen) registerBiome(Biomes.fen); if (BOPConfiguration.fieldGen) registerBiome(Biomes.field); if (BOPConfiguration.frostForestGen) registerBiome(Biomes.frostForest); if (BOPConfiguration.fungiForestGen) registerBiome(Biomes.fungiForest); if (BOPConfiguration.gardenGen) registerBiome(Biomes.garden); if (BOPConfiguration.glacierGen) registerBiome(Biomes.glacier); if (BOPConfiguration.grasslandGen) registerBiome(Biomes.grassland); if (BOPConfiguration.groveGen) registerBiome(Biomes.grove); if (BOPConfiguration.heathlandGen) registerBiome(Biomes.heathland); if (BOPConfiguration.highlandGen) registerBiome(Biomes.highland); if (BOPConfiguration.icyHillsGen) registerBiome(Biomes.icyHills); if (BOPConfiguration.jadeCliffsGen) registerBiome(Biomes.jadeCliffs); if (BOPConfiguration.lushDesertGen) registerBiome(Biomes.lushDesert); if (BOPConfiguration.lushSwampGen) registerBiome(Biomes.lushSwamp); if (BOPConfiguration.mangroveGen) registerBiome(Biomes.mangrove); if (BOPConfiguration.mapleWoodsGen) registerBiome(Biomes.mapleWoods); if (BOPConfiguration.marshGen) registerBiome(Biomes.marsh); if (BOPConfiguration.meadowGen) registerBiome(Biomes.meadow); if (BOPConfiguration.mesaGen) registerBiome(Biomes.mesa); if (BOPConfiguration.moorGen) registerBiome(Biomes.moor); if (BOPConfiguration.mountainGen) registerBiome(Biomes.mountain); // if (BOPConfiguration.mushroomIslandGen) // GameRegistry.addBiome(BiomeGenBase.mushroomIsland); if (BOPConfiguration.mysticGroveGen) registerBiome(Biomes.mysticGrove); if (BOPConfiguration.oasisGen) registerBiome(Biomes.oasis); if (BOPConfiguration.ominousWoodsGen) registerBiome(Biomes.ominousWoods); if (BOPConfiguration.orchardGen) registerBiome(Biomes.orchard); if (BOPConfiguration.originValleyGen) registerBiome(Biomes.originValley); if (BOPConfiguration.outbackGen) registerBiome(Biomes.outback); if (BOPConfiguration.pastureGen) registerBiome(Biomes.pasture); if (BOPConfiguration.polarGen) registerBiome(Biomes.polar); if (BOPConfiguration.prairieGen) registerBiome(Biomes.prairie); if (BOPConfiguration.quagmireGen) registerBiome(Biomes.quagmire); if (BOPConfiguration.rainforestGen) registerBiome(Biomes.rainforest); if (BOPConfiguration.redwoodForestGen) registerBiome(Biomes.redwoodForest); if (BOPConfiguration.sacredSpringsGen) registerBiome(Biomes.sacredSprings); if (BOPConfiguration.savannaGen) registerBiome(Biomes.savanna); if (BOPConfiguration.scrublandGen) registerBiome(Biomes.scrubland); if (BOPConfiguration.seasonalForestGen) registerBiome(Biomes.seasonalForest); if (BOPConfiguration.shieldGen) registerBiome(Biomes.shield); if (BOPConfiguration.shrublandGen) registerBiome(Biomes.shrubland); if (BOPConfiguration.sludgepitGen) registerBiome(Biomes.sludgepit); if (BOPConfiguration.spruceWoodsGen) registerBiome(Biomes.spruceWoods); if (BOPConfiguration.steppeGen) registerBiome(Biomes.steppe); if (BOPConfiguration.temperateRainforestGen) registerBiome(Biomes.temperateRainforest); if (BOPConfiguration.thicketGen) registerBiome(Biomes.thicket); if (BOPConfiguration.timberGen) registerBiome(Biomes.timber); if (BOPConfiguration.tropicalRainforestGen) registerBiome(Biomes.tropicalRainforest); if (BOPConfiguration.tropicsGen) registerBiome(Biomes.tropics); if (BOPConfiguration.tundraGen) registerBiome(Biomes.tundra); if (BOPConfiguration.volcanoGen) registerBiome(Biomes.volcano); if (BOPConfiguration.wastelandGen) registerBiome(Biomes.wasteland); if (BOPConfiguration.wetlandGen) registerBiome(Biomes.wetland); if (BOPConfiguration.woodlandGen) registerBiome(Biomes.woodland); // Vanilla biomes generation if (BOPConfiguration.plainsGen) { if (BOPConfiguration.vanillaEnhanced) { registerBiome(Biomes.plainsNew); GameRegistry.removeBiome(BiomeGenBase.plains); } } else GameRegistry.removeBiome(BiomeGenBase.plains); if (BOPConfiguration.desertGen) { if (BOPConfiguration.vanillaEnhanced) { registerBiome(Biomes.desertNew); GameRegistry.removeBiome(BiomeGenBase.desert); } } else GameRegistry.removeBiome(BiomeGenBase.desert); if (BOPConfiguration.extremeHillsGen) { if (BOPConfiguration.vanillaEnhanced) { registerBiome(Biomes.extremeHillsNew); GameRegistry.removeBiome(BiomeGenBase.extremeHills); } } else GameRegistry.removeBiome(BiomeGenBase.extremeHills); if (BOPConfiguration.forestGen) { if (BOPConfiguration.vanillaEnhanced) { registerBiome(Biomes.forestNew); GameRegistry.removeBiome(BiomeGenBase.forest); } } else GameRegistry.removeBiome(BiomeGenBase.forest); if (BOPConfiguration.taigaGen) { if (BOPConfiguration.vanillaEnhanced) { registerBiome(Biomes.taigaNew); GameRegistry.removeBiome(BiomeGenBase.taiga); } } else GameRegistry.removeBiome(BiomeGenBase.taiga); if (BOPConfiguration.swamplandGen) { if (BOPConfiguration.vanillaEnhanced) { registerBiome(Biomes.swamplandNew); GameRegistry.removeBiome(BiomeGenBase.swampland); } } else GameRegistry.removeBiome(BiomeGenBase.swampland); if (BOPConfiguration.jungleGen) { if (BOPConfiguration.vanillaEnhanced) { registerBiome(Biomes.jungleNew); GameRegistry.removeBiome(BiomeGenBase.jungle); } } else