package biomesoplenty.particles; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; public class EntityDandelionFX extends EntityFX { private static final String texture = "biomesoplenty:textures/particles/dandelion.png"; public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); motionX *= 0.20000000149011612D; motionY *= 0.10000000149011612D; motionZ *= 0.20000000149011612D; float f4 = (float)Math.random() * 0.4F + 0.6F; particleScale *= 0.25F; particleScale *= par8; particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); particleMaxAge = (int)(particleMaxAge * par8); noClip = false; this.setSize(0.01F, 0.01F); } @Override public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { tessellator.draw(); GL11.glPushMatrix(); GL11.glDepthMask(false); GL11.glEnable(3042); FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(texture)); float sizeFactor = 0.1F * particleScale; float var13 = (float)(prevPosX + (posX - prevPosX) * par2 - EntityFX.interpPosX); float var14 = (float)(prevPosY + (posY - prevPosY) * par2 - EntityFX.interpPosY); float var15 = (float)(prevPosZ + (posZ - prevPosZ) * par2 - EntityFX.interpPosZ); tessellator.startDrawingQuads(); tessellator.setBrightness(240); tessellator.setColorRGBA_F(particleRed, particleGreen, particleBlue, 1.0F); tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D); tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D); tessellator.draw(); GL11.glDisable(3042); GL11.glDepthMask(true); GL11.glPopMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("/particles.png")); tessellator.startDrawingQuads(); } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { prevPosX = posX; prevPosY = posY; prevPosZ = posZ; if (particleAge++ >= particleMaxAge) { this.setDead(); } motionY += 0.004D; this.moveEntity(motionX, motionY, motionZ); if (posY == prevPosY) { motionX *= 1.1D; motionZ *= 1.1D; } motionX *= 0.9599999785423279D; motionY *= 0.9599999785423279D; motionZ *= 0.9599999785423279D; if (onGround) { motionX *= 0.699999988079071D; motionZ *= 0.699999988079071D; } } }