package biomesoplenty.configuration.configfile; import java.io.File; import java.util.logging.Level; import net.minecraftforge.common.Configuration; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.FMLLog; public class BOPConfigurationTerrainGen { public static Configuration config; public static int biomeSize; public static boolean addToDefault; public static boolean vanillaEnhanced; public static boolean netherOverride; public static boolean stoneFormationGen; public static boolean pumpkinGen; public static boolean poisonIvyGen; public static boolean thornGen; public static boolean springWaterGen; public static boolean poisonWaterGen; public static boolean quicksandGen; public static boolean exposedStone; public static boolean witherWartGen; public static boolean burningBlossomGen; public static int villageDistance; public static int landmassPercentage; // Village biomes public static boolean alpsVillage; public static boolean arcticVillage; public static boolean autumnHillsVillage; public static boolean badlandsVillage; public static boolean bambooForestVillage; public static boolean bayouVillage; public static boolean birchForestVillage; public static boolean bogVillage; public static boolean borealForestVillage; public static boolean brushlandVillage; public static boolean canyonVillage; public static boolean chaparralVillage; public static boolean cherryBlossomGroveVillage; public static boolean coniferousForestVillage; public static boolean coniferousForestSnowVillage; public static boolean cragVillage; public static boolean deadForestVillage; public static boolean deadForestSnowVillage; public static boolean deadSwampVillage; public static boolean deadlandsVillage; public static boolean deciduousForestVillage; public static boolean dunesVillage; public static boolean fenVillage; public static boolean fieldVillage; public static boolean frostForestVillage; public static boolean fungiForestVillage; public static boolean gardenVillage; public static boolean glacierVillage; public static boolean grasslandVillage; public static boolean groveVillage; public static boolean heathlandVillage; public static boolean highlandVillage; public static boolean hotSpringsVillage; public static boolean icyHillsVillage; public static boolean jadeCliffsVillage; public static boolean lushDesertVillage; public static boolean lushSwampVillage; public static boolean mangroveVillage; public static boolean mapleWoodsVillage; public static boolean marshVillage; public static boolean meadowVillage; public static boolean mesaVillage; public static boolean moorVillage; public static boolean mountainVillage; public static boolean mysticGroveVillage; public static boolean oasisVillage; public static boolean ominousWoodsVillage; public static boolean orchardVillage; public static boolean originValleyVillage; public static boolean outbackVillage; public static boolean overgrownGreensVillage; public static boolean pastureVillage; public static boolean polarVillage; public static boolean prairieVillage; public static boolean quagmireVillage; public static boolean rainforestVillage; public static boolean redwoodForestVillage; public static boolean sacredSpringsVillage; public static boolean savannaVillage; public static boolean scrublandVillage; public static boolean seasonalForestVillage; public static boolean shieldVillage; public static boolean shrublandVillage; public static boolean silkgladesVillage; public static boolean sludgepitVillage; public static boolean spruceWoodsVillage; public static boolean steppeVillage; public static boolean temperateRainforestVillage; public static boolean thicketVillage; public static boolean timberVillage; public static boolean tropicalRainforestVillage; public static boolean tropicsVillage; public static boolean tundraVillage; public static boolean volcanoVillage; public static boolean wastelandVillage; public static boolean wetlandVillage; public static boolean woodlandVillage; public static boolean plainsVillage; public static boolean desertVillage; public static boolean extremeHillsVillage; public static boolean forestVillage; public static boolean taigaVillage; public static boolean swamplandVillage; public static boolean jungleVillage; public static void init(File configFile) { config = new Configuration(configFile); try { config.load(); biomeSize = config.get("Biomes O\' Plenty World Type Settings", "Biome Size", 4, "Default World Type has 4. Large Biomes World Type has 6.").getInt(4); addToDefault = config.get("Biome Settings", "Add Biomes To Default World", false).getBoolean(true); vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false); netherOverride = config.get("Dimension Settings", "Enable Nether Override", true).getBoolean(true); pumpkinGen = config.get("Decoration Settings", "Generate Pumpkins Without Faces", true).getBoolean(true); stoneFormationGen = config.get("Decoration Settings", "Generate Stone Formations", true, "Stalagmites, stalactites, etc.").getBoolean(true); poisonIvyGen = config.get("Decoration Settings", "Generate Poison Ivy", true).getBoolean(true); thornGen = config.get("Decoration Settings", "Generate Thorns", true).getBoolean(true); springWaterGen = config.get("Decoration Settings", "Generate Hot Springs", true).getBoolean(true); poisonWaterGen = config.get("Decoration Settings", "Generate Poison Pools", true).getBoolean(true); quicksandGen = config.get("Decoration Settings", "Generate Quicksand", true).getBoolean(true); witherWartGen = config.get("Decoration Settings", "Generate Wither Wart", true).getBoolean(true); burningBlossomGen = config.get("Decoration Settings", "Generate Burning Blossoms", true).getBoolean(true); exposedStone = config.get("Decoration Settings", "Generate Sections Of Exposed Stone", true).getBoolean(true); villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt(); if (villageDistance < 8) { villageDistance = 8; } landmassPercentage = config.get("Biomes O\' Plenty World Type Settings", "Landmass Percentage", 10, "In Vanilla it is set to 10. Takes values from 0 to 100.").getInt(); // Biomes with villages alpsVillage = config.get("Allow Villages", "Alps", false).getBoolean(false); arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false); autumnHillsVillage = config.get("Allow Villages", "AutumnHills", false).getBoolean(false); badlandsVillage = config.get("Allow Villages", "Badlands", false).getBoolean(false); bambooForestVillage = config.get("Allow Villages", "BambooForest", false).getBoolean(false); bayouVillage = config.get("Allow