package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.Direction; import net.minecraft.util.Facing; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenIvy extends WorldGenerator { @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int l = par3; for (int i1 = par5; par4 < 128; ++par4) { if (par1World.isAirBlock(par3, par4, par5)) { for (int j1 = 2; j1 <= 5; ++j1) { if (Block.vine.canPlaceBlockOnSide(par1World, par3, par4, par5, j1)) { par1World.setBlock(par3, par4, par5, Blocks.ivy.get().blockID, 1 << Direction.facingToDirection[Facing.oppositeSide[j1]], 2); break; } } } else { par3 = l + par2Random.nextInt(4) - par2Random.nextInt(4); par5 = i1 + par2Random.nextInt(4) - par2Random.nextInt(4); } } return true; } }