/******************************************************************************* * Copyright 2014-2019, the Biomes O' Plenty Team * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package biomesoplenty.common.biome.overworld; import biomesoplenty.api.block.BOPBlocks; import biomesoplenty.api.enums.BOPClimates; import biomesoplenty.common.biome.BiomeBOP; import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures; import biomesoplenty.common.world.gen.feature.StandardGrassFeature; import com.google.common.collect.Lists; import net.minecraft.block.Blocks; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; import net.minecraft.init.Fluids; import net.minecraft.util.math.BlockPos; import net.minecraft.world.biome.Biome; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.*; import net.minecraft.world.gen.feature.structure.MineshaftConfig; import net.minecraft.world.gen.feature.structure.MineshaftStructure; import net.minecraft.world.gen.feature.structure.VillageConfig; import net.minecraft.world.gen.feature.structure.VillagePieces; import net.minecraft.world.gen.placement.*; import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; public class BrushlandBiome extends BiomeBOP { public BrushlandBiome() { super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(BOPBiomeFeatures.BRUSHLAND_SURFACE_BUILDER, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG)).precipitation(Biome.RainType.NONE).category(Biome.Category.SAVANNA).depth(0.1F).scale(0.1F).temperature(1.5F).downfall(0.1F).waterColor(4159204).waterFogColor(329011).parent((String)null)); // Mineshafts and Strongholds this.addStructure(Feature.VILLAGE, new VillageConfig(0, VillagePieces.Type.SANDSTONE)); this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)); this.addStructure(Feature.STRONGHOLD, IFeatureConfig.NO_FEATURE_CONFIG); this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CAVE, new ProbabilityConfig(0.14285715F))); this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CANYON, new ProbabilityConfig(0.02F))); DefaultBiomeFeatures.addStructures(this); // Lakes this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, Biome.createDecoratedFeature(Feature.LAKE, new LakesConfig(Blocks.LAVA.getDefaultState()), Placement.LAVA_LAKE, new LakeChanceConfig(80))); // Underground this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, Biome.createDecoratedFeature(Feature.MONSTER_ROOM, IFeatureConfig.NO_FEATURE_CONFIG, Placement.DUNGEONS, new DungeonRoomConfig(8))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIRT.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GRAVEL.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GRANITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIORITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.ANDESITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.COAL_ORE.getDefaultState(), 17), Placement.COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.IRON_ORE.getDefaultState(), 9), Placement.COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GOLD_ORE.getDefaultState(), 9), Placement.COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.REDSTONE_ORE.getDefaultState(), 8), Placement.COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIAMOND_ORE.getDefaultState(), 8), Placement.COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.LAPIS_ORE.getDefaultState(), 7), Placement.COUNT_DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.DISK, new SphereReplaceConfig(Blocks.SAND.getDefaultState(), 7, 2, Lists.newArrayList(new BlockState[]{Blocks.DIRT.getDefaultState(), Blocks.GRASS_BLOCK.getDefaultState()})), Placement.COUNT_TOP_SOLID, new FrequencyConfig(3))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.DISK, new SphereReplaceConfig(Blocks.CLAY.getDefaultState(), 4, 1, Lists.newArrayList(new BlockState[]{Blocks.DIRT.getDefaultState(), Blocks.CLAY.getDefaultState()})), Placement.COUNT_TOP_SOLID, new FrequencyConfig(1))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.DISK, new SphereReplaceConfig(Blocks.GRAVEL.getDefaultState(), 6, 2, Lists.newArrayList(new BlockState[]{Blocks.DIRT.getDefaultState(), Blocks.GRASS_BLOCK.getDefaultState()})), Placement.COUNT_TOP_SOLID, new FrequencyConfig(1))); // Vegetation this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.TWIGLET_TREE, BOPBiomeFeatures.DYING_TREE, BOPBiomeFeatures.SPARSE_OAK_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.4F, 0.1F, 0.2F}, BOPBiomeFeatures.ACACIA_TWIGLET_SMALL, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(3, 0.4F, 1))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(12))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(3))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.DEAD_BUSH, IFeatureConfig.NO_FEATURE_CONFIG, Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(7))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.CACTUS, IFeatureConfig.NO_FEATURE_CONFIG, Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(5))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.bush), Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(15))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.tiny_cactus), Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(4))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.dune_grass), Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(9))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.desert_grass), Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(10))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.dead_grass), Placement.CHANCE_HEIGHTMAP_DOUBLE, new FrequencyConfig(5))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.SPRING_FEATURE, new LiquidsConfig(Fluids.WATER.getDefaultState()), Placement.COUNT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.SPRING_FEATURE, new LiquidsConfig(Fluids.LAVA.getDefaultState()), Placement.COUNT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, Biome.createDecoratedFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64))); this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, Biome.createDecoratedFeature(Feature.FREEZE_TOP_LAYER, IFeatureConfig.NO_FEATURE_CONFIG, Placement.NOPE, IPlacementConfig.NO_PLACEMENT_CONFIG)); // Entity spawning this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3)); this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.HUSK, 80, 4, 4)); this.addWeight(BOPClimates.SAVANNA, 5); } @OnlyIn(Dist.CLIENT) public int getGrassColor(BlockPos pos) { return 0xE5DFA9; } @OnlyIn(Dist.CLIENT) public int getFoliageColor(BlockPos pos) { return 0xDAE0B3; } }