package biomesoplenty.biomes; import biomesoplenty.configuration.BOPConfiguration; import biomesoplenty.worldgen.WorldGenLavaSpring; import biomesoplenty.worldgen.WorldGenDeadlands; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraft.world.gen.feature.WorldGenFire; import net.minecraft.entity.monster.EntityGhast; import net.minecraft.entity.monster.EntityMagmaCube; import net.minecraft.entity.monster.EntityPigZombie; public class BiomeGenNetherLava extends BiomeGenBase { private WorldGenerator theWorldGenerator; private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenNetherLava(int par1) { super(par1); this.theBiomeDecorator = new BiomeDecoratorBOP(this); this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; this.topBlock = (byte)Block.netherrack.blockID; this.fillerBlock = (byte)Block.netherrack.blockID; this.customBiomeDecorator.grassPerChunk = 8; this.customBiomeDecorator.netherLavaPerChunk = 20; this.customBiomeDecorator.smolderingGrassPerChunk = 2; this.customBiomeDecorator.generateAsh = true; this.spawnableMonsterList.clear(); this.spawnableCreatureList.clear(); this.spawnableWaterCreatureList.clear(); this.spawnableCaveCreatureList.clear(); this.spawnableMonsterList.add(new SpawnListEntry(EntityGhast.class, 50, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntityPigZombie.class, 100, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntityMagmaCube.class, 4, 4, 4)); this.theWorldGenerator = new WorldGenLavaSpring(Block.lavaMoving.blockID, 8); } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return new WorldGenFire(); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 100; int var6; int var7; int var8; for (var5 = 0; var5 < 5; ++var5) { var6 = par3 + par2Random.nextInt(16); var7 = 64 + par2Random.nextInt(64); var8 = par4 + par2Random.nextInt(16); this.theWorldGenerator.generate(par1World, par2Random, var6, var7, var8); } } }