package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenGrave extends WorldGenerator { @Override public boolean generate(World var1, Random var2, int var3, int var4, int var5) { while (var1.isAirBlock(var3, var4, var5) && var4 > 2) { --var4; } int var6 = var1.getBlockId(var3, var4, var5); if (var6 != Block.netherrack.blockID && var6 != Block.slowSand.blockID) return false; else { for (int var7 = -2; var7 <= 2; ++var7) { for (int var8 = -2; var8 <= 2; ++var8) { if (var1.isAirBlock(var3 + var7, var4 - 1, var5 + var8) && var1.isAirBlock(var3 + var7, var4 - 2, var5 + var8) && !var1.isAirBlock(var3 + var7, var4, var5 + var8)) return false; } } int var999 = var2.nextInt(4); int var998 = var2.nextInt(10); if (var998 == 0) { if (var999 == 0 || var999 == 1) { var1.setBlock(var3, var4 + 1, var5, Blocks.grave.get().blockID, 0, 2); var1.setBlock(var3, var4 + 2, var5, Blocks.grave.get().blockID, 1, 2); } else { var1.setBlock(var3, var4 + 1, var5, Blocks.grave.get().blockID, 2, 2); var1.setBlock(var3, var4 + 2, var5, Blocks.grave.get().blockID, 3, 2); } } return true; } } }