package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.worldgen.WorldGenMoss; import biomesoplenty.worldgen.tree.WorldGenTemperate; import biomesoplenty.worldgen.tree.WorldGenThickTree; import biomesoplenty.worldgen.tree.WorldGenWillow; public class BiomeGenTemperateRainforest extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenTemperateRainforest(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 22; customBiomeDecorator.grassPerChunk = 25; customBiomeDecorator.wheatGrassPerChunk = 10; customBiomeDecorator.generatePumpkins = false; customBiomeDecorator.mushroomsPerChunk = 4; customBiomeDecorator.blueMilksPerChunk = 3; customBiomeDecorator.poisonIvyPerChunk = 1; customBiomeDecorator.carrotsPerChunk = 1; customBiomeDecorator.gravelPerChunk = 4; customBiomeDecorator.gravelPerChunk2 = 4; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.shrubsPerChunk = 10; } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { //return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenGrandFir1() : (par1Random.nextInt(4) == 0 ? new WorldGenAlaskanCedar2() : (par1Random.nextInt(8) == 0 ? new WorldGenAlaskanCedar1() : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenGrandFir2())))); return par1Random.nextInt(10) == 0 ? new WorldGenWillow() : (par1Random.nextInt(6) == 0 ? new WorldGenThickTree(false) : (par1Random.nextInt(2) == 0 ? new WorldGenTemperate(false) : new WorldGenShrub(0, 0))); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return (par1Random.nextInt(6) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : (par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : (par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1)))); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 3 + par2Random.nextInt(6); WorldGenMoss var999 = new WorldGenMoss(); for (int var66 = 0; var66 < 20; ++var66) { int var77 = par3 + par2Random.nextInt(16) + 8; byte var88 = 58; int var99 = par4 + par2Random.nextInt(16) + 8; var999.generate(par1World, par2Random, var77, var88, var99); } for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); Block block = Block.blocksList[var10]; if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID)) { par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2); } } } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 11981671; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 12311907; } }