package biomesoplenty.blocks; import java.util.ArrayList; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Direction; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.IShearable; import biomesoplenty.BiomesOPlenty; import biomesoplenty.asm.BOPBiomeColourBlending; public class BlockWillow extends Block implements IShearable { public BlockWillow(int par1) { super(par1, Material.vine); setBurnProperties(blockID, 15, 100); this.setTickRandomly(true); this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty); } @Override public void registerIcons(IconRegister par1IconRegister) { blockIcon = par1IconRegister.registerIcon("biomesoplenty:willow"); } /** * Sets the block's bounds for rendering it as an item */ @Override public void setBlockBoundsForItemRender() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * The type of render function that is called for this block */ @Override public int getRenderType() { return 20; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ @Override public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ @Override public boolean renderAsNormalBlock() { return false; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ @Override public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); float var7 = 1.0F; float var8 = 1.0F; float var9 = 1.0F; float var10 = 0.0F; float var11 = 0.0F; float var12 = 0.0F; boolean var13 = var6 > 0; if ((var6 & 2) != 0) { var10 = Math.max(var10, 0.0625F); var7 = 0.0F; var8 = 0.0F; var11 = 1.0F; var9 = 0.0F; var12 = 1.0F; var13 = true; } if ((var6 & 8) != 0) { var7 = Math.min(var7, 0.9375F); var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var9 = 0.0F; var12 = 1.0F; var13 = true; } if ((var6 & 4) != 0) { var12 = Math.max(var12, 0.0625F); var9 = 0.0F; var7 = 0.0F; var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var13 = true; } if ((var6 & 1) != 0) { var9 = Math.min(var9, 0.9375F); var12 = 1.0F; var7 = 0.0F; var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var13 = true; } if (!var13 && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4))) { var8 = Math.min(var8, 0.9375F); var11 = 1.0F; var7 = 0.0F; var10 = 1.0F; var9 = 0.0F; var12 = 1.0F; } this.setBlockBounds(var7, var8, var9, var10, var11, var12); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ @Override public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { switch (par5) { case 1: return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)); case 2: return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1)); case 3: return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1)); case 4: return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4)); case 5: return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4)); default: return false; } } /** * returns true if a vine can be placed on that block (checks for render as normal block and if it is solid) */ private boolean canBePlacedOn(int par1) { if (par1 == 0) return false; else { Block var2 = Block.blocksList[par1]; return var2.renderAsNormalBlock() && var2.blockMaterial.blocksMovement(); } } /** * Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks. */ private boolean canVineStay(World par1World, int par2, int par3, int par4) { int var5 = par1World.getBlockMetadata(par2, par3, par4); int var6 = var5; if (var5 > 0) { for (int var7 = 0; var7 <= 3; ++var7) { int var8 = 1 << var7; if ((var5 & var8) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var7], par3, par4 + Direction.offsetZ[var7])) && (par1World.getBlockId(par2, par3 + 1, par4) != blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & var8) == 0)) { var6 &= ~var8; } } } if (var6 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4))) return false; else { if (var6 != var5) { par1World.setBlockMetadataWithNotify(par2, par3, par4, var6, 2); } return true; } } @Override public int getBlockColor() { return ColorizerFoliage.getFoliageColorBasic(); } /** * Returns the color this block should be rendered. Used by leaves. */ @Override public int getRenderColor(int par1) { return ColorizerFoliage.getFoliageColorBasic(); } /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ @Override public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return BOPBiomeColourBlending.getLeavesColourMultiplier(par1IBlockAccess, par2, par3, par4); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ @Override public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlock(par2, par3, par4, 0); } } /** * Ticks the block if it's been scheduled */ @Override public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { } /** * called before onBlockPlacedBy by ItemBlock and ItemReed */ public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) { byte var9 = 0; switch (par5) { case 2: var9 = 1; break; case 3: var9 = 4; break; case 4: var9 = 8; break; case 5: var9 = 2; } if (var9 != 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2); } } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ @Override public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { byte b0 = 0; switch (par5) { case 2: b0 = 1; break; case 3: b0 = 4; break; case 4: b0 = 8; break; case 5: b0 = 2; } return b0 != 0 ? b0 : par9; } /** * Returns the ID of the items to drop on destruction. */ @Override public int idDropped(int par1, Random par2Random, int par3) { return 0; } /** * Returns the quantity of items to drop on block destruction. */ @Override public int quantityDropped(Random par1Random) { return 0; } /** * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the * block and l is the block's subtype/damage. */ @Override public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) { super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6); } @Override public boolean isShearable(ItemStack item, World world, int x, int y, int z) { return true; } @Override public ArrayList onSheared(ItemStack item, World world, int x, int y, int z, int fortune) { ArrayList ret = new ArrayList(); ret.add(new ItemStack(this, 1, 0)); return ret; } @Override public boolean isBlockReplaceable(World world, int x, int y, int z) { return true; } }