package biomesoplenty.world.layer; import net.minecraft.world.gen.layer.IntCache; public class BiomeLayerRiverInit extends BiomeLayer { public BiomeLayerRiverInit(long par1, BiomeLayer par3GenLayer) { super(par1); parent = par3GenLayer; } @Override public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = parent.getInts(par1, par2, par3, par4); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed(j1 + par1, i1 + par2); aint1[j1 + i1 * par3] = aint[j1 + i1 * par3] > 0 ? this.nextInt(2) + 2 : 0; } } return aint1; } }