package biomesoplenty.world.noise; import java.util.Random; import net.minecraft.world.gen.NoiseGenerator; public class NoiseOctaves extends NoiseGenerator { private NoisePerlin generatorCollection[]; private int octaves; public NoiseOctaves(Random random, int i) { octaves = i; generatorCollection = new NoisePerlin[i]; for (int j = 0; j < i; j++) { generatorCollection[j] = new NoisePerlin(random); } } public double func_806_a(double d, double d1) { double d2 = 0.0D; double d3 = 1.0D; for (int i = 0; i < octaves; i++) { d2 += generatorCollection[i].func_801_a(d * d3, d1 * d3) / d3; d3 /= 2D; } return d2; } public double[] generateNoiseOctaves(double ad[], double d, double d1, double d2, int i, int j, int k, double d3, double d4, double d5) { if (ad == null) { ad = new double[i * j * k]; } else { for (int l = 0; l < ad.length; l++) { ad[l] = 0.0D; } } double d6 = 1.0D; for (int i1 = 0; i1 < octaves; i1++) { generatorCollection[i1].func_805_a(ad, d, d1, d2, i, j, k, d3 * d6, d4 * d6, d5 * d6, d6); d6 /= 2D; } return ad; } public double[] generateNoiseOctaves(double ad[], int i, int j, int k, int l, double d, double d1, double d2) { return generateNoiseOctaves(ad, i, 10D, j, k, 1, l, d, 1.0D, d1); } }