package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.worldgen.WorldGenBogBush; import biomesoplenty.worldgen.WorldGenCypress1; import biomesoplenty.worldgen.WorldGenCypress2; import biomesoplenty.worldgen.WorldGenMarsh; public class BiomeGenBog extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenBog(int par1) { super(par1); spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 12; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.grassPerChunk = 5; customBiomeDecorator.bushesPerChunk = 6; customBiomeDecorator.mudPerChunk = 2; customBiomeDecorator.mudPerChunk2 = 2; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.algaePerChunk = 2; customBiomeDecorator.waterlilyPerChunk = 4; customBiomeDecorator.reedsBOPPerChunk = 8; customBiomeDecorator.blueMilksPerChunk = 1; customBiomeDecorator.waterLakesPerChunk = 6; customBiomeDecorator.poisonWaterPerChunk = 2; customBiomeDecorator.generatePumpkins = false; } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenMarsh var5 = new WorldGenMarsh(); for (int var6 = 0; var6 < 10; ++var6) { int var7 = par3 + par2Random.nextInt(16) + 8; byte var8 = 62; int var9 = par4 + par2Random.nextInt(16) + 8; var5.generate(par1World, par2Random, var7, var8, var9); } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(3) == 0 ? new WorldGenCypress1(false) : (par1Random.nextInt(6) == 0 ? new WorldGenCypress2(false) : new WorldGenBogBush()); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 2); } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 14193503; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 14345593; } }