## Authors - **Adubbz** - "Madman" - General, Technical, Mod Compatibility - **Amnet** - "Foreign Affairs" - General, Technical, Mod Compatibility - **Forstride** - "World Painter" - Founder, Art, Biome Design, General - **ted80** - "Biome Fanatic" - Biome Execution, General ## Credits ## - **gamax92** - Initial Forge Conversion - **enchilado** - Mud Tool and Armour Textures - **Tim Rurkowski** - Music author - **Soaryn** - Help making the Altar Frames - **MineModder2000** - 256 high worlds ## Changelog Version 1.1.0 (Unreleased) - Made steam particles animated - Added the Phantom - Removed the crafting recipe for ghastly souls (*I wonder where they went*) - Changed the biomes in which billages can generate in by default - Added Wither Wart - Tweaked the liquid poison textures - Updated several localizations (Props to VeryBigBro and Vexatos) - Fixed the Mountain biome's height - Added gravestone gen to the nether - Changed how willow trees generate - Added persimmons and persimmon trees - Changed the hunger/saturation values for food - Added smooth sky colour transitions (this was a Forge addition, but it's worth mentioning) - Nerfed jungle spiders - Changed the mod logo - Added various coloured coral - Tweaked kelp - Added a few ocean biomes - Oceanic Abyss - Coral Reef - Kelp Forest - Added Forge Multipart microblocks integration - Fixed rainfall values for snowy biomes - Added the Ochre Acres biome - Fixed bucket container items - Increaed growth time for apple trees - Added wading boots - Added flippers - Tweaked the Oasis biome - Added custom village materials for various biomes - Fixed block picking on stairs (Our OCD friend Leenhaart :P) - Added Tropics Mountain Subbiome - Added Hibiscus - Added Lily of the Valley - Added Burning Blossom - Tweaked various plant/flower textures - Renamed Aloe to Bromeliad - Added Lavender - Added the Lavender Fields biome - Added a way to grow tiny cacti and cattails with bonemeal - Deathblooms and thorns now hurt if shears aren't used - Added Goldenrods - Added Bluebells - Switched to using isGenMineableReplaceable (which in turn fixed Underground Biomes compatibility with gems) - Added Shrubs - Added Wheat Grass - Added Damp Grass - Tweaked Moss generation - Tweaked Moss texture - Disabled rain in the Badlands - Made moss no longer spread - Updated to 1.6.4 - Added Miner's Delight - Tweaked the way Berry Bushes render - Updated the MFR API - Updated the Forestry API - Added config options for the ocean biomes, wither wart and burning blossom - Added Icy Iris - Added Flat Mushroom - Added cocoa trees to the Tropical Rainforest - Added jungle wood to trees in the Brushland and Scrubland - Tweaked marsh generation - Added mud to Marshes - Renamed reeds to River Cane - Added proper reeds (You'll know them when you see them) Version 0.6.2 '20-08-13' - Fixed bigtrees compatibility - Fixed another bug with altars Version 0.6.1 '16-08-13' - Fixed food for the fifty-billionth time - Added fr_CA localisation - Added fr_FR localisation - Added pl_PL localisation - Added a config option for the Spring Water Regeneration Effect - Tweaked some achievements - Made puddles dry up faster - Changed the height of the Grassland - Promised Land Tweaks - Fixed Spring Water Regeneration Effect - Fixed stair hardness - Added the Silkglades biome - Added a config option to generate pumpkins without faces - Added a config option to disable lethal decoration - Tweaked Biome Dictionary definitions - Tweaked Origin Valley sky colour - Added sub biomes for the enhanced vanilla biomes - Tweaked the barley texture - Fixed quicksand deepness - Added the Overgrown Greens biome - Prevented the Nether from being overriden in default worlds unless Add to Default is set to true - Fixed a crash with saplings - Added a config option to disable vanilla's exposed stone feature - Tweaked the Shrubland height - Tweaked the Tundra height - Fixed terrain generator "stripes" - Fixed a crash with disabling structures - Fixed some bugs with sacrificing - Fixed some bugs with pine tree growth requirements and slabs Version 0.6.0 '03-08-13' - Ripped out old integration for BC pumps - Fixed a server crash bug with sacrifical altars - Fixed a bug with the German localisation - Added config options for certain recipes - Tweaked the Bayou and Lush Swamp heights - Overhauled the Field biome - Added spires to the wasteland - Added a Savanna