GameRegistry.removeBiome(BiomeGenBase.jungle); } } private static void addBiomes() { if (BOPConfiguration.alpsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.alps); if (BOPConfiguration.arcticGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.arctic); if (BOPConfiguration.badlandsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.badlands); if (BOPConfiguration.bambooForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.bambooForest); if (BOPConfiguration.bayouGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.bayou); if (BOPConfiguration.birchForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.birchForest); if (BOPConfiguration.bogGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.bog); if (BOPConfiguration.borealForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.borealForest); if (BOPConfiguration.brushlandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.brushland); if (BOPConfiguration.canyonGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.canyon); if (BOPConfiguration.chaparralGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.chaparral); if (BOPConfiguration.cherryBlossomGroveGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.cherryBlossomGrove); if (BOPConfiguration.coniferousForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForest); if (BOPConfiguration.coniferousForestSnowGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForestSnow); if (BOPConfiguration.cragGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.crag); if (BOPConfiguration.deadForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForest); if (BOPConfiguration.deadForestSnowGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForestSnow); if (BOPConfiguration.deadSwampGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.deadSwamp); if (BOPConfiguration.deadlandsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.deadlands); if (BOPConfiguration.deciduousForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.deciduousForest); if (BOPConfiguration.dunesGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.dunes); if (BOPConfiguration.fenGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.fen); if (BOPConfiguration.fieldGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.field); if (BOPConfiguration.frostForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.frostForest); if (BOPConfiguration.fungiForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.fungiForest); if (BOPConfiguration.gardenGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.garden); if (BOPConfiguration.glacierGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.glacier); if (BOPConfiguration.grasslandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.grassland); if (BOPConfiguration.groveGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.grove); if (BOPConfiguration.heathlandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.heathland); if (BOPConfiguration.highlandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.highland); if (BOPConfiguration.icyHillsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.icyHills); if (BOPConfiguration.jadeCliffsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.jadeCliffs); if (BOPConfiguration.lushDesertGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.lushDesert); if (BOPConfiguration.lushSwampGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.lushSwamp); if (BOPConfiguration.mangroveGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.mangrove); if (BOPConfiguration.mapleWoodsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.mapleWoods); if (BOPConfiguration.marshGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.marsh); if (BOPConfiguration.meadowGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.meadow); if (BOPConfiguration.mesaGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.mesa); if (BOPConfiguration.moorGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.moor); if (BOPConfiguration.mountainGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.mountain); if (BOPConfiguration.mysticGroveGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.mysticGrove); if (BOPConfiguration.oasisGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.oasis); if (BOPConfiguration.ominousWoodsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.ominousWoods); if (BOPConfiguration.orchardGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.orchard); if (BOPConfiguration.originValleyGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.originValley); if (BOPConfiguration.outbackGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.outback); if (BOPConfiguration.pastureGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.pasture); if (BOPConfiguration.polarGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.polar); if (BOPConfiguration.prairieGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.prairie); if (BOPConfiguration.quagmireGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.quagmire); if (BOPConfiguration.rainforestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.rainforest); if (BOPConfiguration.redwoodForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.redwoodForest); if (BOPConfiguration.sacredSpringsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.sacredSprings); if (BOPConfiguration.savannaGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.savanna); if (BOPConfiguration.scrublandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.scrubland); if (BOPConfiguration.seasonalForestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.seasonalForest); if (BOPConfiguration.shieldGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.shield); if (BOPConfiguration.shrublandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.shrubland); if (BOPConfiguration.sludgepitGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.sludgepit); if (BOPConfiguration.spruceWoodsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.spruceWoods); if (BOPConfiguration.steppeGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.steppe); if (BOPConfiguration.temperateRainforestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.temperateRainforest); if (BOPConfiguration.thicketGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.thicket); if (BOPConfiguration.timberGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.timber); if (BOPConfiguration.tropicalRainforestGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.tropicalRainforest); if (BOPConfiguration.tropicsGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.tropics); if (BOPConfiguration.tundraGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.tundra); if (BOPConfiguration.volcanoGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.volcano); if (BOPConfiguration.wastelandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.wasteland); if (BOPConfiguration.wetlandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.wetland); if (BOPConfiguration.woodlandGen) addBiomeToWorldTypes(getWorldTypes(), Biomes.woodland); // Vanilla biomes generation if (BOPConfiguration.plainsGen) { if (BOPConfiguration.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.plainsNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains); } } else removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains); if (BOPConfiguration.desertGen) { if (BOPConfiguration.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.desertNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert); } } else removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert); if (BOPConfiguration.extremeHillsGen) { if (BOPConfiguration.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.extremeHillsNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills); } } else removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills); if (BOPConfiguration.forestGen) { if (BOPConfiguration.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.forestNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest); } } else removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest); if (BOPConfiguration.taigaGen) { if (BOPConfiguration.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.taigaNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga); } } else removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga); if (BOPConfiguration.swamplandGen) { if (BOPConfiguration.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.swamplandNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland); } } else removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland); if (BOPConfiguration.jungleGen) { if (BOPConfiguration.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.jungleNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle); } } else removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle); } public static Set getWorldTypes() { if (worldTypes.isEmpty()) { if (BOPConfiguration.addToDefault) { worldTypes.add(WorldType.DEFAULT); worldTypes.add(WorldType.LARGE_BIOMES); } worldTypes.add(WTBiomesOP); } return ImmutableSet.copyOf(worldTypes); } private static void addBiomeToWorldTypes(Collection worldTypes, Optional biome) { for (final WorldType worldType : worldTypes) if (biome.isPresent()) worldType.addNewBiome(biome.get()); } private static void removeBiomeFromWorldTypes(Collection worldTypes, BiomeGenBase biome) { for (final WorldType worldType : worldTypes) worldType.removeBiome(biome); } private static void addSpawnBiome(Optional biome) { if (biome.isPresent()) BiomeManager.addSpawnBiome(biome.get()); } private static void addVillageBiome(Optional biome, boolean flag) { if (biome.isPresent() && flag) BiomeManager.addVillageBiome(biome.get(), true); } private static void addStrongholdBiome(Optional biome) { if (biome.isPresent()) BiomeManager.addStrongholdBiome(biome.get()); } private static void registerBiome(Optional biome) { if (biome.isPresent()) GameRegistry.addBiome(biome.get()); } }