package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityHorse; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenTaiga2; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class BiomeGenMeadow extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenMeadow(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.wheatGrassPerChunk = 5; customBiomeDecorator.tinyFlowersPerChunk = 14; customBiomeDecorator.mushroomsPerChunk = 2; customBiomeDecorator.flowersPerChunk = 10; customBiomeDecorator.carrotsPerChunk = 1; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.hydrangeasPerChunk = 3; customBiomeDecorator.sunflowersPerChunk = 1; customBiomeDecorator.shrubsPerChunk = 5; customBiomeDecorator.generatePumpkins = false; spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6)); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 12 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); Block block = Block.blocksList[var10]; if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID)) { par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 4, 2); } } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(5) == 0 ? new WorldGenTaiga2(false) : new WorldGenShrub(0, 1); } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 6533741; } @Override public int getBiomeFoliageColor() { return 6533741; } }