package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenIceSheet extends WorldGenerator { @SuppressWarnings("unused") @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int var6 = par3; int var89; for (int var7 = par5; par4 < 63; ++par4) { var89 = par1World.getBlockId(par3, par4 - 1, par5); if ((var89 == Block.waterStill.blockID) && par4 < 256 - var6 - 1) { for (int var8 = 2; var8 <= 5; ++var8) { par1World.setBlock(par3, par4, par5, Block.ice.blockID); par1World.setBlock(par3 - 1, par4, par5, Block.ice.blockID); par1World.setBlock(par3 + 1, par4, par5, Block.ice.blockID); par1World.setBlock(par3, par4, par5 - 1, Block.ice.blockID); par1World.setBlock(par3, par4, par5 + 1, Block.ice.blockID); if (par2Random.nextInt(30) == 0) { par1World.setBlock(par3 - 1, par4, par5 - 1, Block.ice.blockID); par1World.setBlock(par3 + 1, par4, par5 + 1, Block.ice.blockID); par1World.setBlock(par3 + 1, par4, par5 - 1, Block.ice.blockID); par1World.setBlock(par3 - 1, par4, par5 + 1, Block.ice.blockID); par1World.setBlock(par3, par4 + 1, par5, Block.ice.blockID); par1World.setBlock(par3 - 1, par4 + 1, par5, Block.ice.blockID); par1World.setBlock(par3 + 1, par4 + 1, par5, Block.ice.blockID); par1World.setBlock(par3, par4 + 1, par5 - 1, Block.ice.blockID); par1World.setBlock(par3, par4 + 1, par5 + 1, Block.ice.blockID); par1World.setBlock(par3, par4 + 2, par5, Block.ice.blockID); par1World.setBlock(par3, par4 - 1, par5, Block.ice.blockID); par1World.setBlock(par3 - 1, par4 - 1, par5, Block.ice.blockID); par1World.setBlock(par3 + 1, par4 - 1, par5, Block.ice.blockID); par1World.setBlock(par3, par4 - 1, par5 - 1, Block.ice.blockID); par1World.setBlock(par3, par4 - 1, par5 + 1, Block.ice.blockID); par1World.setBlock(par3, par4 - 2, par5, Block.ice.blockID); } break; } } else { par3 = var6 + par2Random.nextInt(4) - par2Random.nextInt(4); par5 = var7 + par2Random.nextInt(4) - par2Random.nextInt(4); } } return true; } }