package biomesoplenty.blocks; import java.util.List; import java.util.Random; import biomesoplenty.BiomesOPlenty; import biomesoplenty.worldgen.WorldGenBambooTree; import biomesoplenty.worldgen.WorldGenBambooTree2; import biomesoplenty.worldgen.WorldGenOminous1; import net.minecraft.block.BlockSapling; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; @Deprecated public class BlockBambooSapling extends BlockSapling { public static final String[] WOOD_TYPES = new String[] {"dark"}; private Icon[] blockIcon = new Icon[1]; public BlockBambooSapling(int par1) { super(par1); float var3 = 0.4F; this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var3 * 2.0F, 0.5F + var3); this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty); } @Override public void registerIcons(IconRegister par1IconRegister) { this.blockIcon[0] = par1IconRegister.registerIcon("BiomesOPlenty:bamboosapling"); } @Override public Icon getIcon(int par1, int par2) { return this.blockIcon[0]; } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { super.updateTick(par1World, par2, par3, par4, par5Random); if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9 && par5Random.nextInt(7) == 0) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((var6 & 8) == 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 | 8, 2); } else { this.growTree(par1World, par2, par3, par4, par5Random); } } } } /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ /*public int getBlockTextureFromSideAndMetadata(int par1, int par2) { par2 &= 3; return par2 == 1 ? 63 : (par2 == 2 ? 79 : (par2 == 3 ? 30 : super.getBlockTextureFromSideAndMetadata(par1, par2))); }*/ /** * Attempts to grow a sapling into a tree */ public void growTree(World par1World, int par2, int par3, int par4, Random par5Random) { int var6 = par1World.getBlockMetadata(par2, par3, par4) & 3; Object var7 = null; int var8 = 0; int var9 = 0; int var99 = par5Random.nextInt(8); boolean var10 = false; for (var8 = 0; var8 >= -1; --var8) { for (var9 = 0; var9 >= -1; --var9) { if (this.isSameSapling(par1World, par2 + var8, par3, par4 + var9, 0) && this.isSameSapling(par1World, par2 + var8 + 1, par3, par4 + var9, 0) && this.isSameSapling(par1World, par2 + var8, par3, par4 + var9 + 1, 0) && this.isSameSapling(par1World, par2 + var8 + 1, par3, par4 + var9 + 1, 0)) { break; } } if (var7 != null) { break; } } if (var7 == null) { var9 = 0; var8 = 0; var99 = par5Random.nextInt(8); if (var99 == 0) { var7 = new WorldGenBambooTree(false); } else { var7 = new WorldGenBambooTree2(false); } } if (var10) { par1World.setBlock(par2 + var8, par3, par4 + var9, 0); par1World.setBlock(par2 + var8 + 1, par3, par4 + var9, 0); par1World.setBlock(par2 + var8, par3, par4 + var9 + 1, 0); par1World.setBlock(par2 + var8 + 1, par3, par4 + var9 + 1, 0); } else { par1World.setBlock(par2, par3, par4, 0); } if (!((WorldGenerator)var7).generate(par1World, par5Random, par2 + var8, par3, par4 + var9)) { if (var10) { par1World.setBlock(par2 + var8, par3, par4 + var9, this.blockID, var6, 2); par1World.setBlock(par2 + var8 + 1, par3, par4 + var9, this.blockID, var6, 2); par1World.setBlock(par2 + var8, par3, par4 + var9 + 1, this.blockID, var6, 2); par1World.setBlock(par2 + var8 + 1, par3, par4 + var9 + 1, this.blockID, var6, 2); } else { par1World.setBlock(par2, par3, par4, this.blockID, var6, 2); } } } /** * Determines if the same sapling is present at the given location. */ public boolean isSameSapling(World par1World, int par2, int par3, int par4, int par5) { return par1World.getBlockId(par2, par3, par4) == this.blockID && (par1World.getBlockMetadata(par2, par3, par4) & 3) == par5; } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1 & 3; } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { par3List.add(new ItemStack(par1, 1, 0)); } }