package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenSprings extends WorldGenerator { public boolean generate(World var1, Random var2, int var3, int var4, int var5) { while (!var1.isAirBlock(var3, var4, var5) && var4 > 69) { --var4; } int var6 = var1.getBlockId(var3, var4, var5); if (var6 != Block.dirt.blockID) { return false; } else { for (int var7 = -2; var7 <= 2; ++var7) { for (int var8 = -2; var8 <= 2; ++var8) { if (var1.isAirBlock(var3 - 1, var4, var5) || var1.isAirBlock(var3 + 1, var4, var5) || var1.isAirBlock(var3, var4, var5 - 1) || var1.isAirBlock(var3, var4, var5 + 1)) { return true; } else { return false; } } } var1.setBlock(var3, var4, var5, Block.waterMoving.blockID); return true; } } }