package biomesoplenty.configuration; import java.util.Collection; import java.util.HashSet; import java.util.Set; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.BiomeDictionary; import net.minecraftforge.common.BiomeDictionary.Type; import net.minecraftforge.common.BiomeManager; import biomesoplenty.api.Biomes; import biomesoplenty.biomes.*; import biomesoplenty.world.WorldTypeBOP; import com.google.common.base.Optional; import com.google.common.collect.ImmutableSet; import cpw.mods.fml.common.registry.GameRegistry; public class BOPBiomes { public static WorldTypeBOP WTBiomesOP; private static final Set worldTypes = new HashSet(); public static int getLastBiomeID() { int x; for(x = 255; x >= 0; x--) { if (BiomeGenBase.biomeList[x] == null) { break; } } return x; } public static void init() { // Initialize biomes initializeBiomes(); //Initialize new world type WTBiomesOP = new WorldTypeBOP(); // Adding biomes to World Types addBiomes(); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungleHills); //Biome Dictionary addToBiomeDictionary(); //Spawning addSpawnBiomes(); //Village spawning addVillageBiomes(); //Stronghold spawning addStrongholdBiomes(); registerBiomes(); } private static void initializeBiomes() { Biomes.alps = Optional.of((new BiomeGenAlps(BOPConfiguration.IDs.alpsID)).setColor(353825).setBiomeName("Alps").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(2.0F, 3.0F)); Biomes.alpsForest = Optional.of((new BiomeGenAlpsForest(BOPConfiguration.IDs.alpsForestID)).setColor(353825).setBiomeName("Alps Mountainside").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(1.0F, 2.0F)); Biomes.alpsBase = Optional.of((new BiomeGenAlpsBase(BOPConfiguration.IDs.alpsBaseID)).setColor(353825).setBiomeName("Alps Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.2F, 0.5F)); Biomes.arctic = Optional.of((new BiomeGenArctic(BOPConfiguration.IDs.arcticID)).setColor(14090235).setBiomeName("Arctic").setEnableSnow().setTemperatureRainfall(0.05F, 0.0F).setMinMaxHeight(0.2F, 0.2F)); Biomes.badlands = Optional.of((new BiomeGenBadlands(BOPConfiguration.IDs.badlandsID)).setColor(16421912).setBiomeName("Badlands").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.9F)); Biomes.bambooForest = Optional.of((new BiomeGenBambooForest(BOPConfiguration.IDs.bambooForestID)).setColor(112).setBiomeName("Bamboo Forest").setMinMaxHeight(0.2F, 0.4F).setTemperatureRainfall(1.2F, 0.9F)); Biomes.bayou = Optional.of((new BiomeGenBayou(BOPConfiguration.IDs.bayouID)).setColor(522674).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.beachGravel = Optional.of((new BiomeGenBeachGravel(BOPConfiguration.IDs.beachGravelID)).setColor(16440917).setBiomeName("Gravel Beach").setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.0F, 0.1F)); Biomes.beachOvergrown = Optional.of((new BiomeGenBeachOvergrown(BOPConfiguration.IDs.beachOvergrownID)).setColor(16440917).setBiomeName("Overgrown Beach").setTemperatureRainfall(0.8F, 0.5F).setMinMaxHeight(0.0F, 0.1F)); Biomes.birchForest = Optional.of((new BiomeGenBirchForest(BOPConfiguration.IDs.birchForestID)).setColor(353825).setBiomeName("Birch Forest").func_76733_a(5159473).setTemperatureRainfall(0.4F, 0.3F)); Biomes.bog = Optional.of((new BiomeGenBog(BOPConfiguration.IDs.bogID)).setColor(522674).setBiomeName("Bog").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.borealForest = Optional.of((new BiomeGenBorealForest(BOPConfiguration.IDs.borealForestID)).setColor(353825).setBiomeName("Boreal Forest").func_76733_a(5159473).setMinMaxHeight(0.2F, 1.0F).setTemperatureRainfall(0.6F, 0.7F)); Biomes.brushland = Optional.of((new BiomeGenBrushland(BOPConfiguration.IDs.brushlandID)).setColor(16421912).setBiomeName("Brushland").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.3F)); Biomes.canyon = Optional.of((new BiomeGenCanyon(BOPConfiguration.IDs.canyonID)).setColor(9286496).setBiomeName("Canyon").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(1.5F, 2.0F)); Biomes.canyonRavine = Optional.of((new BiomeGenCanyonRavine(BOPConfiguration.IDs.canyonRavineID)).setColor(9286496).setBiomeName("Canyon Ravine").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.chaparral = Optional.of((new BiomeGenChaparral(BOPConfiguration.IDs.chaparralID)).setColor(9286496).setBiomeName("Chaparral").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.6F)); Biomes.cherryBlossomGrove = Optional.of((new BiomeGenCherryBlossomGrove(BOPConfiguration.IDs.cherryBlossomGroveID)).setColor(9286496).setBiomeName("Cherry Blossom Grove").setMinMaxHeight(0.3F, 0.4F).setTemperatureRainfall(0.7F, 0.8F)); Biomes.coniferousForest = Optional.of((new BiomeGenConiferousForest(BOPConfiguration.IDs.coniferousForestID)).setColor(747097).setBiomeName("Coniferous Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.2F, 0.8F)); Biomes.coniferousForestSnow = Optional.of((new BiomeGenConiferousForestSnow(BOPConfiguration.IDs.coniferousForestSnowID)).setColor(14090235).setBiomeName("Snowy Coniferous Forest").setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.2F, 0.7F)); Biomes.crag = Optional.of((new BiomeGenCrag(BOPConfiguration.IDs.cragID)).setColor(9286496).setBiomeName("Crag").setMinMaxHeight(2.0F, 3.0F).setTemperatureRainfall(0.4F, 0.2F)); Biomes.deadForest = Optional.of((new BiomeGenDeadForest(BOPConfiguration.IDs.deadForestID)).setColor(522674).setBiomeName("Dead Forest").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.7F).setTemperatureRainfall(1.2F, 0.1F)); Biomes.deadForestSnow = Optional.of((new BiomeGenDeadForestSnow(BOPConfiguration.IDs.deadForestSnowID)).setColor(522674).setBiomeName("Snowy Dead Forest").func_76733_a(9154376).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.2F, 0.7F)); Biomes.deadSwamp = Optional.of((new BiomeGenDeadSwamp(BOPConfiguration.IDs.deadSwampID)).setColor(522674).setBiomeName("Dead Swamp").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.deadlands = Optional.of((new BiomeGenDeadlands(BOPConfiguration.IDs.deadlandsID)).setColor(522674).setBiomeName("Deadlands").setDisableRain().func_76733_a(9154376).setMinMaxHeight(0.1F, 0.5F).setTemperatureRainfall(2.0F, 0.0F)); Biomes.deciduousForest = Optional.of((new BiomeGenDeciduousForest(BOPConfiguration.IDs.deciduousForestID)).setColor(353825).setBiomeName("Deciduous Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F)); Biomes.dunes = Optional.of((new BiomeGenDunes(BOPConfiguration.IDs.dunesID)).setColor(13786898).setBiomeName("Dunes").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.5F, 1.3F)); Biomes.fen = Optional.of((new BiomeGenFen(BOPConfiguration.IDs.fenID)).setColor(9286496).setBiomeName("Fen").setTemperatureRainfall(0.4F, 0.0F).setMinMaxHeight(0.2F, 0.4F)); Biomes.field = Optional.of((new BiomeGenField(BOPConfiguration.IDs.fieldID)).setColor(9286496).setBiomeName("Field").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F)); Biomes.fieldForest = Optional.of((new BiomeGenFieldForest(BOPConfiguration.IDs.fieldForestID)).setColor(9286496).setBiomeName("Forested Field").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F)); Biomes.frostForest = Optional.of((new BiomeGenFrostForest(BOPConfiguration.IDs.frostForestID)).setColor(14090235).setBiomeName("Frost Forest").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.3F, 0.4F)); Biomes.fungiForest = Optional.of((new BiomeGenFungiForest(BOPConfiguration.IDs.fungiForestID)).setColor(747097).setBiomeName("Fungi Forest").