package biomesoplenty.worldgen.structure; import java.util.Arrays; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Map.Entry; import java.util.Random; import net.minecraft.util.MathHelper; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.structure.MapGenStructure; import net.minecraft.world.gen.structure.MapGenVillage; import net.minecraft.world.gen.structure.StructureStart; import biomesoplenty.configuration.BOPConfiguration; public class BOPMapGenVillage extends MapGenStructure { /** A list of all the biomes villages can spawn in. */ public static List villageSpawnBiomes = Arrays.asList(new BiomeGenBase[] {BiomeGenBase.plains, BiomeGenBase.desert}); /** World terrain type, 0 for normal, 1 for flat map */ private int terrainType; private int maxDistance; private int minDistance; public BOPMapGenVillage() { terrainType = 0; maxDistance = BOPConfiguration.TerrainGen.villageDistance; minDistance = BOPConfiguration.TerrainGen.villageDistance / 4; villageSpawnBiomes = MapGenVillage.villageSpawnBiomes; } public BOPMapGenVillage(Map par1Map) { this(); Iterator iterator = par1Map.entrySet().iterator(); while (iterator.hasNext()) { Entry entry = (Entry)iterator.next(); if (((String)entry.getKey()).equals("size")) { terrainType = MathHelper.parseIntWithDefaultAndMax((String)entry.getValue(), terrainType, 0); } else if (((String)entry.getKey()).equals("distance")) { maxDistance = MathHelper.parseIntWithDefaultAndMax((String)entry.getValue(), maxDistance, minDistance + 1); } } } @Override protected boolean canSpawnStructureAtCoords(int par1, int par2) { int k = par1; int l = par2; if (par1 < 0) { par1 -= maxDistance - 1; } if (par2 < 0) { par2 -= maxDistance - 1; } int i1 = par1 / maxDistance; int j1 = par2 / maxDistance; Random random = worldObj.setRandomSeed(i1, j1, 10387312); i1 *= maxDistance; j1 *= maxDistance; i1 += random.nextInt(maxDistance - minDistance); j1 += random.nextInt(maxDistance - minDistance); if (k == i1 && l == j1) { boolean flag = worldObj.getWorldChunkManager().areBiomesViable(k * 16 + 8, l * 16 + 8, 0, villageSpawnBiomes); if (flag) return true; } return false; } @Override protected StructureStart getStructureStart(int par1, int par2) { return new BOPStructureVillageStart(worldObj, rand, par1, par2, terrainType); } }