package forestry.api.recipes; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidStack; /** * Provides an interface to the recipe manager of the bottler. * * The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even * if your mod loads before Forestry. * * Accessible via {@link RecipeManagers} * * Note that this is untested with anything other than biofuel->fuelcan conversion. * * @author SirSengir */ public interface IBottlerManager extends ICraftingProvider { /** * Add a recipe to the bottler. * The bottler will populate its recipe list dynamically from the LiquidContainerRegistry. Recipes added explicitely will take precedence. * * @param cyclesPerUnit * Amount of work cycles required to run through the conversion once. * @param input * LiquidStack representing the input liquid. * @param can * ItemStack representing the cans, capsules and/or cells required * @param bottled * ItemStack representing the finished product */ @Deprecated public void addRecipe(int cyclesPerUnit, FluidStack input, ItemStack can, ItemStack bottled); }