package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.util.Direction; import net.minecraft.util.Facing; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenMoss extends WorldGenerator { @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int var6 = par3; for (int var7 = par5; par4 < 80; ++par4) { if (par1World.isAirBlock(par3, par4, par5)) { for (int var8 = 2; var8 <= 5; ++var8) { if (Blocks.moss.get().canPlaceBlockOnSide(par1World, par3, par4, par5, var8)) { int var999 = par2Random.nextInt(4); if (var999 == 0) { par1World.setBlock(par3, par4, par5, Blocks.moss.get().blockID, 1 << Direction.facingToDirection[Facing.oppositeSide[var8]], 2); } break; } } } else { par3 = var6 + par2Random.nextInt(4) - par2Random.nextInt(4); par5 = var7 + par2Random.nextInt(4) - par2Random.nextInt(4); } } return true; } }