package biomesoplenty.blocks.renderers; import biomesoplenty.api.Blocks; import net.minecraft.block.Block; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class PlantsRenderer implements ISimpleBlockRenderingHandler { public static int render = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { // Doesn't render in inventory } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { if (modelId == render) { int meta = world.getBlockMetadata(x, y, z); if (meta > 5) return renderer.renderBlockCrops(block, x, y, z); else if (meta > 4) return renderer.renderCrossedSquares(block, x, y, z); else return renderCrossedSquares(block, x, y, z, renderer); } return true; } @Override public boolean shouldRender3DInInventory() { return false; } @Override public int getRenderId() { return render; } private boolean renderCrossedSquares(Block par1Block, int par2, int par3, int par4, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4)); float f = 1.0F; int l = par1Block.colorMultiplier(renderer.blockAccess, par2, par3, par4); float f1 = (float)(l >> 16 & 255) / 255.0F; float f2 = (float)(l >> 8 & 255) / 255.0F; float f3 = (float)(l & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } tessellator.setColorOpaque_F(f * f1, f * f2, f * f3); double d0 = (double)par2; double d1 = (double)par3; double d2 = (double)par4; long i1 = (long)(par2 * 3129871) ^ (long)par4 * 116129781L ^ (long)par3; i1 = i1 * i1 * 42317861L + i1 * 11L; d0 += ((double)((float)(i1 >> 16 & 15L) / 15.0F) - 0.5D) * 0.5D; d1 += ((double)((float)(i1 >> 20 & 15L) / 15.0F) - 1.0D) * 0.2D; d2 += ((double)((float)(i1 >> 24 & 15L) / 15.0F) - 0.5D) * 0.5D; renderer.drawCrossedSquares(par1Block, renderer.blockAccess.getBlockMetadata(par2, par3, par4), d0, d1, d2, 1.0F); return true; } }