package biomesoplenty.worldgen; import java.util.Random; import biomesoplenty.api.Blocks; import biomesoplenty.configuration.BOPBlocks; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenDeadlands extends WorldGenerator { public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { for (int var6 = 0; var6 < 64; ++var6) { int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); int var8 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4); int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); if (par1World.isAirBlock(var7, var8, var9) && par1World.getBlockId(var7, var8 - 1, var9) == Blocks.ash.get().blockID) { par1World.setBlock(var7, var8, var9, Block.fire.blockID); } } return true; } }