package biomesoplenty.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockFlower; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.EnumPlantType; @Deprecated public class BlockAlgae extends BlockFlower { public BlockAlgae(int par1) { super(par1); float var3 = 0.5F; float var4 = 0.015625F; this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var4, 0.5F + var3); } /** * The type of render function that is called for this block */ public int getRenderType() { return 23; } @Override public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("BiomesOPlenty:algae"); } public int getBlockColor() { double var1 = 0.5D; double var3 = 1.0D; return ColorizerFoliage.getFoliageColor(var1, var3); } /** * Returns the color this block should be rendered. Used by leaves. */ public int getRenderColor(int par1) { return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic()); } /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var6 = 0; int var7 = 0; int var8 = 0; for (int var9 = -1; var9 <= 1; ++var9) { for (int var10 = -1; var10 <= 1; ++var10) { int var11 = par1IBlockAccess.getBiomeGenForCoords(par2 + var10, par4 + var9).getBiomeFoliageColor(); var6 += (var11 & 16711680) >> 16; var7 += (var11 & 65280) >> 8; var8 += var11 & 255; } } return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return 0; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 0; } /** * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of * blockID passed in. Args: blockID */ protected boolean canThisPlantGrowOnThisBlockID(int par1) { return par1 == Block.waterStill.blockID; } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World par1World, int par2, int par3, int par4) { return par3 >= 0 && par3 < 256 ? par1World.getBlockMaterial(par2, par3 - 1, par4) == Material.water && par1World.getBlockMetadata(par2, par3 - 1, par4) == 0 : false; } }