/******************************************************************************* * Copyright 2014-2019, the Biomes O' Plenty Team * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package biomesoplenty.common.biome.overworld; import biomesoplenty.api.enums.BOPClimates; import biomesoplenty.common.biome.BiomeBOP; import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures; import biomesoplenty.common.world.gen.feature.WastelandGrassFeature; import net.minecraft.entity.EntityType; import net.minecraft.entity.EnumCreatureType; import net.minecraft.init.Blocks; import net.minecraft.init.Fluids; import net.minecraft.util.math.BlockPos; import net.minecraft.world.biome.Biome; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.IFeatureConfig; import net.minecraft.world.gen.feature.LakesConfig; import net.minecraft.world.gen.feature.LiquidsConfig; import net.minecraft.world.gen.feature.MinableConfig; import net.minecraft.world.gen.feature.ProbabilityConfig; import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig; import net.minecraft.world.gen.feature.structure.MineshaftConfig; import net.minecraft.world.gen.feature.structure.MineshaftStructure; import net.minecraft.world.gen.feature.structure.StrongholdConfig; import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig; import net.minecraft.world.gen.placement.CountRangeConfig; import net.minecraft.world.gen.placement.DepthAverageConfig; import net.minecraft.world.gen.placement.DungeonRoomConfig; import net.minecraft.world.gen.placement.FrequencyConfig; import net.minecraft.world.gen.placement.IPlacementConfig; import net.minecraft.world.gen.placement.LakeChanceConfig; import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; public class WastelandBiome extends BiomeBOP { public WastelandBiome() { super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.DRIED_SAND_GRAVEL_SURFACE)).precipitation(Biome.RainType.NONE).category(Biome.Category.DESERT).depth(-0.05F).scale(0.01F).temperature(2.0F).downfall(0.0F).waterColor(0x433721).waterFogColor(0x0C0C03).parent((String)null)); // Mineshafts and Strongholds this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)); this.addStructure(Feature.STRONGHOLD, new StrongholdConfig()); this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F))); this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F))); this.addStructureFeatures(); // Lakes this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4))); this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80))); // Underground this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16))); this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16))); // Vegetation this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DEAD_TREE_WASTELAND}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F}, BOPBiomeFeatures.DYING_TREE_WASTELAND, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig((int)0.5F, 0.1F, 1))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.WASTELAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(1))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new WastelandGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(4))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256))); this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG)); // Entity spawning this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1)); this.addWeight(BOPClimates.WASTELAND, 50); } @OnlyIn(Dist.CLIENT) public int getGrassColor(BlockPos pos) { return 0x9DA078; } @OnlyIn(Dist.CLIENT) public int getFoliageColor(BlockPos pos) { return 0x999E55; } }