package thaumcraft.api.wands; import java.util.LinkedHashMap; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; /** * * @author Azanor * * This class is used to keep the material information for the various rods. * It is also used to generate the wand recipes ingame. * */ public class WandRod { private String tag; /** * Cost to craft this wand. Combined with the rod cost. */ private int craftCost; /** * The amount of vis that can be stored - this number is actually multiplied * by 100 for use by the wands internals */ int capacity; /** * The texture that will be used for the ingame wand rod */ ResourceLocation texture; /** * the actual item that makes up this rod and will be used to generate the wand recipes */ ItemStack item; /** * A class that will be called whenever the wand onUpdate tick is run */ IWandRodOnUpdate onUpdate; /** * Does the rod glow in the dark? */ boolean glow; public static LinkedHashMap rods = new LinkedHashMap(); public WandRod (String tag, int capacity, ItemStack item, int craftCost, ResourceLocation texture) { this.setTag(tag); this.capacity = capacity; this.texture = texture; this.item=item; this.setCraftCost(craftCost); rods.put(tag, this); } public WandRod (String tag, int capacity, ItemStack item, int craftCost, IWandRodOnUpdate onUpdate, ResourceLocation texture) { this.setTag(tag); this.capacity = capacity; this.texture = texture; this.item=item; this.setCraftCost(craftCost); rods.put(tag, this); this.onUpdate = onUpdate; } public WandRod (String tag, int capacity, ItemStack item, int craftCost) { this.setTag(tag); this.capacity = capacity; this.texture = new ResourceLocation("thaumcraft","textures/models/wand_rod_"+getTag()+".png"); this.item=item; this.setCraftCost(craftCost); rods.put(tag, this); } public WandRod (String tag, int capacity, ItemStack item, int craftCost, IWandRodOnUpdate onUpdate) { this.setTag(tag); this.capacity = capacity; this.texture = new ResourceLocation("thaumcraft","textures/models/wand_rod_"+getTag()+".png"); this.item=item; this.setCraftCost(craftCost); rods.put(tag, this); this.onUpdate = onUpdate; } public String getTag() { return tag; } public void setTag(String tag) { this.tag = tag; } public int getCapacity() { return capacity; } public void setCapacity(int capacity) { this.capacity = capacity; } public ResourceLocation getTexture() { return texture; } public void setTexture(ResourceLocation texture) { this.texture = texture; } public ItemStack getItem() { return item; } public void setItem(ItemStack item) { this.item = item; } public int getCraftCost() { return craftCost; } public void setCraftCost(int craftCost) { this.craftCost = craftCost; } public IWandRodOnUpdate getOnUpdate() { return onUpdate; } public void setOnUpdate(IWandRodOnUpdate onUpdate) { this.onUpdate = onUpdate; } public boolean isGlowing() { return glow; } public void setGlowing(boolean hasGlow) { this.glow = hasGlow; } // Some examples: // WandRod WAND_ROD_WOOD = new WandRod("wood",25,new ItemStack(Item.stick),1); // WandRod WAND_ROD_BLAZE = new WandRod("blaze",100,new ItemStack(Item.blazeRod),7,new WandRodBlazeOnUpdate()); }