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 0.5F)); Biomes.garden = Optional.of((new BiomeGenGarden(BOPConfiguration.IDs.gardenID)).setColor(9286496).setBiomeName("Garden").setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.glacier = Optional.of((new BiomeGenGlacier(BOPConfiguration.IDs.glacierID)).setColor(6316128).setBiomeName("Glacier").setEnableSnow().setMinMaxHeight(0.4F, 0.8F).setTemperatureRainfall(0.0F, 0.0F)); Biomes.grassland = Optional.of((new BiomeGenGrassland(BOPConfiguration.IDs.grasslandID)).setColor(9286496).setBiomeName("Grassland").setTemperatureRainfall(0.7F, 0.7F).setMinMaxHeight(0.2F, 0.5F)); Biomes.grove = Optional.of((new BiomeGenGrove(BOPConfiguration.IDs.groveID)).setColor(9286496).setBiomeName("Grove").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.heathland = Optional.of((new BiomeGenHeathland(BOPConfiguration.IDs.heathlandID)).setColor(353825).setBiomeName("Heathland").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.1F).setMinMaxHeight(0.3F, 0.4F)); Biomes.highland = Optional.of((new BiomeGenHighland(BOPConfiguration.IDs.highlandID)).setColor(6316128).setBiomeName("Highland").setMinMaxHeight(0.9F, 1.9F).setTemperatureRainfall(0.5F, 0.5F)); Biomes.hotSprings = Optional.of((new BiomeGenHotSprings(BOPConfiguration.IDs.hotSpringsID)).setColor(10486015).setBiomeName("Hot Springs").setMinMaxHeight(0.2F, 0.5F).setTemperatureRainfall(0.5F, 0.7F)); Biomes.icyHills = Optional.of((new BiomeGenIcyHills(BOPConfiguration.IDs.icyHillsID)).setColor(14090235).setBiomeName("Icy Hills").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.3F, 0.8F)); Biomes.jadeCliffs = Optional.of((new BiomeGenJadeCliffs(BOPConfiguration.IDs.jadeCliffsID)).setColor(14090235).setBiomeName("Jade Cliffs").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(0.5F, 1.5F)); Biomes.lushDesert = Optional.of((new BiomeGenLushDesert(BOPConfiguration.IDs.lushDesertID)).setColor(16421912).setBiomeName("Lush Desert").setTemperatureRainfall(0.8F, 0.2F).setMinMaxHeight(0.2F, 0.9F)); Biomes.lushSwamp = Optional.of((new BiomeGenLushSwamp(BOPConfiguration.IDs.lushSwampID)).setColor(522674).setBiomeName("Lush Swamp").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.3F).setTemperatureRainfall(0.7F, 1.0F)); Biomes.mangrove = Optional.of((new BiomeGenMangrove(BOPConfiguration.IDs.mangroveID)).setColor(16440917).setBiomeName("Mangrove").setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.mapleWoods = Optional.of((new BiomeGenMapleWoods(BOPConfiguration.IDs.mapleWoodsID)).setColor(747097).setBiomeName("Maple Woods").func_76733_a(5159473).setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.3F, 0.6F)); Biomes.marsh = Optional.of((new BiomeGenMarsh(BOPConfiguration.IDs.marshID)).setColor(10486015).setBiomeName("Marsh").setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.meadow = Optional.of((new BiomeGenMeadow(BOPConfiguration.IDs.meadowID)).setColor(9286496).setBiomeName("Meadow").setTemperatureRainfall(0.7F, 0.7F)); Biomes.meadowForest = Optional.of((new BiomeGenMeadowForest(BOPConfiguration.IDs.meadowForestID)).setColor(9286496).setBiomeName("Meadow Forest").setTemperatureRainfall(0.7F, 0.7F)); Biomes.mesa = Optional.of((new BiomeGenMesa(BOPConfiguration.IDs.mesaID)).setColor(16421912).setBiomeName("Mesa").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.4F, 2.0F)); Biomes.moor = Optional.of((new BiomeGenMoor(BOPConfiguration.IDs.moorID)).setColor(16421912).setBiomeName("Moor").setTemperatureRainfall(0.5F, 1.0F).setMinMaxHeight(0.7F, 0.8F)); Biomes.mountain = Optional.of((new BiomeGenMountain(BOPConfiguration.IDs.mountainID)).setColor(14090235).setBiomeName("Mountain").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(1.2F, 1.2F).setMinMaxHeight(0.2F, 0.5F)); Biomes.mysticGrove = Optional.of((new BiomeGenMysticGrove(BOPConfiguration.IDs.mysticGroveID)).setColor(353825).setBiomeName("Mystic Grove").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F)); Biomes.netherBase = Optional.of((new BiomeGenNetherBase(BOPConfiguration.IDs.netherBaseID)).setColor(16711680).setBiomeName("Nether").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherGarden = Optional.of((new BiomeGenNetherGarden(BOPConfiguration.IDs.netherGardenID)).setColor(16711680).setBiomeName("Undergarden").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherDesert = Optional.of((new BiomeGenNetherDesert(BOPConfiguration.IDs.netherDesertID)).setColor(16711680).setBiomeName("Corrupted Sands").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherLava = Optional.of((new BiomeGenNetherLava(BOPConfiguration.IDs.netherLavaID)).setColor(16711680).setBiomeName("Phantasmagoric Inferno").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherBone = Optional.of((new BiomeGenNetherBone(BOPConfiguration.IDs.netherBoneID)).setColor(16711680).setBiomeName("Boneyard").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.oasis = Optional.of((new BiomeGenOasis(BOPConfiguration.IDs.oasisID)).setColor(16421912).setBiomeName("Oasis").setTemperatureRainfall(1.9F, 2.0F).setMinMaxHeight(0.3F, 0.4F)); Biomes.oceanCoral = Optional.of((new BiomeGenOceanCoral(BOPConfiguration.IDs.oceanCoralID)).setColor(10486015).setBiomeName("Coral Reef").setMinMaxHeight(-0.4F, -0.1F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.oceanKelp = Optional.of((new BiomeGenOceanKelp(BOPConfiguration.IDs.oceanKelpID)).setColor(10486015).setBiomeName("Kelp Forest").setMinMaxHeight(-0.4F, -0.1F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.ominousWoods = Optional.of((new BiomeGenOminousWoods(BOPConfiguration.IDs.ominousWoodsID)).setColor(353825).setBiomeName("Ominous Woods").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F)); Biomes.ominousWoodsThick = Optional.of((new BiomeGenOminousWoodsThick(BOPConfiguration.IDs.ominousWoodsThickID)).setColor(353825).setBiomeName("Thick Ominous Woods").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F)); Biomes.orchard = Optional.of((new BiomeGenOrchard(BOPConfiguration.IDs.orchardID)).setColor(9286496).setBiomeName("Orchard").setTemperatureRainfall(0.8F, 0.4F)); Biomes.originValley = Optional.of((new BiomeGenOriginValley(BOPConfiguration.IDs.originValleyID)).setColor(353825).setBiomeName("Origin Valley").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 0.6F)); Biomes.outback = Optional.of((new BiomeGenOutback(BOPConfiguration.IDs.outbackID)).setColor(9286496).setBiomeName("Outback").setTemperatureRainfall(0.8F, 0.0F).setMinMaxHeight(0.3F, 0.4F)); Biomes.pasture = Optional.of((new BiomeGenPasture(BOPConfiguration.IDs.pastureID)).setColor(9286496).setBiomeName("Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.pastureMeadow = Optional.of((new BiomeGenPastureMeadow(BOPConfiguration.IDs.pastureMeadowID)).setColor(9286496).setBiomeName("Pasture Meadow").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.pastureThin = Optional.of((new BiomeGenPastureThin(BOPConfiguration.IDs.pastureThinID)).setColor(9286496).setBiomeName("Thinned Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.polar = Optional.of((new BiomeGenPolar(BOPConfiguration.IDs.polarID)).setColor(6316128).setBiomeName("Polar").setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.0F)); Biomes.prairie = Optional.of((new BiomeGenPrairie(BOPConfiguration.IDs.prairieID)).setColor(353825).setBiomeName("Prairie").func_76733_a(5159473).setTemperatureRainfall(0.9F, 0.6F).setMinMaxHeight(0.3F, 0.4F)); Biomes.promisedLandForest = Optional.of((new BiomeGenPromisedLandForest(BOPConfiguration.IDs.promisedLandForestID)).setColor(112).setBiomeName("Wonderous Woods").