package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.worldgen.WorldGenAutumn; import biomesoplenty.worldgen.WorldGenAutumn2; import biomesoplenty.worldgen.WorldGenAutumn2Big; import biomesoplenty.worldgen.WorldGenDeadTree2; import biomesoplenty.worldgen.WorldGenMaple; import biomesoplenty.worldgen.WorldGenMapleBig; public class BiomeGenSeasonalForest extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenSeasonalForest(int par1) { super(par1); spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4)); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 20; customBiomeDecorator.grassPerChunk = 8; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.toadstoolsPerChunk = 4; } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(2) == 0 ? new WorldGenAutumn2(false) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(6) == 0 ? new WorldGenAutumn2Big(false) : (par1Random.nextInt(6) == 0 ? new WorldGenMapleBig(false) : (par1Random.nextInt(3) == 0 ? new WorldGenMaple(false) : (par1Random.nextInt(5) == 0 ? new WorldGenDeadTree2(false) : (par1Random.nextInt(6) == 0 ? worldGeneratorBigTree : worldGeneratorTrees)))))); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 3 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); if (var10 == Block.stone.blockID) { par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2); } } } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 11781186; } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 12502092; //return 12502595; } }