package biomesoplenty.blocks.renderers; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class FoliageRenderer implements ISimpleBlockRenderingHandler { public static int render = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { // Doesn't render in inventory } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { if (modelId == render) { int meta = world.getBlockMetadata(x, y, z); if (meta == 0) return renderer.renderBlockLilyPad(block, x, y, z); else return renderer.renderCrossedSquares(block, x, y, z); } return true; } @Override public boolean shouldRender3DInInventory() { return false; } @Override public int getRenderId() { return render; } }