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.promisedLandPlains = Optional.of((new BiomeGenPromisedLandPlains(BOPConfiguration.IDs.promisedLandPlainsID)).setColor(112).setBiomeName("Majestic Meadow").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.promisedLandSwamp = Optional.of((new BiomeGenPromisedLandSwamp(BOPConfiguration.IDs.promisedLandSwampID)).setColor(112).setBiomeName("Blessed Bog").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.quagmire = Optional.of((new BiomeGenQuagmire(BOPConfiguration.IDs.quagmireID)).setColor(522674).setBiomeName("Quagmire").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.rainforest = Optional.of((new BiomeGenRainforest(BOPConfiguration.IDs.rainforestID)).setColor(5470985).setBiomeName("Rainforest").func_76733_a(5470985).setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.7F, 1.8F)); Biomes.redwoodForest = Optional.of((new BiomeGenRedwoodForest(BOPConfiguration.IDs.redwoodForestID)).setColor(747097).setBiomeName("Redwood Forest").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.sacredSprings = Optional.of((new BiomeGenSacredSprings(BOPConfiguration.IDs.sacredSpringsID)).setColor(522674).setBiomeName("Sacred Springs").func_76733_a(9154376).setMinMaxHeight(0.4F, 1.2F).setTemperatureRainfall(1.2F, 0.9F)); Biomes.savanna = Optional.of((new BiomeGenSavanna(BOPConfiguration.IDs.savannaID)).setColor(9286496).setBiomeName("Savanna").setTemperatureRainfall(1.5F, 0.1F).setMinMaxHeight(0.3F, 0.4F)); Biomes.savannaPlateau = Optional.of((new BiomeGenSavannaPlateau(BOPConfiguration.IDs.savannaPlateauID)).setColor(9286496).setBiomeName("Savanna Plateau").setTemperatureRainfall(1.5F, 0.1F).setMinMaxHeight(0.9F, 0.9F)); Biomes.scrubland = Optional.of((new BiomeGenScrubland(BOPConfiguration.IDs.scrublandID)).setColor(9286496).setBiomeName("Scrubland").setTemperatureRainfall(1.2F, 0.0F).setMinMaxHeight(0.3F, 0.5F)); Biomes.seasonalForest = Optional.of((new BiomeGenSeasonalForest(BOPConfiguration.IDs.seasonalForestID)).setColor(353825).setBiomeName("Seasonal Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F)); Biomes.seasonalSpruceForest = Optional.of((new BiomeGenSeasonalSpruceForest(BOPConfiguration.IDs.seasonalSpruceForestID)).setColor(353825).setBiomeName("Seasonal Spruce Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F)); Biomes.shield = Optional.of((new BiomeGenShield(BOPConfiguration.IDs.shieldID)).setColor(522674).setBiomeName("Shield").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.8F)); Biomes.shore = Optional.of((new BiomeGenShore(BOPConfiguration.IDs.shoreID)).setColor(9286496).setBiomeName("Shore").setMinMaxHeight(-1.0F, 0.4F).setTemperatureRainfall(0.8F, 0.4F)); Biomes.shrubland = Optional.of((new BiomeGenShrubland(BOPConfiguration.IDs.shrublandID)).setColor(9286496).setBiomeName("Shrubland").setMinMaxHeight(0.3F, 0.4F).setTemperatureRainfall(0.6F, 0.0F)); Biomes.shrublandForest = Optional.of((new BiomeGenShrublandForest(BOPConfiguration.IDs.shrublandForestID)).setColor(9286496).setBiomeName("Thick Shrubland").setMinMaxHeight(0.3F, 0.4F).setTemperatureRainfall(0.6F, 0.0F)); Biomes.sludgepit = Optional.of((new BiomeGenSludgepit(BOPConfiguration.IDs.sludgepitID)).setColor(522674).setBiomeName("Sludgepit").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.spruceWoods = Optional.of((new BiomeGenSpruceWoods(BOPConfiguration.IDs.spruceWoodsID)).setColor(353825).setBiomeName("Spruce Woods").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.7F)); Biomes.steppe = Optional.of((new BiomeGenSteppe(BOPConfiguration.IDs.steppeID)).setColor(9286496).setBiomeName("Steppe").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.4F)); Biomes.temperateRainforest = Optional.of((new BiomeGenTemperateRainforest(BOPConfiguration.IDs.temperateRainforestID)).setColor(353825).setBiomeName("Temperate Rainforest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 1.2F)); Biomes.thicket = Optional.of((new BiomeGenThicket(BOPConfiguration.IDs.thicketID)).setColor(353825).setBiomeName("Thicket").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.2F).setMinMaxHeight(0.2F, 0.2F)); Biomes.timber = Optional.of((new BiomeGenTimber(BOPConfiguration.IDs.timberID)).setColor(353825).setBiomeName("Timber").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.timberThin = Optional.of((new BiomeGenTimberThin(BOPConfiguration.IDs.timberThinID)).setColor(353825).setBiomeName("Thinned Timber").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.tropicalRainforest = Optional.of((new BiomeGenTropicalRainforest(BOPConfiguration.IDs.tropicalRainforestID)).setColor(9286496).setBiomeName("Tropical Rainforest").setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.3F, 0.7F)); Biomes.tropics = Optional.of((new BiomeGenTropics(BOPConfiguration.IDs.tropicsID)).setColor(9286496).setBiomeName("Tropics").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 1.5F)); Biomes.tundra = Optional.of((new BiomeGenTundra(BOPConfiguration.IDs.tundraID)).setColor(14090235).setBiomeName("Tundra").setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.2F, 0.4F)); Biomes.volcano = Optional.of((new BiomeGenVolcano(BOPConfiguration.IDs.volcanoID)).setColor(9286496).setBiomeName("Volcano").setDisableRain().setMinMaxHeight(0.6F, 0.9F).setTemperatureRainfall(2.0F, 0.0F)); Biomes.wasteland = Optional.of((new BiomeGenWasteland(BOPConfiguration.IDs.wastelandID)).setColor(16421912).setBiomeName("Wasteland").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.4F)); Biomes.wetland = Optional.of((new BiomeGenWetland(BOPConfiguration.IDs.wetlandID)).setColor(522674).setBiomeName("Wetland").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.5F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.woodland = Optional.of((new BiomeGenWoodland(BOPConfiguration.IDs.woodlandID)).setColor(353825).setBiomeName("Woodland").func_76733_a(5159473).setTemperatureRainfall(1.7F, 0.2F).setMinMaxHeight(0.3F, 0.4F)); Biomes.plainsNew = Optional.of((new BiomeGenPlainsNew(BOPConfiguration.IDs.plainsNewID)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F)); Biomes.desertNew = Optional.of((new BiomeGenDesertNew(BOPConfiguration.IDs.desertNewID)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.2F, 0.3F)); Biomes.extremeHillsNew = Optional.of((new BiomeGenHillsNew(BOPConfiguration.IDs.extremeHillsNewID)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(1.0F, 2.0F).setTemperatureRainfall(0.2F, 0.3F)); Biomes.forestNew = Optional.of((new BiomeGenForestNew(BOPConfiguration.IDs.forestNewID)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F)); Biomes.taigaNew = Optional.of((new BiomeGenTaigaNew(BOPConfiguration.IDs.taigaNewID)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.5F)); Biomes.swamplandNew = Optional.of((new BiomeGenSwampNew(BOPConfiguration.IDs.swamplandNewID)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.jungleNew = Optional.of((new BiomeGenJungleNew(BOPConfiguration.IDs.jungleNewID)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.4F, 0.5F)); } private static void addToBiomeDictionary() { BiomeDictionary.registerBiomeType(Biomes.alps.get(), Type.FROZEN, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.alpsBase.get(), Type.FROZEN, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.alpsForest.get(), Type.FROZEN, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.arctic.get(), Type.FROZEN, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.badlands.get(), Type.DESERT, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.bambooForest.