Plateau sub-biome - Made mountainous biomes less ugly - Fixed noms again - Fixed a crash between RC and GT - Added a zh_CN localisation - Split the config file into sub files Version 0.5.9.2 '30-07-13' - Added the Chromaflora - Changed willow trees in the Promised Land to swampy ivy trees - Re-added clouds to the Promised Land - Fixed the eating bug in multiplayer, now zip your traps about it! - Russian translation tweaks (by VeryBigBro) - Updated Forestry Integration and API - Corrected loftwood recipes - Updated ore dictionary registration for logs - Tweaked fir log/plank textures Version 0.5.9 '23-07-13' - Fixed eating food - Fixed some biome heights, decreased the amount of trees in the Snowy Confierous Forest - Tweaked some flower textures, changed some achievement icons - Fixed height for mangroves - Added support for falling leaves from Better Grass & Leaves - Fixed a crash bug with non-living entities entering poison ivy - Updated the better leaf textures - Fixed a crash with saplings - Added Long Grass - Added config option for disabling oceans - Fixed an issue with the shroom powder texture - Tweaked the Garden biome - Tweaked the Shield biome Version 0.5.8 '21-07-13' - Removed the crappy Amethyst Tinkers Construct tools - Redid the grave - Berries now have a new texture - Changed localized name of Berries to Berry - Adjusted how common Scythes are damaged - Added wild carrots - Added salads - Changed the texture for fast willow leaves - Tweaked the Garden biome - Added beach variation config options - Added Russian translations (courtesy of Sodiet) - Fixed the sky colours config option - Plants no longer generate in invalid positions (causing them to them pop off) - Reeds are now cut down properly - Fixed poison dart particles - Tweaked the creative tab icon - Puddles now dry up faster - Added support for full 256 terrain generation - Tweaked sub-biomes - Improved some sapling textures - Tweaked the Alps sub biome - Fixed the mod logo - Fixed fluid localizations - Fixed bucket container items - Poison ivy no longer poisons players wearing leather pants and boots - Tweaked some biomes to allow them to generate above 128 Version 0.5.7 '09-07-13' - Full update to 1.6.2 - Adjusted the crafting recipes for Scythes - Added sub-biomes - Canyon Ravine - Meadow Forest - Thick Ominous Woods - Pasture Meadow - Pasture Thin - Shrubland Forest - Timber Thin - Added amethyst buckets specifically for picking up Spring Water - Removed the Overgrown Beach - Tweaked the Badlands Version 0.5.6 '05-07-13' - Added Treecapacitator compatibility - Made the Ancient Staff and Dart Blower render in 3D like other tools - Addeed the Altar Frame - Added the Sacrificial Focus - Added the Celestial Lens - Added the Soul Manipulator - Added Scythes - Fixed alignment on mud/amethyst tool textures - Added Globs to the API - Fixed Glob spawning - Fixed decoration on the Overgrown Beach - Coniferous Forest colour changes - Fixed a few logs being unable to be burned into charcoal - Added option to disable the Nether changes - Tweaked picking up apples from apple trees. - Tweaked placing saplings. - Added new stairs as a valid fuel - Switched to a new localizations system (Not that anyone will use it) - Fixed Thaumcraft Golem working on Apple Trees - Added Minefactory Reloaded compatibility - Changed the default Moss ID - Added a warning when using the default world type without the config option enabled - New version checking system - Added Biome Finder achievements - Added Tinkers construct integration for Amethyst tools - Fixed an exploit with shears and berry bushes - Added support for Better Grass and Leaves - Tweaked the Fungi Forest trees - Tweaked pyramid generation - Made the BOP world type able to have biomes from other mods - Added puddles that generate in the rain - Fixed grass not dropping seeds - Added graves - Made horses spawn in several biomes - Removed the Nourishment effect - Removed BWG4 integration (Ted wanted to move it into BWG4 itself) - You can no longer spawn in the hot springs or orchard - Tweaked hot springs generation - Tweaked apple tree generation - Spring water can no longer be picked up by hand - Algae is now biome coloured - Tweaked the Badlands - Tweaked the Mystic Grove Version 0.5.5 '04-06-13' - Fixed warnings on startup about Thaumcraft compatibility - Fixed tundra boulder generation - Added bamboo thatching > bamboo