package biomesoplenty.biomes; import java.awt.Color; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.configuration.configfile.BOPConfigurationMisc; public class BiomeGenMoor extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenMoor(int par1) { super(par1); spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = -999; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.grassPerChunk = 15; customBiomeDecorator.mushroomsPerChunk = 2; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.mudPerChunk = 1; customBiomeDecorator.mudPerChunk2 = 1; customBiomeDecorator.waterLakesPerChunk = 10; customBiomeDecorator.blueFlowersPerChunk = 6; customBiomeDecorator.wheatGrassPerChunk = 7; customBiomeDecorator.koruPerChunk = 1; waterColorMultiplier = 5800566; customBiomeDecorator.generatePumpkins = false; } //public void decorate(World par1World, Random par2Random, int par3, int par4) //{ // super.decorate(par1World, par2Random, par3, par4); // WorldGenMoor var5 = new WorldGenMoor(); // // for (int var6 = 0; var6 < 16; ++var6) // { // int var7 = par3 + par2Random.nextInt(16) + 8; // byte var8 = 64; // int var9 = par4 + par2Random.nextInt(16) + 8; // var5.generate(par1World, par2Random, var7, var8, var9); // } //} /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return (par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : (par1Random.nextInt(3) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1))); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 3 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); Block block = Block.blocksList[var10]; if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID)) { par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2); } } } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 6394725; } @Override public int getBiomeFoliageColor() { return 6394725; } /** * takes temperature, returns color */ @Override public int getSkyColorByTemp(float par1) { if (BOPConfigurationMisc.skyColors) return 10536403; else { par1 /= 3.0F; if (par1 < -1.0F) { par1 = -1.0F; } if (par1 > 1.0F) { par1 = 1.0F; } return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); } } }