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.bayou.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.beachGravel.get(), Type.BEACH); BiomeDictionary.registerBiomeType(Biomes.beachOvergrown.get(), Type.BEACH, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.birchForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.bog.get(), Type.SWAMP, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.borealForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.brushland.get(), Type.DESERT, Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.canyon.get(), Type.DESERT, Type.MOUNTAIN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.canyonRavine.get(), Type.DESERT, Type.MOUNTAIN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.chaparral.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.cherryBlossomGrove.get(), Type.MAGICAL, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.coniferousForest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.coniferousForestSnow.get(), Type.FROZEN, Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.crag.get(), Type.WASTELAND, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.deadForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.deadForestSnow.get(), Type.FOREST, Type.FROZEN); BiomeDictionary.registerBiomeType(Biomes.deadlands.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.deadSwamp.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.deciduousForest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.dunes.get(), Type.BEACH, Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.fen.get(), Type.FOREST, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.field.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.fieldForest.get(), Type.PLAINS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.frostForest.get(), Type.FROZEN, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.fungiForest.get(), Type.MAGICAL, Type.MUSHROOM, Type.FOREST, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.garden.get(), Type.MAGICAL, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.glacier.get(), Type.FROZEN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.grassland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.grove.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.heathland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.highland.get(), Type.HILLS, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.hotSprings.get(), Type.HILLS, Type.FOREST, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.icyHills.get(), Type.FROZEN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.jadeCliffs.get(), Type.FOREST, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.lushDesert.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.lushSwamp.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.mangrove.get(), Type.WATER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.mapleWoods.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.marsh.get(), Type.SWAMP, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.meadow.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.meadowForest.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.mesa.get(), Type.DESERT, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.moor.get(), Type.PLAINS, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.mountain.get(), Type.MOUNTAIN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.mysticGrove.get(), Type.MAGICAL, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.netherBase.get(), Type.NETHER); BiomeDictionary.registerBiomeType(Biomes.netherGarden.get(), Type.NETHER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.netherDesert.get(), Type.NETHER, Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.netherLava.get(), Type.NETHER); BiomeDictionary.registerBiomeType(Biomes.netherBone.get(), Type.NETHER, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.oasis.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.oceanCoral.get(), Type.WATER); BiomeDictionary.registerBiomeType(Biomes.oceanKelp.get(), Type.WATER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.ominousWoods.get(), Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.ominousWoodsThick.get(), Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.orchard.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.outback.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.pasture.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.pastureThin.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.pastureMeadow.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.polar.get(), Type.FROZEN, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.prairie.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.promisedLandForest.get(), Type.FOREST, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.promisedLandPlains.get(), Type.PLAINS, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.promisedLandSwamp.get(), Type.SWAMP, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.quagmire.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.rainforest.get(), Type.JUNGLE, Type.HILLS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.redwoodForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.sacredSprings.get(), Type.MOUNTAIN, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.savanna.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.savannaPlateau.get(), Type.DESERT, Type.PLAINS, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.scrubland.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.seasonalForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.seasonalSpruceForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.shield.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.shrubland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.shrublandForest.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.sludgepit.get(), Type.SWAMP, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.spruceWoods.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.steppe.get(), Type.PLAINS, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.temperateRainforest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.thicket.get(), Type.PLAINS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.timber.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.timberThin.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.tropicalRainforest.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.tropics.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.tundra.get(), Type.FROZEN, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.volcano.get(), Type.WASTELAND, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.wasteland.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.wetland.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.woodland.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.plainsNew.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.desertNew.get(), Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.forestNew.