package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenCattail extends WorldGenerator { public boolean generate(World world, Random par2Random, int par3, int par4, int par5) { int var11; for (boolean var6 = false; ((var11 = world.getBlockId(par3, par4, par5)) == 0 || var11 == Block.leaves.blockID) && par4 > 0; --par4) { ; } for (int var7 = 0; var7 < 128; ++var7) { int x = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); int y = par4 + par2Random.nextInt(4) - par2Random.nextInt(4); int z = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); if (world.isAirBlock(x, y, z) && Blocks.plants.get().canBlockStay(world, x, y, z)) { if ((world.getBlockMaterial(x - 1, y - 1, z) == Material.water ? true : (world.getBlockMaterial(x + 1, y - 1, z) == Material.water ? true : (world.getBlockMaterial(x, y - 1, z - 1) == Material.water ? true : world.getBlockMaterial(x, y - 1, z + 1) == Material.water)))) world.setBlock(x, y, z, Blocks.plants.get().blockID, 7, 2); } } return true; } }