package biomesoplenty.world.layer; import net.minecraft.world.gen.layer.IntCache; import biomesoplenty.api.Biomes; import biomesoplenty.configuration.configfile.BOPConfigurationBiomeGen; import biomesoplenty.configuration.configfile.BOPConfigurationTerrainGen; public class BiomeLayerCreate extends BiomeLayer { final private int ABYSS_CHANCE = 2; final private int CORAL_CHANCE = 5; final private int KELP_CHANCE = 5; public BiomeLayerCreate(long par1, boolean o) { super(par1); } @Override public int[] getInts(int par1, int par2, int par3, int par4) { int[] var5 = IntCache.getIntCache(par3 * par4); boolean ocean = BOPConfigurationBiomeGen.oceanGen; boolean abyss = Biomes.oceanAbyss.isPresent(); boolean coral = Biomes.oceanCoral.isPresent(); boolean kelp = Biomes.oceanKelp.isPresent(); for (int var6 = 0; var6 < par4; ++var6) { for (int var7 = 0; var7 < par3; ++var7) { this.initChunkSeed(par1 + var7, par2 + var6); if(ocean) { if (this.nextInt(100) < BOPConfigurationTerrainGen.landmassPercentage) { var5[var7 + var6 * par3] = 1; } else { int oceanType = 0; if (abyss && this.nextInt(100) < ABYSS_CHANCE) oceanType = Biomes.oceanAbyss.get().biomeID; else if (coral && this.nextInt(100) < CORAL_CHANCE) oceanType = Biomes.oceanCoral.get().biomeID; else if (kelp && this.nextInt(100) < KELP_CHANCE) oceanType = Biomes.oceanKelp.get().biomeID; var5[var7 + var6 * par3] = oceanType; } } else { var5[var7 + var6 * par3] = 1; } } } if (par1 > -par3 && par1 <= 0 && par2 > -par4 && par2 <= 0) { var5[-par1 + -par2 * par3] = 1; } return var5; } }