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.extremeHillsNew.get(), Type.HILLS, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.taigaNew.get(), Type.FROZEN); BiomeDictionary.registerBiomeType(Biomes.swamplandNew.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.jungleNew.get(), Type.JUNGLE); } private static void addSpawnBiomes() { addSpawnBiome(Biomes.alps); addSpawnBiome(Biomes.arctic); addSpawnBiome(Biomes.badlands); addSpawnBiome(Biomes.bambooForest); addSpawnBiome(Biomes.bayou); addSpawnBiome(Biomes.birchForest); addSpawnBiome(Biomes.bog); addSpawnBiome(Biomes.borealForest); addSpawnBiome(Biomes.brushland); addSpawnBiome(Biomes.canyon); addSpawnBiome(Biomes.chaparral); addSpawnBiome(Biomes.cherryBlossomGrove); addSpawnBiome(Biomes.coniferousForest); addSpawnBiome(Biomes.coniferousForestSnow); addSpawnBiome(Biomes.deadForest); addSpawnBiome(Biomes.deadForestSnow); addSpawnBiome(Biomes.deadSwamp); addSpawnBiome(Biomes.deciduousForest); addSpawnBiome(Biomes.dunes); addSpawnBiome(Biomes.fen); addSpawnBiome(Biomes.field); addSpawnBiome(Biomes.frostForest); addSpawnBiome(Biomes.glacier); addSpawnBiome(Biomes.grassland); addSpawnBiome(Biomes.grove); addSpawnBiome(Biomes.heathland); addSpawnBiome(Biomes.highland); addSpawnBiome(Biomes.jadeCliffs); addSpawnBiome(Biomes.lushDesert); addSpawnBiome(Biomes.lushSwamp); addSpawnBiome(Biomes.mangrove); addSpawnBiome(Biomes.mapleWoods); addSpawnBiome(Biomes.marsh); addSpawnBiome(Biomes.meadow); addSpawnBiome(Biomes.mesa); addSpawnBiome(Biomes.moor); addSpawnBiome(Biomes.mountain); addSpawnBiome(Biomes.oasis); addSpawnBiome(Biomes.outback); addSpawnBiome(Biomes.pasture); addSpawnBiome(Biomes.polar); addSpawnBiome(Biomes.prairie); addSpawnBiome(Biomes.quagmire); addSpawnBiome(Biomes.rainforest); addSpawnBiome(Biomes.redwoodForest); addSpawnBiome(Biomes.savanna); addSpawnBiome(Biomes.scrubland); addSpawnBiome(Biomes.seasonalForest); addSpawnBiome(Biomes.shield); addSpawnBiome(Biomes.shrubland); addSpawnBiome(Biomes.sludgepit); addSpawnBiome(Biomes.spruceWoods); addSpawnBiome(Biomes.temperateRainforest); addSpawnBiome(Biomes.thicket); addSpawnBiome(Biomes.timber); addSpawnBiome(Biomes.tropicalRainforest); addSpawnBiome(Biomes.tropics); addSpawnBiome(Biomes.tundra); addSpawnBiome(Biomes.volcano); addSpawnBiome(Biomes.wetland); addSpawnBiome(Biomes.woodland); addSpawnBiome(Biomes.plainsNew); addSpawnBiome(Biomes.desertNew); addSpawnBiome(Biomes.forestNew); addSpawnBiome(Biomes.extremeHillsNew); addSpawnBiome(Biomes.taigaNew); addSpawnBiome(Biomes.swamplandNew); addSpawnBiome(Biomes.jungleNew); } private static void addVillageBiomes() { addVillageBiome(Biomes.alps, BOPConfiguration.TerrainGen.alpsVillage); addVillageBiome(Biomes.arctic, BOPConfiguration.TerrainGen.arcticVillage); addVillageBiome(Biomes.badlands, BOPConfiguration.TerrainGen.badlandsVillage); addVillageBiome(Biomes.bambooForest, BOPConfiguration.TerrainGen.bambooForestVillage); addVillageBiome(Biomes.bayou, BOPConfiguration.TerrainGen.bayouVillage); addVillageBiome(Biomes.birchForest, BOPConfiguration.TerrainGen.birchForestVillage); addVillageBiome(Biomes.bog, BOPConfiguration.TerrainGen.bogVillage); addVillageBiome(Biomes.borealForest, BOPConfiguration.TerrainGen.borealForestVillage); addVillageBiome(Biomes.brushland, BOPConfiguration.TerrainGen.brushlandVillage); addVillageBiome(Biomes.canyon, BOPConfiguration.TerrainGen.canyonVillage); addVillageBiome(Biomes.chaparral, BOPConfiguration.TerrainGen.chaparralVillage); addVillageBiome(Biomes.cherryBlossomGrove, BOPConfiguration.TerrainGen.cherryBlossomGroveVillage); addVillageBiome(Biomes.coniferousForest, BOPConfiguration.TerrainGen.coniferousForestVillage); addVillageBiome(Biomes.coniferousForestSnow, BOPConfiguration.TerrainGen.coniferousForestSnowVillage); addVillageBiome(Biomes.deadForest, BOPConfiguration.TerrainGen.deadForestVillage); addVillageBiome(Biomes.deadForestSnow, BOPConfiguration.TerrainGen.deadForestSnowVillage); addVillageBiome(Biomes.deadSwamp, BOPConfiguration.TerrainGen.deadSwampVillage); addVillageBiome(Biomes.deciduousForest, BOPConfiguration.TerrainGen.deciduousForestVillage); addVillageBiome(Biomes.dunes, BOPConfiguration.TerrainGen.dunesVillage); addVillageBiome(Biomes.fen, BOPConfiguration.TerrainGen.fenVillage); addVillageBiome(Biomes.field, BOPConfiguration.TerrainGen.fieldVillage); addVillageBiome(Biomes.frostForest, BOPConfiguration.TerrainGen.frostForestVillage); addVillageBiome(Biomes.glacier, BOPConfiguration.TerrainGen.glacierVillage); addVillageBiome(Biomes.grassland, BOPConfiguration.TerrainGen.grasslandVillage); addVillageBiome(Biomes.grove, BOPConfiguration.TerrainGen.groveVillage); addVillageBiome(Biomes.heathland, BOPConfiguration.TerrainGen.heathlandVillage); addVillageBiome(Biomes.highland, BOPConfiguration.TerrainGen.highlandVillage); addVillageBiome(Biomes.hotSprings, BOPConfiguration.TerrainGen.hotSpringsVillage); addVillageBiome(Biomes.jadeCliffs, BOPConfiguration.TerrainGen.jadeCliffsVillage); addVillageBiome(Biomes.lushDesert, BOPConfiguration.TerrainGen.lushDesertVillage); addVillageBiome(Biomes.lushSwamp, BOPConfiguration.TerrainGen.lushSwampVillage); addVillageBiome(Biomes.mangrove, BOPConfiguration.TerrainGen.mangroveVillage); addVillageBiome(Biomes.mapleWoods, BOPConfiguration.TerrainGen.mapleWoodsVillage); addVillageBiome(Biomes.marsh, BOPConfiguration.TerrainGen.marshVillage); addVillageBiome(Biomes.meadow, BOPConfiguration.TerrainGen.meadowVillage); addVillageBiome(Biomes.mesa, BOPConfiguration.TerrainGen.mesaVillage); addVillageBiome(Biomes.moor, BOPConfiguration.TerrainGen.moorVillage); addVillageBiome(Biomes.mountain, BOPConfiguration.TerrainGen.mountainVillage); addVillageBiome(Biomes.oasis, BOPConfiguration.TerrainGen.oasisVillage); addVillageBiome(Biomes.orchard, BOPConfiguration.TerrainGen.orchardVillage); addVillageBiome(Biomes.outback, BOPConfiguration.TerrainGen.outbackVillage); addVillageBiome(Biomes.pasture, BOPConfiguration.TerrainGen.pastureVillage); addVillageBiome(Biomes.polar, BOPConfiguration.TerrainGen.polarVillage); addVillageBiome(Biomes.prairie, BOPConfiguration.TerrainGen.prairieVillage); addVillageBiome(Biomes.quagmire, BOPConfiguration.TerrainGen.quagmireVillage); addVillageBiome(Biomes.rainforest, BOPConfiguration.TerrainGen.rainforestVillage); addVillageBiome(Biomes.redwoodForest, BOPConfiguration.TerrainGen.redwoodForestVillage); addVillageBiome(Biomes.savanna, BOPConfiguration.TerrainGen.savannaVillage); addVillageBiome(Biomes.scrubland, BOPConfiguration.TerrainGen.scrublandVillage); addVillageBiome(Biomes.seasonalForest, BOPConfiguration.TerrainGen.seasonalForestVillage); addVillageBiome(Biomes.shield, BOPConfiguration.TerrainGen.shieldVillage); addVillageBiome(Biomes.shrubland, BOPConfiguration.TerrainGen.shrublandVillage); addVillageBiome(Biomes.sludgepit, BOPConfiguration.TerrainGen.sludgepitVillage); addVillageBiome(Biomes.spruceWoods, BOPConfiguration.TerrainGen.spruceWoodsVillage); addVillageBiome(Biomes.temperateRainforest, BOPConfiguration.TerrainGen.temperateRainforestVillage); addVillageBiome(Biomes.thicket, BOPConfiguration.TerrainGen.thicketVillage); addVillageBiome(Biomes.timber, BOPConfiguration.TerrainGen.timberVillage); addVillageBiome(Biomes.tropicalRainforest, BOPConfiguration.TerrainGen.tropicalRainforestVillage); addVillageBiome(Biomes.tropics, BOPConfiguration.TerrainGen.tropicsVillage); addVillageBiome(Biomes.tundra, BOPConfiguration.TerrainGen.tundraVillage); addVillageBiome(Biomes.volcano, BOPConfiguration.TerrainGen.volcanoVillage); addVillageBiome(Biomes.wetland, BOPConfiguration.TerrainGen.wetlandVillage); addVillageBiome(Biomes.woodland, BOPConfiguration.TerrainGen.woodlandVillage); addVillageBiome(Biomes.plainsNew, BOPConfiguration.TerrainGen.plainsVillage); addVillageBiome(Biomes.desertNew, BOPConfiguration.TerrainGen.desertVillage); addVillageBiome(Biomes.forestNew, BOPConfiguration.TerrainGen.forestVillage); addVillageBiome(Biomes.extremeHillsNew, BOPConfiguration.TerrainGen.extremeHillsVillage); addVillageBiome(Biomes.taigaNew, BOPConfiguration.TerrainGen.taigaVillage); addVillageBiome(Biomes.swamplandNew, BOPConfiguration.TerrainGen.swamplandVillage); addVillageBiome(Biomes.jungleNew, BOPConfiguration.TerrainGen.jungleVillage); } private