package biomesoplenty.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import biomesoplenty.BiomesOPlenty; import biomesoplenty.api.Items; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockCloud extends Block { public BlockCloud(int par1) { super(par1, Material.sponge); this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty); } @Override public void registerIcons(IconRegister par1IconRegister) { blockIcon = par1IconRegister.registerIcon("biomesoplenty:cloud"); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { float var5 = 0.25F; return AxisAlignedBB.getAABBPool().getAABB(par2, par3, par4, par2 + 1, par3 + 1 - var5, par4 + 1); } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ @Override public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { par5Entity.fallDistance = 0.0F; if (par5Entity instanceof EntityPlayer) { InventoryPlayer inventory = ((EntityPlayer)par5Entity).inventory; if (inventory.armorInventory[0] != null && inventory.armorInventory[0].itemID == Items.wadingBoots.get().itemID) { return; } } par5Entity.motionX *= 0.8D; par5Entity.motionZ *= 0.8D; } @Override @SideOnly(Side.CLIENT) /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ public int getRenderBlockPass() { return 1; } @Override public boolean isOpaqueCube() { return false; } @Override @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return true;//super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, 1 - par5); } }