Villages", "Bayou", false).getBoolean(false); birchForestVillage = config.get("Allow Villages", "BirchForest", true).getBoolean(false); bogVillage = config.get("Allow Villages", "Bog", false).getBoolean(false); borealForestVillage = config.get("Allow Villages", "BorealForest", false).getBoolean(false); brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false); canyonVillage = config.get("Allow Villages", "Canyon", false).getBoolean(false); chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false); cherryBlossomGroveVillage = config.get("Allow Villages", "CherryBlossomGrove", false).getBoolean(false); coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", true).getBoolean(false); coniferousForestSnowVillage = config.get("Allow Villages", "ConiferousForestSnow", true).getBoolean(false); //cragVillage = config.get("Allow Villages", "Crag", false).getBoolean(false); deadForestVillage = config.get("Allow Villages", "DeadForest", false).getBoolean(false); deadForestSnowVillage = config.get("Allow Villages", "DeadForestSnow", false).getBoolean(false); deadSwampVillage = config.get("Allow Villages", "DeadSwamp", false).getBoolean(false); //deadlandsVillage = config.get("Allow Villages", "Deadlands", false).getBoolean(false); deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", true).getBoolean(false); dunesVillage = config.get("Allow Villages", "Dunes", false).getBoolean(false); fenVillage = config.get("Allow Villages", "Fen", false).getBoolean(false); fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false); frostForestVillage = config.get("Allow Villages", "FrostForest", true).getBoolean(false); //fungiForestVillage = config.get("Allow Villages", "FungiForest", false).getBoolean(false); //gardenVillage = config.get("Allow Villages", "Garden", false).getBoolean(false); glacierVillage = config.get("Allow Villages", "Glacier", false).getBoolean(false); grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false); groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false); heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false); highlandVillage = config.get("Allow Villages", "Highland", false).getBoolean(false); hotSpringsVillage = config.get("Allow Villages", "HotSprings", false).getBoolean(false); //icyHillsVillage = config.get("Allow Villages", "IcyHills", false).getBoolean(false); jadeCliffsVillage = config.get("Allow Villages", "JadeCliffs", false).getBoolean(false); lushDesertVillage = config.get("Allow Villages", "LushDesert", true).getBoolean(false); lushSwampVillage = config.get("Allow Villages", "LushSwamp", true).getBoolean(false); mangroveVillage = config.get("Allow Villages", "Mangrove", false).getBoolean(false); mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", true).getBoolean(false); marshVillage = config.get("Allow Villages", "Marsh", false).getBoolean(false); meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false); mesaVillage = config.get("Allow Villages", "Mesa", false).getBoolean(false); moorVillage = config.get("Allow Villages", "Moor", false).getBoolean(false); mountainVillage = config.get("Allow Villages", "Mountain", false).getBoolean(false); //mysticGroveVillage = config.get("Allow Villages", "MysticGrove", false).getBoolean(false); oasisVillage = config.get("Allow Villages", "Oasis", false).getBoolean(false); //ominousWoodsVillage = config.get("Allow Villages", "OminousWoods", false).getBoolean(false); orchardVillage = config.get("Allow Villages", "Orchard", false).getBoolean(false); //originValleyVillage = config.get("Allow Villages", "OriginValley", false).getBoolean(false); outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false); overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false); pastureVillage = config.get("Allow Villages", "Pasture", false).getBoolean(false); polarVillage = config.get("Allow Villages", "Polar", false).getBoolean(false); prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false); quagmireVillage = config.get("Allow Villages", "Quagmire", false).getBoolean(false); rainforestVillage = config.get("Allow Villages", "Rainforest", false).getBoolean(false); redwoodForestVillage = config.get("Allow Villages", "RedwoodForest", false).getBoolean(false); //sacredSpringsVillage = config.get("Allow Villages", "SacredSprings", false).getBoolean(false); savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false); scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false); seasonalForestVillage = config.get("Allow Villages", "SeasonalForest", false).getBoolean(false); shieldVillage = config.get("Allow Villages", "Shield", false).getBoolean(false); shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false); //silkgladesVillage = config.get("Allow Villages", "Silkgladess", false).getBoolean(false); sludgepitVillage = config.get("Allow Villages", "Sludgepit", false).getBoolean(false); spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", true).getBoolean(false); steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false); temperateRainforestVillage = config.get("Allow Villages", "TemperateRainforest", false).getBoolean(false); thicketVillage = config.get("Allow Villages", "Thicket", false).getBoolean(false); timberVillage = config.get("Allow Villages", "Timber", true).getBoolean(false); tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false); tropicsVillage = config.get("Allow Villages", "Tropics", false).getBoolean(false); tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false); volcanoVillage = config.get("Allow Villages", "Volcano", false).getBoolean(false); //wastelandVillage = config.get("Allow Villages", "Wasteland", false).getBoolean(false); wetlandVillage = config.get("Allow Villages", "Wetland", true).getBoolean(false); woodlandVillage = config.get("Allow Villages", "Woodland", true).getBoolean(false); // Vanilla biomes desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true); extremeHillsVillage = config.get("Allow Villages", "ExtremeHills", false).getBoolean(false); forestVillage = config.get("Allow Villages", "Forest", false).getBoolean(false); jungleVillage = config.get("Allow Villages", "Jungle", false).getBoolean(false); plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true); swamplandVillage = config.get("Allow Villages", "Swampland", false).getBoolean(false); taigaVillage = config.get("Allow Villages", "Taiga", false).getBoolean(false); FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!"); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration"); } finally { if (config.hasChanged()) { config.save(); } } } }