static void addStrongholdBiomes() { addStrongholdBiome(Biomes.alps); addStrongholdBiome(Biomes.arctic); addStrongholdBiome(Biomes.badlands); addStrongholdBiome(Biomes.bambooForest); addStrongholdBiome(Biomes.bayou); addStrongholdBiome(Biomes.birchForest); addStrongholdBiome(Biomes.bog); addStrongholdBiome(Biomes.borealForest); addStrongholdBiome(Biomes.brushland); addStrongholdBiome(Biomes.canyon); addStrongholdBiome(Biomes.chaparral); addStrongholdBiome(Biomes.cherryBlossomGrove); addStrongholdBiome(Biomes.coniferousForest); addStrongholdBiome(Biomes.coniferousForestSnow); addStrongholdBiome(Biomes.crag); addStrongholdBiome(Biomes.deadForest); addStrongholdBiome(Biomes.deadForestSnow); addStrongholdBiome(Biomes.deadSwamp); addStrongholdBiome(Biomes.deadlands); addStrongholdBiome(Biomes.deciduousForest); addStrongholdBiome(Biomes.dunes); addStrongholdBiome(Biomes.fen); addStrongholdBiome(Biomes.field); addStrongholdBiome(Biomes.frostForest); addStrongholdBiome(Biomes.fungiForest); addStrongholdBiome(Biomes.garden); addStrongholdBiome(Biomes.glacier); addStrongholdBiome(Biomes.grassland); addStrongholdBiome(Biomes.grove); addStrongholdBiome(Biomes.heathland); addStrongholdBiome(Biomes.highland); addStrongholdBiome(Biomes.hotSprings); addStrongholdBiome(Biomes.icyHills); addStrongholdBiome(Biomes.jadeCliffs); addStrongholdBiome(Biomes.lushDesert); addStrongholdBiome(Biomes.lushSwamp); addStrongholdBiome(Biomes.mangrove); addStrongholdBiome(Biomes.mapleWoods); addStrongholdBiome(Biomes.marsh); addStrongholdBiome(Biomes.meadow); addStrongholdBiome(Biomes.mesa); addStrongholdBiome(Biomes.moor); addStrongholdBiome(Biomes.mountain); addStrongholdBiome(Biomes.mysticGrove); addStrongholdBiome(Biomes.oasis); addStrongholdBiome(Biomes.ominousWoods); addStrongholdBiome(Biomes.orchard); addStrongholdBiome(Biomes.outback); addStrongholdBiome(Biomes.pasture); addStrongholdBiome(Biomes.polar); addStrongholdBiome(Biomes.prairie); addStrongholdBiome(Biomes.quagmire); addStrongholdBiome(Biomes.rainforest); addStrongholdBiome(Biomes.redwoodForest); addStrongholdBiome(Biomes.sacredSprings); addStrongholdBiome(Biomes.savanna); addStrongholdBiome(Biomes.scrubland); addStrongholdBiome(Biomes.seasonalForest); addStrongholdBiome(Biomes.shield); addStrongholdBiome(Biomes.shrubland); addStrongholdBiome(Biomes.sludgepit); addStrongholdBiome(Biomes.spruceWoods); addStrongholdBiome(Biomes.steppe); addStrongholdBiome(Biomes.temperateRainforest); addStrongholdBiome(Biomes.thicket); addStrongholdBiome(Biomes.timber); addStrongholdBiome(Biomes.tropicalRainforest); addStrongholdBiome(Biomes.tropics); addStrongholdBiome(Biomes.tundra); addStrongholdBiome(Biomes.volcano); addStrongholdBiome(Biomes.wasteland); addStrongholdBiome(Biomes.wetland); addStrongholdBiome(Biomes.woodland); addStrongholdBiome(Biomes.plainsNew); addStrongholdBiome(Biomes.desertNew); addStrongholdBiome(Biomes.forestNew); addStrongholdBiome(Biomes.extremeHillsNew); addStrongholdBiome(Biomes.taigaNew); addStrongholdBiome(Biomes.swamplandNew); addStrongholdBiome(Biomes.jungleNew); } private static void registerBiomes() { if (BOPConfiguration.TerrainGen.addToDefault) { if (BOPConfiguration.BiomeGen.alpsGen) { registerBiome(Biomes.alps); } if (BOPConfiguration.BiomeGen.arcticGen) { registerBiome(Biomes.arctic); } if (BOPConfiguration.BiomeGen.badlandsGen) { registerBiome(Biomes.badlands); } if (BOPConfiguration.BiomeGen.bambooForestGen) { registerBiome(Biomes.bambooForest); } if (BOPConfiguration.BiomeGen.bayouGen) { registerBiome(Biomes.bayou); } if (BOPConfiguration.BiomeGen.birchForestGen) { registerBiome(Biomes.birchForest); } if (BOPConfiguration.BiomeGen.bogGen) { registerBiome(Biomes.bog); } if (BOPConfiguration.BiomeGen.borealForestGen) { registerBiome(Biomes.borealForest); } if (BOPConfiguration.BiomeGen.brushlandGen) { registerBiome(Biomes.brushland); } if (BOPConfiguration.BiomeGen.canyonGen) { registerBiome(Biomes.canyon); } if (BOPConfiguration.BiomeGen.chaparralGen) { registerBiome(Biomes.chaparral); } if (BOPConfiguration.BiomeGen.cherryBlossomGroveGen) { registerBiome(Biomes.cherryBlossomGrove); } if (BOPConfiguration.BiomeGen.coniferousForestGen) { registerBiome(Biomes.coniferousForest); } if (BOPConfiguration.BiomeGen.coniferousForestSnowGen) { registerBiome(Biomes.coniferousForestSnow); } if (BOPConfiguration.BiomeGen.cragGen) { registerBiome(Biomes.crag); } if (BOPConfiguration.BiomeGen.deadForestGen) { registerBiome(Biomes.deadForest); } if (BOPConfiguration.BiomeGen.deadForestSnowGen) { registerBiome(Biomes.deadForestSnow); } if (BOPConfiguration.BiomeGen.deadSwampGen) { registerBiome(Biomes.deadSwamp); } if (BOPConfiguration.BiomeGen.deadlandsGen) { registerBiome(Biomes.deadlands); } if (BOPConfiguration.BiomeGen.deciduousForestGen) { registerBiome(Biomes.deciduousForest); } if (BOPConfiguration.BiomeGen.dunesGen) { registerBiome(Biomes.dunes); } if (BOPConfiguration.BiomeGen.fenGen) { registerBiome(Biomes.fen); } if (BOPConfiguration.BiomeGen.fieldGen) { registerBiome(Biomes.field); } if (BOPConfiguration.BiomeGen.frostForestGen) { registerBiome(Biomes.frostForest); } if (BOPConfiguration.BiomeGen.fungiForestGen) { registerBiome(Biomes.fungiForest); } if (BOPConfiguration.BiomeGen.gardenGen) { registerBiome(Biomes.garden); } if (BOPConfiguration.BiomeGen.glacierGen) { registerBiome(Biomes.glacier); } if (BOPConfiguration.BiomeGen.grasslandGen) { registerBiome(Biomes.grassland); } if (BOPConfiguration.BiomeGen.groveGen) { registerBiome(Biomes.grove); } if (BOPConfiguration.BiomeGen.heathlandGen) { registerBiome(Biomes.heathland); } if (BOPConfiguration.BiomeGen.highlandGen) { registerBiome(Biomes.highland); } if (BOPConfiguration.BiomeGen.hotSpringsGen) { registerBiome(Biomes.hotSprings); } if (BOPConfiguration.BiomeGen.icyHillsGen) { registerBiome(Biomes.icyHills); } if (BOPConfiguration.BiomeGen.jadeCliffsGen) { registerBiome(Biomes.jadeCliffs); } if (BOPConfiguration.BiomeGen.lushDesertGen) { registerBiome(Biomes.lushDesert); } if (BOPConfiguration.BiomeGen.lushSwampGen) { registerBiome(Biomes.lushSwamp); } if (BOPConfiguration.BiomeGen.mangroveGen) { registerBiome(Biomes.mangrove); } if (BOPConfiguration.BiomeGen.mapleWoodsGen) { registerBiome(Biomes.mapleWoods); } if (BOPConfiguration.BiomeGen.marshGen) { registerBiome(Biomes.marsh); } if (BOPConfiguration.BiomeGen.meadowGen) { registerBiome(Biomes.meadow); } if (BOPConfiguration.BiomeGen.mesaGen) { registerBiome(Biomes.mesa); } if (BOPConfiguration.BiomeGen.moorGen) { registerBiome(Biomes.moor); } if (BOPConfiguration.BiomeGen.mountainGen) { registerBiome(Biomes.mountain); } // if (BOPConfiguration.BiomeGen.mushroomIslandGen) // GameRegistry.addBiome(BiomeGenBase.mushroomIsland); if (BOPConfiguration.BiomeGen.mysticGroveGen) { registerBiome(Biomes.mysticGrove); } if (BOPConfiguration.BiomeGen.oasisGen) { registerBiome(Biomes.oasis); } if (BOPConfiguration.BiomeGen.ominousWoodsGen) { registerBiome(Biomes.ominousWoods); } if (BOPConfiguration.BiomeGen.orchardGen) { registerBiome(Biomes.orchard); } if (BOPConfiguration.BiomeGen.originValleyGen) { registerBiome(Biomes.originValley); } if (BOPConfiguration.BiomeGen.outbackGen) { registerBiome(Biomes.outback); } if (BOPConfiguration.BiomeGen.pastureGen) { registerBiome(Biomes.pasture); } if (BOPConfiguration.BiomeGen.polarGen) { registerBiome(Biomes.polar); } if (BOPConfiguration.BiomeGen.prairieGen) { registerBiome(Biomes.prairie); } if (BOPConfiguration.BiomeGen.quagmireGen) { registerBiome(Biomes.quagmire); } if (BOPConfiguration.BiomeGen.rainforestGen) { registerBiome(Biomes.rainforest); } if (BOPConfiguration.BiomeGen.redwoodForestGen) { registerBiome(Biomes.redwoodForest); } if (BOPConfiguration.BiomeGen.sacredSpringsGen) { registerBiome(Biomes.sacredSprings); } if (BOPConfiguration.BiomeGen.savannaGen) { registerBiome(Biomes.savanna); } if (BOPConfiguration.BiomeGen.scrublandGen) { registerBiome(Biomes.scrubland); } if (BOPConfiguration.BiomeGen.seasonalForestGen) { registerBiome(Biomes.seasonalForest); } if (BOPConfiguration.BiomeGen.shieldGen) { registerBiome(Biomes.shield); } if (BOPConfiguration.BiomeGen.shrublandGen) { registerBiome(Biomes.shrubland); } if (BOPConfiguration.BiomeGen.sludgepitGen) { registerBiome(Biomes.sludgepit); } if (BOPConfiguration.BiomeGen.spruceWoodsGen) { registerBiome(Biomes.spruceWoods); } if (BOPConfiguration.BiomeGen.steppeGen) { registerBiome(Biomes.steppe); } if (BOPConfiguration.BiomeGen.temperateRainforestGen) { registerBiome(Biomes.temperateRainforest); } if (BOPConfiguration.BiomeGen.thicketGen) { registerBiome(Biomes.thicket); } if (BOPConfiguration.BiomeGen.timberGen) { registerBiome(Biomes.timber); } if (BOPConfiguration.BiomeGen.tropicalRainforestGen) { registerBiome(Biomes.tropicalRainforest); } if (BOPConfiguration.BiomeGen.tropicsGen) { registerBiome(Biomes.tropics); } if (BOPConfiguration.BiomeGen.tundraGen) { registerBiome(Biomes.tundra); } if (BOPConfiguration.BiomeGen.volcanoGen) { registerBiome(Biomes.volcano); } if (BOPConfiguration.BiomeGen.wastelandGen) { registerBiome(Biomes.wasteland); } if (BOPConfiguration.BiomeGen.wetlandGen) { registerBiome(Biomes.wetland); } if (BOPConfiguration.BiomeGen.woodlandGen) { registerBiome(Biomes.woodland); } // Vanilla biomes generation if (BOPConfiguration.BiomeGen.plainsGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { registerBiome(Biomes.plainsNew); GameRegistry.removeBiome(BiomeGenBase.plains); } } else { GameRegistry.removeBiome(BiomeGenBase.plains); } if (BOPConfiguration.BiomeGen.desertGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { registerBiome(Biomes.desertNew); GameRegistry.removeBiome(BiomeGenBase.desert); } } else { GameRegistry.removeBiome(BiomeGenBase.desert); } if (BOPConfiguration.BiomeGen.extremeHillsGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { registerBiome(Biomes.extremeHillsNew); GameRegistry.removeBiome(BiomeGenBase.extremeHills); } } else { GameRegistry.removeBiome(BiomeGenBase.extremeHills); } if (BOPConfiguration.BiomeGen.forestGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { registerBiome(Biomes.forestNew); GameRegistry.removeBiome(BiomeGenBase.forest); } } else { GameRegistry.removeBiome(BiomeGenBase.forest); } if (BOPConfiguration.BiomeGen.taigaGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { registerBiome(Biomes.taigaNew); GameRegistry.removeBiome(BiomeGenBase.taiga); } } else { GameRegistry.removeBiome(BiomeGenBase.taiga); } if (BOPConfiguration.BiomeGen.swamplandGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { registerBiome(Biomes.swamplandNew); GameRegistry.removeBiome(BiomeGenBase.swampland); } } else { GameRegistry.removeBiome(BiomeGenBase.swampland); } if (BOPConfiguration.BiomeGen.jungleGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { registerBiome(Biomes.jungleNew); GameRegistry.removeBiome(BiomeGenBase.jungle); } } else { GameRegistry.removeBiome(BiomeGenBase.jungle); } } } private static void addBiomes() { if (BOPConfiguration.BiomeGen.alpsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.alps); } if (BOPConfiguration.BiomeGen.arcticGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.arctic); } if (BOPConfiguration.BiomeGen.badlandsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.badlands); } if (BOPConfiguration.BiomeGen.bambooForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.bambooForest); } if (BOPConfiguration.BiomeGen.bayouGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.bayou); } if (BOPConfiguration.BiomeGen.birchForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.birchForest); } if (BOPConfiguration.BiomeGen.bogGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.bog); } if (BOPConfiguration.BiomeGen.borealForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.borealForest); } if (BOPConfiguration.BiomeGen.brushlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.brushland); } if (BOPConfiguration.BiomeGen.canyonGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.canyon); } if (BOPConfiguration.BiomeGen.chaparralGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.chaparral); } if (BOPConfiguration.BiomeGen.cherryBlossomGroveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.cherryBlossomGrove); } if (BOPConfiguration.BiomeGen.coniferousForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForest); } if (BOPConfiguration.BiomeGen.coniferousForestSnowGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForestSnow); } if (BOPConfiguration.BiomeGen.cragGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.crag); } if (BOPConfiguration.BiomeGen.deadForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForest); } if (BOPConfiguration.BiomeGen.deadForestSnowGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForestSnow); } if (BOPConfiguration.BiomeGen.deadSwampGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadSwamp); } if (BOPConfiguration.BiomeGen.deadlandsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadlands); } if (BOPConfiguration.BiomeGen.deciduousForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deciduousForest); } if (BOPConfiguration.BiomeGen.dunesGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.dunes); } if (BOPConfiguration.BiomeGen.fenGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.fen); } if (BOPConfiguration.BiomeGen.fieldGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.field); } if (BOPConfiguration.BiomeGen.frostForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.frostForest); } if (BOPConfiguration.BiomeGen.fungiForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.fungiForest); } if (BOPConfiguration.BiomeGen.gardenGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.garden); } if (BOPConfiguration.BiomeGen.glacierGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.glacier); } if (BOPConfiguration.BiomeGen.grasslandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.grassland); } if (BOPConfiguration.BiomeGen.groveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.grove); } if (BOPConfiguration.BiomeGen.heathlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.heathland); } if (BOPConfiguration.BiomeGen.highlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.highland); } if (BOPConfiguration.BiomeGen.hotSpringsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.hotSprings); } if (BOPConfiguration.BiomeGen.icyHillsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.icyHills); } if (BOPConfiguration.BiomeGen.jadeCliffsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.jadeCliffs); } if (BOPConfiguration.BiomeGen.lushDesertGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.lushDesert); } if (BOPConfiguration.BiomeGen.lushSwampGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.lushSwamp); } if (BOPConfiguration.BiomeGen.mangroveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mangrove); } if (BOPConfiguration.BiomeGen.mapleWoodsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mapleWoods); } if (BOPConfiguration.BiomeGen.marshGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.marsh); } if (BOPConfiguration.BiomeGen.meadowGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.meadow); } if (BOPConfiguration.BiomeGen.mesaGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mesa); } if (BOPConfiguration.BiomeGen.moorGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.moor); } if (BOPConfiguration.BiomeGen.mountainGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mountain); } if (BOPConfiguration.BiomeGen.mysticGroveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mysticGrove); } if (BOPConfiguration.BiomeGen.oasisGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.oasis); } if (BOPConfiguration.BiomeGen.ominousWoodsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.ominousWoods); } if (BOPConfiguration.BiomeGen.orchardGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.orchard); } if (BOPConfiguration.BiomeGen.originValleyGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.originValley); } if (BOPConfiguration.BiomeGen.outbackGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.outback); } if (BOPConfiguration.BiomeGen.pastureGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.pasture); } if (BOPConfiguration.BiomeGen.polarGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.polar); } if (BOPConfiguration.BiomeGen.prairieGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.prairie); } if (BOPConfiguration.BiomeGen.quagmireGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.quagmire); } if (BOPConfiguration.BiomeGen.rainforestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.rainforest); } if (BOPConfiguration.BiomeGen.redwoodForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.redwoodForest); } if (BOPConfiguration.BiomeGen.sacredSpringsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.sacredSprings); } if (BOPConfiguration.BiomeGen.savannaGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.savanna); } if (BOPConfiguration.BiomeGen.scrublandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.scrubland); } if (BOPConfiguration.BiomeGen.seasonalForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.seasonalForest); } if (BOPConfiguration.BiomeGen.shieldGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.shield); } if (BOPConfiguration.BiomeGen.shrublandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.shrubland); } if (BOPConfiguration.BiomeGen.sludgepitGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.sludgepit); } if (BOPConfiguration.BiomeGen.spruceWoodsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.spruceWoods); } if (BOPConfiguration.BiomeGen.steppeGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.steppe); } if (BOPConfiguration.BiomeGen.temperateRainforestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.temperateRainforest); } if (BOPConfiguration.BiomeGen.thicketGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.thicket); } if (BOPConfiguration.BiomeGen.timberGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.timber); } if (BOPConfiguration.BiomeGen.tropicalRainforestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.tropicalRainforest); } if (BOPConfiguration.BiomeGen.tropicsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.tropics); } if (BOPConfiguration.BiomeGen.tundraGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.tundra); } if (BOPConfiguration.BiomeGen.volcanoGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.volcano); } if (BOPConfiguration.BiomeGen.wastelandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.wasteland); } if (BOPConfiguration.BiomeGen.wetlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.wetland); } if (BOPConfiguration.BiomeGen.woodlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.woodland); } // Vanilla biomes generation if (BOPConfiguration.BiomeGen.plainsGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.plainsNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains); } if (BOPConfiguration.BiomeGen.desertGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.desertNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert); } if (BOPConfiguration.BiomeGen.extremeHillsGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.extremeHillsNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills); } if (BOPConfiguration.BiomeGen.forestGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.forestNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest); } if (BOPConfiguration.BiomeGen.taigaGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.taigaNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga); } if (BOPConfiguration.BiomeGen.swamplandGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.swamplandNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland); } if (BOPConfiguration.BiomeGen.jungleGen) { if (BOPConfiguration.TerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.jungleNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle); } } public static Set getWorldTypes() { if (worldTypes.isEmpty()) { if (BOPConfiguration.TerrainGen.addToDefault) { worldTypes.add(WorldType.DEFAULT); worldTypes.add(WorldType.LARGE_BIOMES); } worldTypes.add(WTBiomesOP); } return ImmutableSet.copyOf(worldTypes); } private static void addBiomeToWorldTypes(Collection worldTypes, Optional biome) { for (final WorldType worldType : worldTypes) if (biome.isPresent()) { worldType.addNewBiome(biome.get()); } } private static void removeBiomeFromWorldTypes(Collection worldTypes, BiomeGenBase biome) { for (final WorldType worldType : worldTypes) { worldType.removeBiome(biome); } } private static void addSpawnBiome(Optional biome) { if (biome.isPresent()) { BiomeManager.addSpawnBiome(biome.get()); } } private static void addVillageBiome(Optional biome, boolean flag) { if (biome.isPresent() && flag) { BiomeManager.addVillageBiome(biome.get(), true); } } private static void addStrongholdBiome(Optional biome) { if (biome.isPresent()) { BiomeManager.addStrongholdBiome(biome.get()); } } private static void registerBiome(Optional biome) { if (biome.isPresent()) { GameRegistry.addBiome(biome.get()); } } }