## Authors - **Adubbz** - Madman - **Amnet** - Foreign Affairs - **ted80** - Biome Fanatic ## Credits ## - **Forstride** - Original creator - **gamax92** - **enchilado** - **Tim Rurkowski** - Music author ## Changelog ## Version 0.5.2 (Unreleased) - Added an API for other mod developers - Added support for Biomes O Plenty woods in Thermal Expansion sawmills - Significantly compressed the amount of Block IDs used, however breaks existing worlds (Sorry, we are looking into ways of converting them) - Updated to the latest Forge - Changed various things to use IShearable - Changed default biome ids to be compatible with Mo Creatures - Bamboo Thatching is now equivalent to wood planks (giving it a use, yay :D) - Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it) - Added Better World Generation 4 support - Made shears instantly destroy Biomes O Plenty leaves - Adjusted high grass hitbox to cover both blocks - Fixed an issue causing sound files to be created on the desktop - Biomes O Plenty saplings now work in the Forestry fermenter - Biomes O Plenty flowers can now be used with bees - Added a config option for generating vanilla ocean biomes - Gave the different types Autumn and Cherry Leaves their own names - Added Biome Dictionary support Version 0.5.1 '17-04-2013' - Fixed server crash with mudballs - Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures - Removed wrong recipe for mossy cobblestone - Added bamboo saplings - Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers - Changed default biome ids - Fixed sapling bugs Version 0.5.0 '09-04-2013' - Desert sprouts and Dune Grass now require shears to be harvested - Added alpha beaches to origin valley biome - You can now throw Mudballs to deal 1/2 heart of damage - Entities get the slowness potion effect when hit by mudballs - Mud balls can now be fired from dispensers - Resources now only install client-side - Fixed bonemeal on Origin Saplings - Bonemeal now only reacts to mangrove saplings when they are on sand - Fixed bonemeal and holy grass dependancies on Holy and Magic saplings - Changed the leaves blocks to use the IShearable interface - Made the enderporter only work in the overworld - Fixed the textures for logs to display according to their orientation - Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary - Fixed crash on right clicking on slabs with nothing in your hand - Fixed trees not generating in the Mystic grove - Fixed placing Moss, TreeMoss and Willow - Fixed a bug with Promised Lands not using the ID from the config file Version 0.4.9 '03-04-2013' - Tools actually have the properties of the tools they are meant to be (they used to all think they are swords) - Ore dictionary support for wood - Added a temporary fix for the Ach Flower issue in the form of a config option for achievements - Fancier message upon creation of The Promised Lands - No more duplicate chat messages on creating the Promised Lands - You can no longer create an infinite endstone supply from spamming Promised Lands portals - Holy Tall grass no longer drops itself without using shears - Fixed things wrongly having wooden footstep sounds - Saplings now use the new bonemeal system added by Minecraft 1.5 - Bonemeal now creates Holy Tall Grass when used on Holy Grass - Fixed slabs not stacking - Fixed leaf decay - Fixed tool effectiveness on various blocks - Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash) - Holy and magic saplings will only grow on Holy Grass - Holy Grass burns up into Soulsand in the Nether - Fixed axe recipes - Removed unnecessary recipes for hoes Version 0.4.8 '31-03-2013' - Fixed smoldering grass texture - Fixed flower achievement? - Fixed Giant red flower texture Version 0.4.7 '30-03-2013' - Updated to Minecraft 1.5.1