recipe - Tweaked the Liquid Poison texture - Custom dyes now work on sheep and dog collars - Fixed a bug with connected textures - Updated some temperatures and humidities for Forestry - Added some new gems - Changed the Ancient Staff recipe to use the new gems - Fixed temperature/humidity values for the Hot Springs and Mountain biomes - Added config options for which Nether biomes generate - Added a config option for the custom loot - Fixed a bug with bamboo not decaying Version 0.5.4 '01-06-13' - Added use animation to berry bushes - Tweaked apple leaf textures - Removed nether tags from overworld biomes - Added several Nether Biomes - Undergarden - Corrupted Sands - Phantasmagoric Inferno - Boneyard - Tweaked dandelion particles - Apples and berries from leaves and bushes no longer spawn directly on the player - Fixed a bug with trees in the Jade Cliffs - Added ivy - Nerfed apple tree growth - Tweaked algae generation - Tweaked algae texture - Adjusted the Boreal Forest - Added Bone Segments - Added kelp - Made amethyst tools and armour repairable - Overhauled the Bog biome - Renamed the Swampwoods to the Sludegpit and made it like the old Bog - Adjusted the Deadlands and how Smoldering Grass generates - Added the Timber biome - Added Spring Water - Added Liquid Poison - Added the Nourishment potion effect (from Spring Wtaer) - Added the Paralysis potion effect (from Poison Darts) - Gave the deathbloom a particle effect - Made the deathbloom apply the wither effect on contact - Added pine trees - Tweaked the Canyon - Tweaked hard dirt texture - Tweaked aloe texture - Tweaked fir leaf texture - Added pine, hellbark and jacaranda wood, leaves, planks, stairs and slabs - Added the Hot Springs biome - Added Jacaranda trees - Disabled oil generation in the Promised Land - Adjusted quicksand generation - Allowed tiny cacti and thorns to live in any light level - Reworked the Promised Lands portal - Improved the Mangrove biome - Added steam particles - Tweaked grass bounding boxes - Added beach variations - Players now enter the overworld upon falling out of the Promised Lands - The Ancient Staff now depletes on use - Gave the Promised Lands a movement ratio of 16 - The Ancient Staff can now be used in the Promised Lands Version 0.5.3 '17-05-13' - Added reeds - Added 2 new mushrooms (Portobello and Blue Milk Cap) - Adjusted and fixed mod compatibility with Thermal Expansion - Adjusted hitboxes for some flowers - Added poison ivy - Changed default distance between villages - Tweaked the Fungi Forest - Fixed High Grass generation in the Marsh - Removed Barley from blacksmith chests - Added white dandelions (they can be blown into the air too!) - Improved Redwood Forest Biome and thin Redwood tree generation - Replaced the old Ice Sheet Biome with a Polar biome - Added random offset for foliage - Renamed Yucca to Aloe - Changed the moss texture - Added the dart blower - Fixed a few crafting recipes - Added a new Promised Land generator - Added Promised Land Sub-Biomes - Adjusted which plants grow from bonemeal - Made the Promised Lands use holy stone - Adjusted Amethyst Ore texture - Added hippy flower bands - Added cloud blocks - Redwood trees now require a 3x3 of redwood saplings - Tweaked spider spawn weights in the Ominous Woods - Added big tree variants of the red and orange trees to the Seasonal Forest - Made the sky colour of the Promised Lands configurable - Added Celestial Crystal - Fixed a crash bug with mudballs - Tweaked apple leaves - Adjusted palm tree generation - Added alternative blue, brown and green, black and white dyes - Added glowshrooms - Made Icy Hills hillier - Gave barley a random offset - Added sunflowers - Added lilyflowers - Adjusted some achievement descriptions - Switched to using BWG4 Acacia Trees - Tweaked the Savanna - BOP woods now trigger the "Get Wood" achievement - Added berry bushes - Added sunflower seeds - Overhauled the Grove Biome - Overhauled the Field Biome - Added the "Glob" Version 0.5.2 '05-05-13' - Added an API for other mod developers - Added support for Biomes O Plenty woods in Thermal Expansion sawmills - Significantly compressed the amount of Block IDs used, however breaks existing worlds - Updated to the latest Forge - Changed various things to use IShearable - Changed default biome ids to be compatible with Mo Creatures - Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it) - Added Better World Generation 4 support - Made shears instantly destroy Biomes O Plenty leaves - Adjusted high grass hitbox to cover both blocks - Fixed an issue causing sound files to be created on the desktop - Biomes O Plenty saplings now work in the Forestry fermenter - Biomes O Plenty flowers can now be used with bees - Gave the different types Autumn and Cherry Leaves their own names - Added Biome Dictionary support - Added seeds on destroyed Biomes O Plenty grasses - Carrots and potatoes now have a chance (1%) to be dropped from sprouts - Added a random drop of apples when destroying apple leaves - Added flowers to plants created on bonemeal use - Tweaked the recipe for bamboo thatching - Bamboo now acts as sticks - Hopefully fixed saplings once and for all - Added hardcoded foliage colours - Added configurable spawn distance between villages in the BOP world type - Added more biomes for villages to spawn in - Tweaked cattail generation - Renamed the texture files to reflect the in-game names - You can now have different textures for the heart of every log - Added Thaumcraft compatibility - Updated the regular BOP music disc file (courtesy of Forstride), may require deleting the old bopdisc.ogg to take effect - Allowed Forestry beehives to spawn on Biomes O Plenty certain blocks - Fixed registering biomes for world types - BOP biomes now accessible in Large Biomes World Type - Fixed leaf decay - Fixed config option for adding biomes to vanilla world types - Fixed Red Rock - Fixed BOP Items - Fixed placing of Mangrove and Holy Saplings - Finished the Thaumcraft aspects - Changed the styling of Bamboo Forests to that of Forstrides liking - Added Yucca flower to desert biomes - Added High Cattails - Seperated High Grass into two blocks - Fire now burns infinitely on ashes - Fixed willow colouring - Adjust the Canyon Biome slightly - Adjusted the Lush Desert biome slightly Version 0.5.1 '17-04-2013' - Fixed server crash with mudballs - Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures - Removed wrong recipe for mossy cobblestone - Added bamboo saplings - Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers - Changed default biome ids - Fixed sapling bugs Version 0.5.0 '09-04-2013' - Desert sprouts and Dune Grass now require shears to be harvested - Added alpha beaches to origin valley biome - You can now throw Mudballs to deal 1/2 heart of damage - Entities get the slowness potion effect when hit by mudballs - Mud balls can now be fired from dispensers - Resources now only install client-side - Fixed bonemeal on Origin Saplings - Bonemeal now only reacts to mangrove saplings when they are on sand - Fixed bonemeal and holy grass dependancies on Holy and Magic saplings - Changed the leaves blocks to use the IShearable interface - Made the enderporter only work in the overworld - Fixed the textures for logs to display according to their orientation - Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary - Fixed crash on right clicking on slabs with nothing in your hand - Fixed trees not generating in the Mystic grove - Fixed placing Moss, TreeMoss and Willow - Fixed a bug with Promised Lands not using the ID from the config file Version 0.4.9 '03-04-2013' - Tools actually have the properties of the tools they are meant to be (they used to all think they are swords) - Ore dictionary support for wood - Added a temporary fix for the Ach Flower issue in the form of a config option for achievements - Fancier message upon creation of The Promised Lands - No more duplicate chat messages on creating the Promised Lands - You can no longer create an infinite endstone supply from spamming Promised Lands portals - Holy Tall grass no longer drops itself without using shears - Fixed things wrongly having wooden footstep sounds - Saplings now use the new bonemeal system added by Minecraft 1.5 - Bonemeal now creates Holy Tall Grass when used on Holy Grass - Fixed slabs not stacking - Fixed leaf decay - Fixed tool effectiveness on various blocks - Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash) - Holy and magic saplings will only grow on Holy Grass - Holy Grass burns up into Soulsand in the Nether - Fixed axe recipes - Removed unnecessary recipes for hoes Version 0.4.8 '31-03-2013' - Fixed smoldering grass texture - Fixed flower achievement? - Fixed Giant red flower texture Version 0.4.7 '30-03-2013' - Updated to Minecraft 1.5.1